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<blockquote data-quote="Henry" data-source="post: 7721161" data-attributes="member: 158"><p>I think the statement from one reviewer was "in terms of complexity, if the PF core box was a 1, and full blown Pathfinder was a 10, Starfinder would be about a 6." So that might give you some idea of complexity level compared to what has come before.</p><p></p><p>I'm also a believer that SF is a "stealth" PF 2.0 rules trial; if it is well-received by a majority of fans, when time does come for a 2.0 you'll likely be seeing some of these rules paradigms included. I welcome it, myself, because there are some things (such as bonus inflation) that still need help. builds are everything right now, and you can have characters that literally have a 15 to 25 point difference in attack bonuses, ACs, and saves at high level, to the point that the d20 roll is irrelevant. In other aspects, we're sitting on 6 or 8 pages of house rules at our table to both reign in problem spells, feats, and class options, as well as add flavorful options to liven combat and make it more mobile. I'm looking forward to see if SF has a different take on these issues.</p></blockquote><p></p>
[QUOTE="Henry, post: 7721161, member: 158"] I think the statement from one reviewer was "in terms of complexity, if the PF core box was a 1, and full blown Pathfinder was a 10, Starfinder would be about a 6." So that might give you some idea of complexity level compared to what has come before. I'm also a believer that SF is a "stealth" PF 2.0 rules trial; if it is well-received by a majority of fans, when time does come for a 2.0 you'll likely be seeing some of these rules paradigms included. I welcome it, myself, because there are some things (such as bonus inflation) that still need help. builds are everything right now, and you can have characters that literally have a 15 to 25 point difference in attack bonuses, ACs, and saves at high level, to the point that the d20 roll is irrelevant. In other aspects, we're sitting on 6 or 8 pages of house rules at our table to both reign in problem spells, feats, and class options, as well as add flavorful options to liven combat and make it more mobile. I'm looking forward to see if SF has a different take on these issues. [/QUOTE]
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