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<blockquote data-quote="Derren" data-source="post: 7950237" data-attributes="member: 2518"><p>Rules wise starships and vehicles are tacked on and do not interact with the rest of the game well. Vehicles are basically monsters and die very quickly so that most PCs will never use them besides for flavor. Starships are completely separate from the rest of the game and you are specifically told not to mix game modes to the point of silliness. So you should not be able to use the starship weapons to clean out monsters even when that is the most logical thing to do.</p><p>Not to mention that the starship rules do not really work. The only thing a starship is good for is a mobil crafting center and for space combat, but the combat is boring as its very easy to create a ship thats impossible to defeat by ships from the books. And when you want to make a enemy ship thats actually a challenge all starships end up looking the same as there is one design to rule them all</p><p></p><p>The societies in Starfinder also look very medieval, despite their technology level. Cities are small, things are mostly wilderness and modern institutions like the police never play any role and do not bother the PCs.</p><p>The entire economy is made to support a dungeon crawling playstyle with items having minimum levels for when you can buy them (not only combat items, all of them) and exponential costs which doesn't make a shred of sense in a modern/futuristic society with mass production capability.</p><p></p><p>That extends to the adventures itself. In one the PCs have to stop a plot in one of the few, large and high tech cities in the game. In this adventure they dungeon crawl through an office building which has deadly traps on the front door (because no one ever needs to enter a office building in the middle of the city) and are ambushed on the street and that statblock of the enemy makes it clear that the adventure expects the PCs to walk around fully armed. And as this is a high level adventure that includes heavy explosive weapons etc. at this point. The police never stops or questions them and the adventure tells you to keep the police uninterested in what the PCs do so to not steal their thunder.</p><p></p><p>In another adventure the enemy boss the PCs have to kill in order to save the planet and galaxy is had fortified himself in a building in the middle of nowhere and the PCs have an army at their back. So the most logical thing would be to blow the building up with heavy artillery or orbital bombardment (they have starships with a lot of nuclear and anti matter missiles). Yet those options are never considered by the adventure and the "proper" way to end it is for the 4-6 PCs fighting through this building alone (the rest of the army won't help because reasons) and kill the boss in close combat.</p><p></p><p>The designers treat starfinder no different that generic medieval(ish) fantasy and are unable or unwilling to take modern technology and advancements into account.</p><p>The same think seems to have happened with the Veskarium from what I gather from this review and instead of a militaristic modern society you get a cliché semi-evil warrior empire straight out of Pathfinder of Forgotten Realms.</p></blockquote><p></p>
[QUOTE="Derren, post: 7950237, member: 2518"] Rules wise starships and vehicles are tacked on and do not interact with the rest of the game well. Vehicles are basically monsters and die very quickly so that most PCs will never use them besides for flavor. Starships are completely separate from the rest of the game and you are specifically told not to mix game modes to the point of silliness. So you should not be able to use the starship weapons to clean out monsters even when that is the most logical thing to do. Not to mention that the starship rules do not really work. The only thing a starship is good for is a mobil crafting center and for space combat, but the combat is boring as its very easy to create a ship thats impossible to defeat by ships from the books. And when you want to make a enemy ship thats actually a challenge all starships end up looking the same as there is one design to rule them all The societies in Starfinder also look very medieval, despite their technology level. Cities are small, things are mostly wilderness and modern institutions like the police never play any role and do not bother the PCs. The entire economy is made to support a dungeon crawling playstyle with items having minimum levels for when you can buy them (not only combat items, all of them) and exponential costs which doesn't make a shred of sense in a modern/futuristic society with mass production capability. That extends to the adventures itself. In one the PCs have to stop a plot in one of the few, large and high tech cities in the game. In this adventure they dungeon crawl through an office building which has deadly traps on the front door (because no one ever needs to enter a office building in the middle of the city) and are ambushed on the street and that statblock of the enemy makes it clear that the adventure expects the PCs to walk around fully armed. And as this is a high level adventure that includes heavy explosive weapons etc. at this point. The police never stops or questions them and the adventure tells you to keep the police uninterested in what the PCs do so to not steal their thunder. In another adventure the enemy boss the PCs have to kill in order to save the planet and galaxy is had fortified himself in a building in the middle of nowhere and the PCs have an army at their back. So the most logical thing would be to blow the building up with heavy artillery or orbital bombardment (they have starships with a lot of nuclear and anti matter missiles). Yet those options are never considered by the adventure and the "proper" way to end it is for the 4-6 PCs fighting through this building alone (the rest of the army won't help because reasons) and kill the boss in close combat. The designers treat starfinder no different that generic medieval(ish) fantasy and are unable or unwilling to take modern technology and advancements into account. The same think seems to have happened with the Veskarium from what I gather from this review and instead of a militaristic modern society you get a cliché semi-evil warrior empire straight out of Pathfinder of Forgotten Realms. [/QUOTE]
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