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General Tabletop Discussion
Character Builds & Optimization
Start high, build slow HP tweak
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<blockquote data-quote="Palocles" data-source="post: 5967494" data-attributes="member: 6696154"><p>Sorry, i've been meaning to reply to this again but haven't had time.</p><p> </p><p>Thanks again for the insight.</p><p></p><p>Empirate it is clear from what you've described that what i was thinking might be a little tweak is more of an overhaul.</p><p> </p><p>"What about temporary HP - which become much more useful to PCs than they are to monsters? What about fast healing or regeneration abilities, magical healing, DR, etc., which are all available to PCs and suddenly take on a whole new meaning?"</p><p></p><p>Yes, all these things would have new worth to PCs. The issue is still finding a balance between new low HP PCs and existing monster CR though.</p><p></p><p>The worst part is that it will suck to be a highlevel melee character compared to magic users. And the most important consideration is, like you said, whether the players would want to play that way. I haven't got any experienced players around here so the answer is probably "no".</p><p> </p><p>N'raac, what i initially considered was a progression more like 20 hp at first and only about 2 per level. Or Con at first and Con bonus per level. That's why i referred to it as an overhaul above.</p><p> </p><p>I'll just play the game how it is for a while longer and if any of my new players want to try something wierd i'll try the Con at first, Con bonus per lvl and take some notes on how it interacts with CRs and other effects.</p><p> </p><p>(Yes, lower CR monsters would have gone even lower)</p></blockquote><p></p>
[QUOTE="Palocles, post: 5967494, member: 6696154"] Sorry, i've been meaning to reply to this again but haven't had time. Thanks again for the insight. Empirate it is clear from what you've described that what i was thinking might be a little tweak is more of an overhaul. "What about temporary HP - which become much more useful to PCs than they are to monsters? What about fast healing or regeneration abilities, magical healing, DR, etc., which are all available to PCs and suddenly take on a whole new meaning?" Yes, all these things would have new worth to PCs. The issue is still finding a balance between new low HP PCs and existing monster CR though. The worst part is that it will suck to be a highlevel melee character compared to magic users. And the most important consideration is, like you said, whether the players would want to play that way. I haven't got any experienced players around here so the answer is probably "no". N'raac, what i initially considered was a progression more like 20 hp at first and only about 2 per level. Or Con at first and Con bonus per level. That's why i referred to it as an overhaul above. I'll just play the game how it is for a while longer and if any of my new players want to try something wierd i'll try the Con at first, Con bonus per lvl and take some notes on how it interacts with CRs and other effects. (Yes, lower CR monsters would have gone even lower) [/QUOTE]
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