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<blockquote data-quote="BlackJaw" data-source="post: 1448855" data-attributes="member: 888"><p>first of all it's not using the standard size system in D&D. it's also not adapted for easier use on a larger grid size (if vehicles are big and move fast, then a 1 inch = 5' grid does not work well). We've already got rules put made for handling all that, and its a minor thing.</p><p></p><p>Other then that it's basicaly the system I made, each design focus the vehicle has (weapons, armor, special systems, etc) a seperate "level" (not real levels... something based losely off levels)</p><p></p><p>Range of the craft has everything to do with the setting's tech. jet fighters are not the same as a zepplins or fire elemental powered magic-steam-tech. Special systems can be used to increase the time a vehicle can operate befor running out of power (and thus range)</p><p></p><p>Limiting a class doesn't make a lot of sense to me... you can only devote so much to engines before you can do something else? I was going to make an infinite progression (these are not real levels!) so you could put anything you want given a reason.</p><p></p><p>Beyond that the only issue I have is with mulitply instead using hit dice...</p><p>why does 1d10 x 100 work better then 100d10? It's the same thing and one of them is standard D&D notation and the other hasn't been done before.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 1448855, member: 888"] first of all it's not using the standard size system in D&D. it's also not adapted for easier use on a larger grid size (if vehicles are big and move fast, then a 1 inch = 5' grid does not work well). We've already got rules put made for handling all that, and its a minor thing. Other then that it's basicaly the system I made, each design focus the vehicle has (weapons, armor, special systems, etc) a seperate "level" (not real levels... something based losely off levels) Range of the craft has everything to do with the setting's tech. jet fighters are not the same as a zepplins or fire elemental powered magic-steam-tech. Special systems can be used to increase the time a vehicle can operate befor running out of power (and thus range) Limiting a class doesn't make a lot of sense to me... you can only devote so much to engines before you can do something else? I was going to make an infinite progression (these are not real levels!) so you could put anything you want given a reason. Beyond that the only issue I have is with mulitply instead using hit dice... why does 1d10 x 100 work better then 100d10? It's the same thing and one of them is standard D&D notation and the other hasn't been done before. [/QUOTE]
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