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General Tabletop Discussion
Character Builds & Optimization
Start high, build slow HP tweak
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<blockquote data-quote="Wik" data-source="post: 5964456" data-attributes="member: 40177"><p>I wanted beefier first level PCs, too, but for a different reason. Namely, I wanted a campaign where all new characters came it at first level, and that new players would have a first level character kicking around with those who had a few levels under their belt.</p><p></p><p>As a disclaimer, I run an E6 game, so that the PCs "max out" at level 6. So there is that.</p><p></p><p>Anyways, in my campaign, PCs start out with their constitution score in hit points, plus HALF of their hit die. At each subsequent level, they roll their hit die, though this is not modified by their constitution modifier.</p><p></p><p>Instead, a character's constitution modifier only applies to the minimums and ceilings of their rolls. A character with a +2 modifier will bump any roll of 1 or 2 up to a 3, because that would normally be the smallest number of hit points he would get when progressing... but if he had a d8 hit die, he would not gain more than 8 HP any particular level. Likewise, characters with con penalties wouldn't apply the modifier unless they rolled higher than they could normally achieve. </p><p></p><p>The end result? Those with lower hit dice see a bonus, and those with a higher hit die wind up seeing a slight drop at the higher levels. It also gets rid of making con an absolutely necessary stat, while still making it quite useful.</p></blockquote><p></p>
[QUOTE="Wik, post: 5964456, member: 40177"] I wanted beefier first level PCs, too, but for a different reason. Namely, I wanted a campaign where all new characters came it at first level, and that new players would have a first level character kicking around with those who had a few levels under their belt. As a disclaimer, I run an E6 game, so that the PCs "max out" at level 6. So there is that. Anyways, in my campaign, PCs start out with their constitution score in hit points, plus HALF of their hit die. At each subsequent level, they roll their hit die, though this is not modified by their constitution modifier. Instead, a character's constitution modifier only applies to the minimums and ceilings of their rolls. A character with a +2 modifier will bump any roll of 1 or 2 up to a 3, because that would normally be the smallest number of hit points he would get when progressing... but if he had a d8 hit die, he would not gain more than 8 HP any particular level. Likewise, characters with con penalties wouldn't apply the modifier unless they rolled higher than they could normally achieve. The end result? Those with lower hit dice see a bonus, and those with a higher hit die wind up seeing a slight drop at the higher levels. It also gets rid of making con an absolutely necessary stat, while still making it quite useful. [/QUOTE]
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