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*Pathfinder & Starfinder
Starfinder: First Impressions
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<blockquote data-quote="gamerprinter" data-source="post: 7225172" data-attributes="member: 50895"><p>While Paizo's goal was to streamline Starfinder compared to Pathfinder, it wasn't trying to emulate 5e, though it certainly got some ideas from there. To each their own, I guess, since having played (and still playing) Pathfinder since Beta - I haven't yet got bogged down by higher level play. It's the sweet spot for me. Though I certainly like the streamlining they did do. It's simplied to me...?</p><p></p><p>The main point in have player combat versus starship combat is pretty clear though, starships cannot target players or groups - so a fighter flying over an adventure party cannot wipe them out with missiles nor machine gun fire. They can shoot around them, but cannot target them. I don't think too many adventure parties would be happy, if the passing fighter overhead causes a TPK. So the rules explicitly prevents starships from doing that. Starships can only target other starships. If you combined player and starship combat, that would get confusing trying to separate the two - it has to be separate methodologies (its for balance reasons). Some vehicles can target PCs, but many cannot, hence the different combat system for vehicles, though I haven't use the vehicle rules yet in my home game.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 7225172, member: 50895"] While Paizo's goal was to streamline Starfinder compared to Pathfinder, it wasn't trying to emulate 5e, though it certainly got some ideas from there. To each their own, I guess, since having played (and still playing) Pathfinder since Beta - I haven't yet got bogged down by higher level play. It's the sweet spot for me. Though I certainly like the streamlining they did do. It's simplied to me...? The main point in have player combat versus starship combat is pretty clear though, starships cannot target players or groups - so a fighter flying over an adventure party cannot wipe them out with missiles nor machine gun fire. They can shoot around them, but cannot target them. I don't think too many adventure parties would be happy, if the passing fighter overhead causes a TPK. So the rules explicitly prevents starships from doing that. Starships can only target other starships. If you combined player and starship combat, that would get confusing trying to separate the two - it has to be separate methodologies (its for balance reasons). Some vehicles can target PCs, but many cannot, hence the different combat system for vehicles, though I haven't use the vehicle rules yet in my home game. [/QUOTE]
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