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Starship Bridge Battles
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<blockquote data-quote="nomotog" data-source="post: 6533929" data-attributes="member: 6691958"><p>Maybe base the roles off of roles that we already know are fun. Something like science or coms officer could play more like a mage with different buffs and debuffs they can throw out. Captain like a bard or maybe cleric (though not including a captain at all is a good choice.) Engineering could be like an artificer or cleric rigging not just the shields, but other stations to do new and better functions. </p><p></p><p>Adding boarding and other elements is a good idea. One of the reasons I suggested FTL is because the game is very micro focused and every attack will directly or indirectly impact the crew. Like boarders will jump over, a weapon will start a fire in the ship, or breach the hull. (You could basically take any wizard spell slap it on a torpedo and have a new weapon.) Involve the PCs more then just the ship.</p></blockquote><p></p>
[QUOTE="nomotog, post: 6533929, member: 6691958"] Maybe base the roles off of roles that we already know are fun. Something like science or coms officer could play more like a mage with different buffs and debuffs they can throw out. Captain like a bard or maybe cleric (though not including a captain at all is a good choice.) Engineering could be like an artificer or cleric rigging not just the shields, but other stations to do new and better functions. Adding boarding and other elements is a good idea. One of the reasons I suggested FTL is because the game is very micro focused and every attack will directly or indirectly impact the crew. Like boarders will jump over, a weapon will start a fire in the ship, or breach the hull. (You could basically take any wizard spell slap it on a torpedo and have a new weapon.) Involve the PCs more then just the ship. [/QUOTE]
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