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Starter Traveller (Classic circa 1980's) is free at DTRPG
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<blockquote data-quote="R_Chance" data-source="post: 7766612" data-attributes="member: 55149"><p style="text-align: left"></p><p></p><p>Traveller is (still) my favorite science fiction RPG. Starting with a boxed set of three little black books didn't hurt <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Original Traveller didn't have a setting per se when it was first printed. The Third Imperium developed as supplements and adventures were printed. I should say it was unveiled as supplements and adventures were published. By the end of the original game it was pretty well established and a number of sets cleaned up the original game (like this one). A different company, Digest Group Productions, produced a task resolution system for GDW and advanced the game picking up the reigns (by license) from GDW. Then came Megatraveller. The rather improbable series of events lead to the Civil War that ended up destroying the Third Imperium. Then came the "Traveller the New Era" rules. a post Third Imperium setting in a collapsed empire (still in the same universe). The game system was changed in significant ways (they were bringing their various RPGs into alignment with each other). And Marc Miller was out of GDW then iirc. "Marc Miller's Traveller" (T4) after the collapse of GDW was by another company (Imperium Games) and returned to a more Traveller like game system and took the setting back into the past; the beginning of the Third Imperium. T5 is actually by Marc Miller (GDW) again. And Mongoose has done a version of Traveller (currently in its 2nd edition) which largely lines up with T5.</p><p></p><p>Generally you didn't need a new setting for Traveller. The setting was so large you could plant your flag in some corner of it and run any kind of game you liked. The Aliens were pretty... alien. The technological progression was logical. The universe was open for adventure. Great stuff. And you could always create your own setting <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Also my digression on setting related to the post I added above this post.</p><p></p><p>Oh, Jacleg05, Gygax created another very different RPG (Dangerous Journeys) after he left TSR. Published by GDW and sued out of existence by TSR.</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7766612, member: 55149"] [LEFT][COLOR=#cccccc][FONT=Verdana][/FONT][/COLOR][/LEFT] Traveller is (still) my favorite science fiction RPG. Starting with a boxed set of three little black books didn't hurt :) Original Traveller didn't have a setting per se when it was first printed. The Third Imperium developed as supplements and adventures were printed. I should say it was unveiled as supplements and adventures were published. By the end of the original game it was pretty well established and a number of sets cleaned up the original game (like this one). A different company, Digest Group Productions, produced a task resolution system for GDW and advanced the game picking up the reigns (by license) from GDW. Then came Megatraveller. The rather improbable series of events lead to the Civil War that ended up destroying the Third Imperium. Then came the "Traveller the New Era" rules. a post Third Imperium setting in a collapsed empire (still in the same universe). The game system was changed in significant ways (they were bringing their various RPGs into alignment with each other). And Marc Miller was out of GDW then iirc. "Marc Miller's Traveller" (T4) after the collapse of GDW was by another company (Imperium Games) and returned to a more Traveller like game system and took the setting back into the past; the beginning of the Third Imperium. T5 is actually by Marc Miller (GDW) again. And Mongoose has done a version of Traveller (currently in its 2nd edition) which largely lines up with T5. Generally you didn't need a new setting for Traveller. The setting was so large you could plant your flag in some corner of it and run any kind of game you liked. The Aliens were pretty... alien. The technological progression was logical. The universe was open for adventure. Great stuff. And you could always create your own setting :) Also my digression on setting related to the post I added above this post. Oh, Jacleg05, Gygax created another very different RPG (Dangerous Journeys) after he left TSR. Published by GDW and sued out of existence by TSR. [/QUOTE]
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