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Starship Bridge Battles
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<blockquote data-quote="Anthony Lowe" data-source="post: 6548749" data-attributes="member: 6747249"><p>So I thought a lot about this problem, and here's what I came up with. This system assumes and Enterprise sized ship where most of the actual work is done by the crew, and the PCs are just giving the orders. </p><p></p><p>I came up with a list of 30 actions that might be attempted on the bridge; Fire weapons, Scan the enemy vessel, Inspire the crew, etc. </p><p></p><p>I divided the actions into the skills they would require; Social, Piloting, Computers, Mechanics, Tactics. </p><p></p><p>I gave each action an action cost (Hailing a ship costs 1 action, Firing weapons costs 2, Jumping to warp requires 9 etc. </p><p></p><p>I decided that each player gets 3 actions per round, and that any player can perform any action by making the appropriate skill check and paying the action cost. </p><p></p><p>Now when players are in a bridge battle it becomes a group discussion about prioritizing what needs to be done most, and who should do it. </p><p>No one is bored because the biggest resource are the action points each player gets, and they all get the same amount. </p><p>You don't need X number of players to fill X number of roles, but the more players present, the more actions can be taken. </p><p>Players can still shine in bridge battle if they want to devote feats and skill points into ship combat.</p></blockquote><p></p>
[QUOTE="Anthony Lowe, post: 6548749, member: 6747249"] So I thought a lot about this problem, and here's what I came up with. This system assumes and Enterprise sized ship where most of the actual work is done by the crew, and the PCs are just giving the orders. I came up with a list of 30 actions that might be attempted on the bridge; Fire weapons, Scan the enemy vessel, Inspire the crew, etc. I divided the actions into the skills they would require; Social, Piloting, Computers, Mechanics, Tactics. I gave each action an action cost (Hailing a ship costs 1 action, Firing weapons costs 2, Jumping to warp requires 9 etc. I decided that each player gets 3 actions per round, and that any player can perform any action by making the appropriate skill check and paying the action cost. Now when players are in a bridge battle it becomes a group discussion about prioritizing what needs to be done most, and who should do it. No one is bored because the biggest resource are the action points each player gets, and they all get the same amount. You don't need X number of players to fill X number of roles, but the more players present, the more actions can be taken. Players can still shine in bridge battle if they want to devote feats and skill points into ship combat. [/QUOTE]
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