Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Starting a new campaign tomorrow! Thoughts and house rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 9236152" data-attributes="member: 6685541"><p>Here are some house rules I'm considering introducing tomorrow:</p><p></p><p><strong><u>Races</u></strong></p><p><strong></strong></p><p><strong>Ability Score Increase</strong></p><p>All characters gain a +2 to one Ability Score and +1 to a second Ability Score, no matter their race.</p><p></p><p><strong>Dragonborn</strong></p><p><strong><em>Breath Weapon:</em></strong> Damage die increased by 1d6 (so 3d6 at 1st level), and can be used on objects.</p><p><strong><em>Draconic Charm:</em></strong> Your draconic ancestry grants you a natural charisma that influences those around you. You gain proficiency in one of the following skills: Animal Handling, Intimidation, or Persuasion, and add +1d4 to checks made with that skill.</p><p></p><p><strong><em>Dwarven Combat Training, Dwarven Armor Training, Elven Combat Training:</em></strong> If an elf or dwarf gains the same proficiency from their class, they may instead choose a vehicle, tool, instrument, or gaming set proficiency.</p><p></p><p><strong>Half-Orc</strong></p><p><strong><em>Savage Attack:</em></strong> This will work with any attack, including ranged and spell attacks.</p><p></p><p><strong><u>Classes</u></strong></p><p><strong></strong></p><p><strong>Fighter</strong></p><p><strong><em>Combat Master (1st Level Ability):</em></strong> Fighters are masters of combat- even when they miss an attack, they are able to turn their effort to their advantage. Once per turn, when you miss an attack, you may gain one of the following benefits:</p><ul> <li data-xf-list-type="ul"><em>Shift: </em>Immediately move 5 feet.</li> <li data-xf-list-type="ul"><em>Defend: </em>Gain +1 AC until the start of your next turn.</li> <li data-xf-list-type="ul"><em>Fortify: </em>Gain temporary Hit Points equal to your Proficiency Bonus, which last until the start of your next turn.</li> </ul><p></p><p><strong>Monk</strong></p><p>Monks can use <strong>Wisdom or Strength</strong> for <strong>Unarmored Defense</strong>, and <strong>Ki abilities</strong>.</p><p>At 2nd Level, Monks start with <strong>4 ki points</strong>, and then increase by one each level.</p><p></p><p><strong>Ranger</strong></p><p>We will be using the Unearthed Arcana version of the ranger, except instead of Weapon Mastery, I'll have the ranger choose either a Battlemaster Maneuver or two cantrips from the Druid spell list.</p><p></p><p><strong>Sorcerer</strong></p><p>Sorcerers may use <strong>Charisma or Constitution </strong>for their Spellcasting Ability.</p><p></p><p><strong>Warlock</strong></p><p>Warlocks may use <strong>Charisma or Intelligence </strong>for their Spellcasting Ability.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9236152, member: 6685541"] Here are some house rules I'm considering introducing tomorrow: [B][U]Races[/U] Ability Score Increase[/B] All characters gain a +2 to one Ability Score and +1 to a second Ability Score, no matter their race. [B]Dragonborn [I]Breath Weapon:[/I][/B][I] [/I]Damage die increased by 1d6 (so 3d6 at 1st level), and can be used on objects. [B][I]Draconic Charm:[/I][/B] Your draconic ancestry grants you a natural charisma that influences those around you. You gain proficiency in one of the following skills: Animal Handling, Intimidation, or Persuasion, and add +1d4 to checks made with that skill. [B][I]Dwarven Combat Training, Dwarven Armor Training, Elven Combat Training:[/I][/B] If an elf or dwarf gains the same proficiency from their class, they may instead choose a vehicle, tool, instrument, or gaming set proficiency. [B]Half-Orc [I]Savage Attack:[/I][/B] This will work with any attack, including ranged and spell attacks. [B][U]Classes[/U] Fighter [I]Combat Master (1st Level Ability):[/I][/B][I] [/I]Fighters are masters of combat- even when they miss an attack, they are able to turn their effort to their advantage. Once per turn, when you miss an attack, you may gain one of the following benefits: [LIST] [*][I]Shift: [/I]Immediately move 5 feet. [*][I]Defend: [/I]Gain +1 AC until the start of your next turn. [*][I]Fortify: [/I]Gain temporary Hit Points equal to your Proficiency Bonus, which last until the start of your next turn. [/LIST] [B]Monk[/B] Monks can use [B]Wisdom or Strength[/B] for [B]Unarmored Defense[/B], and [B]Ki abilities[/B]. At 2nd Level, Monks start with [B]4 ki points[/B], and then increase by one each level. [B]Ranger[/B] We will be using the Unearthed Arcana version of the ranger, except instead of Weapon Mastery, I'll have the ranger choose either a Battlemaster Maneuver or two cantrips from the Druid spell list. [B]Sorcerer[/B] Sorcerers may use [B]Charisma or Constitution [/B]for their Spellcasting Ability. [B]Warlock[/B] Warlocks may use [B]Charisma or Intelligence [/B]for their Spellcasting Ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Starting a new campaign tomorrow! Thoughts and house rules
Top