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Star Wars: Wrong place at the wrong time: OOC
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<blockquote data-quote="Candide" data-source="post: 2213640" data-attributes="member: 17878"><p>I think you might have missed what I was trying to say. The non-hero classes don't make sense for player characters. What they did before being a "hero" can be reflected in skill point allocation. We won't be an effect CR 4 even though we'll have 4 levels. We will each be a CR of 3, from 2 non-hero class levels(make a CR1) and 2 hero class levels(CR 2, making a total CR 3). </p><p>Jedi aren't that wrong as far as power. Sure it is possible to munchkinize them, but someone who goes around throwing Force Lightning and Force Grips accumulates Dark side points. Eventually these take a toll on his physica being, imposing minuses to the 3 physical stats. Not only that, but eventually he'll come up against someone who will be more powerful than he is, and probably kill him. If a jedi is throwing his weight around, it's up to the DM to deal with it and counteract said problem. The only way a character runs around ruining the game, is if he goes unchecked by the DM</p></blockquote><p></p>
[QUOTE="Candide, post: 2213640, member: 17878"] I think you might have missed what I was trying to say. The non-hero classes don't make sense for player characters. What they did before being a "hero" can be reflected in skill point allocation. We won't be an effect CR 4 even though we'll have 4 levels. We will each be a CR of 3, from 2 non-hero class levels(make a CR1) and 2 hero class levels(CR 2, making a total CR 3). Jedi aren't that wrong as far as power. Sure it is possible to munchkinize them, but someone who goes around throwing Force Lightning and Force Grips accumulates Dark side points. Eventually these take a toll on his physica being, imposing minuses to the 3 physical stats. Not only that, but eventually he'll come up against someone who will be more powerful than he is, and probably kill him. If a jedi is throwing his weight around, it's up to the DM to deal with it and counteract said problem. The only way a character runs around ruining the game, is if he goes unchecked by the DM [/QUOTE]
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