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Starship Weapons in ground Combat
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<blockquote data-quote="knikpiw" data-source="post: 7579590" data-attributes="member: 6954588"><p>First off, Starship weapons can only be fired once per round and each round is one minute. Correct?</p><p>So a ship weapon should only be able to be fired once every 10 rounds when on the ground against non-starships (PCs etc.)</p><p></p><p>Now, taking a starship weapon, get the turret upgrade, dedicated computer and a dedicated power source.</p><p>Boom! The cheapest turret you can use against your players is a size small 10 SOAK (Steel) with 70 HP with a range of 1 kilometer that does 10 static heat damage every 10 rounds for only 4000cr. Or upgrade it to get the same stats but 10d6 damage for a total of 8000cr. </p><p></p><p>You now have the tools to equip your army base/ hideout/ fortress with weapons that will most certainly put your players in a predicament. </p><p></p><p>Never feel overwhelmed by your players ever again with starship turrets aiming at them (Try SOAKing that Projectile Cannon, I dare you! I DOUBLE DARE YOU!)</p><p></p><p>Unbalanced? Players can get these too. Turret operators still only have Cover (-2d6) and it's possible to hack the turret computer to disable them. Improvise, adapt, overcome</p></blockquote><p></p>
[QUOTE="knikpiw, post: 7579590, member: 6954588"] First off, Starship weapons can only be fired once per round and each round is one minute. Correct? So a ship weapon should only be able to be fired once every 10 rounds when on the ground against non-starships (PCs etc.) Now, taking a starship weapon, get the turret upgrade, dedicated computer and a dedicated power source. Boom! The cheapest turret you can use against your players is a size small 10 SOAK (Steel) with 70 HP with a range of 1 kilometer that does 10 static heat damage every 10 rounds for only 4000cr. Or upgrade it to get the same stats but 10d6 damage for a total of 8000cr. You now have the tools to equip your army base/ hideout/ fortress with weapons that will most certainly put your players in a predicament. Never feel overwhelmed by your players ever again with starship turrets aiming at them (Try SOAKing that Projectile Cannon, I dare you! I DOUBLE DARE YOU!) Unbalanced? Players can get these too. Turret operators still only have Cover (-2d6) and it's possible to hack the turret computer to disable them. Improvise, adapt, overcome [/QUOTE]
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