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<blockquote data-quote="Fradak" data-source="post: 7396606" data-attributes="member: 6805410"><p>So, first Pathfinder/Starfinder character. I hope it's Society compliant. I'm open to any suggestions/advices you might have.</p><p></p><p>He is an enhanced bounty hunter (Exocortex).</p><p>Short backstory (in progress) : recently renewed while in prison, he has an Exocortex that contains data from previous personalities. The last one, named Kyle, was a bounty hunter who ended in jail during his mission. Kyle decided to look after his last target.</p><p></p><p> [sblock=Image]</p><p><img src="https://i.pinimg.com/564x/2d/87/1d/2d871d552263549fbf921116781474a4.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[/sblock]</p><p><strong>Kyle</strong></p><p><em>Male Android Bounty Hunter Mechanic (Exocortex) </em></p><p></p><p><strong>Stamina.</strong> 6</p><p><strong>Hit Points.</strong> 10</p><p><strong>BAB.</strong> +0 (Combat Tracking: +1)</p><p><strong>KAC.</strong> 15 (Second Skin)</p><p><strong>EAC.</strong> 16</p><p><strong>Speed.</strong> 30 ft.</p><p><strong>Initiative.</strong> +4</p><p><strong>Resolve.</strong> 4</p><p>--------------------</p><p><strong>STR</strong> 10 (+0), <strong>DEX</strong> 18 (+4), <strong>CON</strong> 11 (+0), <strong>INT</strong> 16(+3), <strong>WIS</strong> 10 (+0), <strong>CHA</strong> 8 (-1)</p><p>--------------------</p><p><strong>Saving Throws.</strong> Fort: +2 Reflex: +6 Will: +0</p><p><strong>Senses.</strong> Low Light Vision, Darkvision 60 ft</p><p><strong>Languages.</strong> Common, Kasatha, Vesk, Ysoki</p><p><strong>Skills.</strong></p><p>Athletics (1) +4</p><p>Computers (1) +8</p><p>Engineering (1) +8</p><p>Perception (1) +4</p><p>Piloting (1) +8</p><p>Profession (B.H.) (1) +6</p><p>Stealth +6</p><p>Survival (1) +7</p><p></p><p><strong>Actions</strong></p><p>--------------------</p><p><strong>Laser Rifle Azimut</strong> <em>Range</em>: +4 (1d8 F; 120ft; Burn 1d6, 20 charges)</p><p><strong>Knife, Tactical.</strong> <em>Melee</em>: +0 (1d4 S; Analog)</p><p></p><p><strong>Features and Traits</strong></p><p>--------------------</p><p><strong>Type.</strong> Humanoid and Construct types</p><p><strong>Constructed.</strong> +2 vs Mind Effecting, disease, poison, sleep, do not breathe</p><p><strong>Exceptional Vision.</strong> Darkvision 60, Low Light Vision</p><p><strong>Flat Affect.</strong> -2 Sense Motive, +2 DC to Sense Motive checks against me</p><p><strong>Upgrade Slot.</strong> </p><p><strong>Bounty Hunter.</strong> Reduce the DC of Culture or Profession (bounty hunter) checks to recall knowledge about your mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5.</p><p></p><p><strong>Artificial Intelligence.</strong> Exocortex</p><p><strong>Combat Tracking.</strong> Movement action designate target; full lvl BAB vs desig target</p><p><strong>Memory Module.</strong> 1/day reroll failed skill check to recall knowledge, Skill Focus bonus feat</p><p><strong>Bypass.</strong> +1 insight to Computers and Engineering</p><p><strong>Custom Rig.</strong>Computer and Engineering toolkit equivalent, Mk 1 comm unit</p><p></p><p><strong>Proficiencies.</strong> Light Armours, Heavy Armours, Basic melee weapons, Grenades, Small arms, Longarms.</p><p></p><p><strong>Feats.</strong> Skill Synergy (Stealth, Profession)</p><p></p><p><strong>Equipment</strong></p><p>---------------------</p><p>Backpack, Laser Rifle Azimut, Battery (20), Knife, Second Skin, MK1 Serums of Healing (1), Frag Grenade I (1), Binders (2), Cable Line 30ft, Flashlight </p><p>Environmental Clothing; Cold, Hot, Zero, Dust</p><p><strong>Credits </strong>1 <strong>Bulk</strong> 1</p><p><strong>Carrying Capacity</strong> 5 - 10 - 11</p></blockquote><p></p>
