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Starship Bridge Battles
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<blockquote data-quote="gamerprinter" data-source="post: 6536651" data-attributes="member: 50895"><p>I've given thoughts on pursuing this direction as well. The two issues that come to mind are, if you were building a sci-fi system that highly integrated ship board operations with game play, you might have to include class features for a given PC class that accomodates such mechanics - thus needing to revamp every PC class that might be a ship's officer to include such aspects (a lot of work). The second would be making the entire ship's combat activity a subsystem, even a separate mini-game of its own from main system mechanics, though that might be disjointing to normal play. However, I'd think this concept should work if developed right - I just don't know what that would be...</p><p></p><p>As an aside, I wouldn't really want to play a truly Firefly starship game, rather something closer to Millenium Falcon style game, where you have at least pilot, copilot/engineer, and gunnery officers. I want to have space combat with weapon systems, not evasive maneuvers of an unarmed trader. While I would want plenty of instances of standard on-planet scenarios like a typical RPG, but in a sci-fi game, I'd definitely also want 3D space combat to be a good part of such a game.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6536651, member: 50895"] I've given thoughts on pursuing this direction as well. The two issues that come to mind are, if you were building a sci-fi system that highly integrated ship board operations with game play, you might have to include class features for a given PC class that accomodates such mechanics - thus needing to revamp every PC class that might be a ship's officer to include such aspects (a lot of work). The second would be making the entire ship's combat activity a subsystem, even a separate mini-game of its own from main system mechanics, though that might be disjointing to normal play. However, I'd think this concept should work if developed right - I just don't know what that would be... As an aside, I wouldn't really want to play a truly Firefly starship game, rather something closer to Millenium Falcon style game, where you have at least pilot, copilot/engineer, and gunnery officers. I want to have space combat with weapon systems, not evasive maneuvers of an unarmed trader. While I would want plenty of instances of standard on-planet scenarios like a typical RPG, but in a sci-fi game, I'd definitely also want 3D space combat to be a good part of such a game. [/QUOTE]
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