Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Cosmonomicon
Starship level system proposal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlackJaw" data-source="post: 1462187" data-attributes="member: 888"><p>Actualy my idea for deal with derrigibles (blimps, zepplins, hot air balloons, etc) is that they are a "special system" that increases the size of the vehicle without increasing the hit dice, but lets you hover. thus your Hit dice and hit points are much lower then other vehicles for your size, and yoru armor class and "usable space" and speed, and manuvering is likely much weaker. I've even considered making it a 2 size increase to better reflext the massive size and delicate nature of derrigibles.</p><p></p><p>Special systems are something you get a few of when making vehicles, and that you can get a lot more off depending on the focus ranks of the vehicle.</p><p></p><p>As far as duplicating the exploding hydrogen filled zepplings of germany... well that's a hard one to do with or without point buy (untill recently I was trying to make a point buy system). The germans only did it because they couldn't get ahold of enough Hellium.</p><p></p><p>No sane player to select the option to have massive explosive blatters straped to their craft. It would be come something only NPCs (and poor or non-combat oriented ones) would do. That said, it isn't that easy to blow up a hydrogen zepplin. They could be shot by enemy aircraft without exploding or taking serious damage. Allied fighters on missions to attack them were given burning phosphurus (tracer) ammo so they had a chance to ignite the hydrogen. The explosions mostly happened in their hangers where equipment for construciton and repair is. Electrical equipment and welding etc. If they had been that easily destoryed with only a single attack, no one would have been so foolish as to make them or use them, let alone in times of war or as military vessels!</p><p></p><p>That said, its a cultural & historial icon so I will need to come up with a way to deal with it. Most likely causing the zepplins to explode when it hits half hitpoints or maybe 0 hitpoints? Maybe make it a 1 size increase for "unstable" derrigible designs and a 2 size increase for "safer" designs.</p><p></p><p>This system is intending to be about as generic as D&D is. D&D right now supports Dragonstar through Spell jammer with just a little tweaking. The same holds true for the flight rules I'm making. with just a little tweaking you should be able to cover most things, maybe even d20 modern type stuff. That's the goal of my system. giving out hit dice by size isn't any less realistic then a 20th level fighter that can take tons of damage standing next to a 1st level commoner with 2 hit points that can be killed in one round by a house cat. </p><p></p><p>Basicaly game systems are game systems I'm trying to get the Cosmo to match D&D core. Point buy isn't D&D. I tried making it D&D but it wouldn't stick.</p><p></p><p>I've only recently switched to a class/level dynamic for ship building because the point buy type system I had been working on for so long was incredibly complicated, massive, and hard to use. I was thinking about how to best start over on a point buy system that wouldn't end up being that complciated or hard to build and blanace with when I hit upon the idea of levels and classes as a system to base it around. It works a lot like character creation. each class in D&D has its focus, and you can mix them by multiclassing (d20 modern is built around this). </p><p></p><p>What is it you want in a vehicle construction system? I'm still working on it and willing to make adjustments as it needs to be done. What kind of setting are you thinking about? What is it you want it to do? If size isn't a good starting point for number of hitpoints/etc then what should hit points be based off?</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 1462187, member: 888"] Actualy my idea for deal with derrigibles (blimps, zepplins, hot air balloons, etc) is that they are a "special system" that increases the size of the vehicle without increasing the hit dice, but lets you hover. thus your Hit dice and hit points are much lower then other vehicles for your size, and yoru armor class and "usable space" and speed, and manuvering is likely much weaker. I've even considered making it a 2 size increase to better reflext the massive size and delicate nature of derrigibles. Special systems are something you get a few of when making vehicles, and that you can get a lot more off depending on the focus ranks of the vehicle. As far as duplicating the exploding hydrogen filled zepplings of germany... well that's a hard one to do with or without point buy (untill recently I was trying to make a point buy system). The germans only did it because they couldn't get ahold of enough Hellium. No sane player to select the option to have massive explosive blatters straped to their craft. It would be come something only NPCs (and poor or non-combat oriented ones) would do. That said, it isn't that easy to blow up a hydrogen zepplin. They could be shot by enemy aircraft without exploding or taking serious damage. Allied fighters on missions to attack them were given burning phosphurus (tracer) ammo so they had a chance to ignite the hydrogen. The explosions mostly happened in their hangers where equipment for construciton and repair is. Electrical equipment and welding etc. If they had been that easily destoryed with only a single attack, no one would have been so foolish as to make them or use them, let alone in times of war or as military vessels! That said, its a cultural & historial icon so I will need to come up with a way to deal with it. Most likely causing the zepplins to explode when it hits half hitpoints or maybe 0 hitpoints? Maybe make it a 1 size increase for "unstable" derrigible designs and a 2 size increase for "safer" designs. This system is intending to be about as generic as D&D is. D&D right now supports Dragonstar through Spell jammer with just a little tweaking. The same holds true for the flight rules I'm making. with just a little tweaking you should be able to cover most things, maybe even d20 modern type stuff. That's the goal of my system. giving out hit dice by size isn't any less realistic then a 20th level fighter that can take tons of damage standing next to a 1st level commoner with 2 hit points that can be killed in one round by a house cat. Basicaly game systems are game systems I'm trying to get the Cosmo to match D&D core. Point buy isn't D&D. I tried making it D&D but it wouldn't stick. I've only recently switched to a class/level dynamic for ship building because the point buy type system I had been working on for so long was incredibly complicated, massive, and hard to use. I was thinking about how to best start over on a point buy system that wouldn't end up being that complciated or hard to build and blanace with when I hit upon the idea of levels and classes as a system to base it around. It works a lot like character creation. each class in D&D has its focus, and you can mix them by multiclassing (d20 modern is built around this). What is it you want in a vehicle construction system? I'm still working on it and willing to make adjustments as it needs to be done. What kind of setting are you thinking about? What is it you want it to do? If size isn't a good starting point for number of hitpoints/etc then what should hit points be based off? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Cosmonomicon
Starship level system proposal
Top