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Star Wars with Fate
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<blockquote data-quote="Wednesday Boy" data-source="post: 6779675" data-attributes="member: 53678"><p>I recommend giving the approaches a try. We used FAE (with approaches as written) for a superhero game and it worked very well. It made heroes with similar powers play differently, as @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=86653" target="_blank">overgeeked</a></u></strong></em> pointed out perfectly.</p><p></p><p>My favorite part is that it gave each character competency in all arenas of play. All characters were able to contribute in social situations, combat situations, and skillful situations without needing a social, combat, or skilled "build", as long as they used their favored approaches.</p><p></p><p>Some groups could have an issue with players spamming their best approach in all situations. No one in my group tried that but a way to combat it (and what we do) is for the players to explain their actions and let the GM tell us what approach to use.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 6779675, member: 53678"] I recommend giving the approaches a try. We used FAE (with approaches as written) for a superhero game and it worked very well. It made heroes with similar powers play differently, as @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=86653"]overgeeked[/URL][/U][/B][/I] pointed out perfectly. My favorite part is that it gave each character competency in all arenas of play. All characters were able to contribute in social situations, combat situations, and skillful situations without needing a social, combat, or skilled "build", as long as they used their favored approaches. Some groups could have an issue with players spamming their best approach in all situations. No one in my group tried that but a way to combat it (and what we do) is for the players to explain their actions and let the GM tell us what approach to use. [/QUOTE]
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