[QUOTE="Fradak, post: 7396606, member: 6805410"] So, first Pathfinder/Starfinder character. I hope it's Society compliant. I'm open to any suggestions/advices you might have. He is an enhanced bounty hunter (Exocortex). Short backstory (in progress) : recently renewed while in prison, he has an Exocortex that contains data from previous personalities. The last one, named Kyle, was a bounty hunter who ended in jail during his mission. Kyle decided to look after his last target. [sblock=Image] [IMG]https://i.pinimg.com/564x/2d/87/1d/2d871d552263549fbf921116781474a4.jpg[/IMG] [/sblock] [B]Kyle[/B] [I]Male Android Bounty Hunter Mechanic (Exocortex) [/I] [B]Stamina.[/B] 6 [B]Hit Points.[/B] 10 [B]BAB.[/B] +0 (Combat Tracking: +1) [B]KAC.[/B] 15 (Second Skin) [B]EAC.[/B] 16 [B]Speed.[/B] 30 ft. [B]Initiative.[/B] +4 [B]Resolve.[/B] 4 -------------------- [B]STR[/B] 10 (+0), [B]DEX[/B] 18 (+4), [B]CON[/B] 11 (+0), [B]INT[/B] 16(+3), [B]WIS[/B] 10 (+0), [B]CHA[/B] 8 (-1) -------------------- [B]Saving Throws.[/B] Fort: +2 Reflex: +6 Will: +0 [B]Senses.[/B] Low Light Vision, Darkvision 60 ft [B]Languages.[/B] Common, Kasatha, Vesk, Ysoki [B]Skills.[/B] Athletics (1) +4 Computers (1) +8 Engineering (1) +8 Perception (1) +4 Piloting (1) +8 Profession (B.H.) (1) +6 Stealth +6 Survival (1) +7 [B]Actions[/B] -------------------- [B]Laser Rifle Azimut[/B] [I]Range[/I]: +4 (1d8 F; 120ft; Burn 1d6, 20 charges) [B]Knife, Tactical.[/B] [I]Melee[/I]: +0 (1d4 S; Analog) [B]Features and Traits[/B] -------------------- [B]Type.[/B] Humanoid and Construct types [B]Constructed.[/B] +2 vs Mind Effecting, disease, poison, sleep, do not breathe [B]Exceptional Vision.[/B] Darkvision 60, Low Light Vision [B]Flat Affect.[/B] -2 Sense Motive, +2 DC to Sense Motive checks against me [B]Upgrade Slot.[/B] [B]Bounty Hunter.[/B] Reduce the DC of Culture or Profession (bounty hunter) checks to recall knowledge about your mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5. [B]Artificial Intelligence.[/B] Exocortex [B]Combat Tracking.[/B] Movement action designate target; full lvl BAB vs desig target [B]Memory Module.[/B] 1/day reroll failed skill check to recall knowledge, Skill Focus bonus feat [B]Bypass.[/B] +1 insight to Computers and Engineering [B]Custom Rig.[/B]Computer and Engineering toolkit equivalent, Mk 1 comm unit [B]Proficiencies.[/B] Light Armours, Heavy Armours, Basic melee weapons, Grenades, Small arms, Longarms. [B]Feats.[/B] Skill Synergy (Stealth, Profession) [B]Equipment[/B] --------------------- Backpack, Laser Rifle Azimut, Battery (20), Knife, Second Skin, MK1 Serums of Healing (1), Frag Grenade I (1), Binders (2), Cable Line 30ft, Flashlight Environmental Clothing; Cold, Hot, Zero, Dust [B]Credits [/B]1 [B]Bulk[/B] 1 [B]Carrying Capacity[/B] 5 - 10 - 11 [/QUOTE]
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