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<blockquote data-quote="Irda Ranger" data-source="post: 4468051" data-attributes="member: 1003"><p>Too few details to know if it's a good value. For instance, </p><ul> <li data-xf-list-type="ul">Pre-gen characters or rules for levels 1-3?</li> <li data-xf-list-type="ul">Pre-written quest or mini-setting & some hooks, like Keep on the Borderlands?</li> <li data-xf-list-type="ul">A few highly detailed floor plans or a "fill in" overland map?</li> </ul><p></p><p>A book with pre-gen characters, one pre-written adventure and 2-3 high-detail floor plans (1) provides a poor (and inaccurate) example of what "real" D&D is like, and (2) provides zero replay value. That's harmful to both WotC and potential D&D players.</p><p></p><p>#1 is harmful to WotC because D&D is a particular kind of game, and misrepresenting it in the Starter Kit will heighten (and later crash) expectations among people looking for something more like "Chess: Talisman Edition" while also driving off people who would be interested in what D&D actually is but are not interested in D&D as the Starter Kit presents it.</p><p></p><p>#2 is harmful to WotC because (IMO) players who run through Save The Unicorn once will "graduate" to full D&D at a much lower rate than players who "experience" Keep on the Borderlands over and over again as different PCs trying different options. They won't graduate as quickly, but it's a safer sell.</p><p></p><p>I think WotC is afraid of (A) scaring off kids with stuff that's 'too hard' and (B) eating into Core Rules sales. My answer to #A is that kids are smart and like to be challenged as long as its fun (WoW and Halo can be <em>hard</em>), and my answer to #B is "Don't be stupid. No one who really likes the Starter Kit will ever be satisfied with just levels 1-3."</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4468051, member: 1003"] Too few details to know if it's a good value. For instance, [list][*]Pre-gen characters or rules for levels 1-3? [*]Pre-written quest or mini-setting & some hooks, like Keep on the Borderlands? [*]A few highly detailed floor plans or a "fill in" overland map?[/list] A book with pre-gen characters, one pre-written adventure and 2-3 high-detail floor plans (1) provides a poor (and inaccurate) example of what "real" D&D is like, and (2) provides zero replay value. That's harmful to both WotC and potential D&D players. #1 is harmful to WotC because D&D is a particular kind of game, and misrepresenting it in the Starter Kit will heighten (and later crash) expectations among people looking for something more like "Chess: Talisman Edition" while also driving off people who would be interested in what D&D actually is but are not interested in D&D as the Starter Kit presents it. #2 is harmful to WotC because (IMO) players who run through Save The Unicorn once will "graduate" to full D&D at a much lower rate than players who "experience" Keep on the Borderlands over and over again as different PCs trying different options. They won't graduate as quickly, but it's a safer sell. I think WotC is afraid of (A) scaring off kids with stuff that's 'too hard' and (B) eating into Core Rules sales. My answer to #A is that kids are smart and like to be challenged as long as its fun (WoW and Halo can be [I]hard[/I]), and my answer to #B is "Don't be stupid. No one who really likes the Starter Kit will ever be satisfied with just levels 1-3." [/QUOTE]
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