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Starship Bridge Battles
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<blockquote data-quote="gamerprinter" data-source="post: 6537229" data-attributes="member: 50895"><p>OK, just thinking here, and in D&D/PF terms. There was a d20 Adamant Entertainment Corsairs supplement that had sailing ship and ship combat rules that had a "character sheet" for the ship that included BAB, AC, speed and maneuverability, plus it acquire feats to grant improvements. The training of its crew gave it bonuses and penalties, plus a difference between capabilities of a skeleton crew versus a fully manned crew. So what if we extend that concept. Treat the ship as a party member.</p><p></p><p>With the feat "combat pilot" any player can apply existing ranged weapon specializations, and ranged feats like multi-shot, shot on the run, etc., can be applied to starship weapons with bonuses to BAB and capability. Perhaps any defensive feats can applied to a ship's defenses (AC). Any ranged combatant qualifying class can apply their ranged abilities to a starship - fighters, rangers, zen archer monks, slayers, etc.</p><p></p><p>Casters or Santiago setting based classes using "technical procedures (spells as tech)" could apply buff spells to a ship like it is a party member, thus improvements to initiative, speed, maneuverability, AC, DR, SR, energy resistances, <em>haste</em>, etc. directly on the ship. Perhaps a feat called "starship engineering", would allow spellcasters to apply buff spells to a starship (perhaps debuffs to opposing ships, as well) to represent this concept. Perhaps healing spells can be applied to the starship's HP - for that matter, what about restoration and resurrection spells...?</p><p></p><p>So as long as any class takes a feat applying to a bridge officer's position, they can use any existing class features, feats and spells applied to the starship instead of themselves thus interactively participating in starship combat, without having to overly specialize in dedicated feats to do so (just one feat). In this way the ship becomes a composite character derived from the abilities of its entire bridge, plus its own base abilities and stats. This would be a mini-game that would require little change to existing classes and mechanics to accomplish.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6537229, member: 50895"] OK, just thinking here, and in D&D/PF terms. There was a d20 Adamant Entertainment Corsairs supplement that had sailing ship and ship combat rules that had a "character sheet" for the ship that included BAB, AC, speed and maneuverability, plus it acquire feats to grant improvements. The training of its crew gave it bonuses and penalties, plus a difference between capabilities of a skeleton crew versus a fully manned crew. So what if we extend that concept. Treat the ship as a party member. With the feat "combat pilot" any player can apply existing ranged weapon specializations, and ranged feats like multi-shot, shot on the run, etc., can be applied to starship weapons with bonuses to BAB and capability. Perhaps any defensive feats can applied to a ship's defenses (AC). Any ranged combatant qualifying class can apply their ranged abilities to a starship - fighters, rangers, zen archer monks, slayers, etc. Casters or Santiago setting based classes using "technical procedures (spells as tech)" could apply buff spells to a ship like it is a party member, thus improvements to initiative, speed, maneuverability, AC, DR, SR, energy resistances, [I]haste[/I], etc. directly on the ship. Perhaps a feat called "starship engineering", would allow spellcasters to apply buff spells to a starship (perhaps debuffs to opposing ships, as well) to represent this concept. Perhaps healing spells can be applied to the starship's HP - for that matter, what about restoration and resurrection spells...? So as long as any class takes a feat applying to a bridge officer's position, they can use any existing class features, feats and spells applied to the starship instead of themselves thus interactively participating in starship combat, without having to overly specialize in dedicated feats to do so (just one feat). In this way the ship becomes a composite character derived from the abilities of its entire bridge, plus its own base abilities and stats. This would be a mini-game that would require little change to existing classes and mechanics to accomplish. Thoughts? [/QUOTE]
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