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Starting a new online campaign - any suggestions
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<blockquote data-quote="Hussar" data-source="post: 4858396" data-attributes="member: 22779"><p>I've been playing online pretty much exclusively for about six years now.</p><p></p><p>I'll second most of what amnuxoll says. That's pretty much nailing it on the head. Now, I have not had anywhere near the issues with Maptool that he had. Of my five players, one has lag issues from time to time, but, I think that's because his internet is not so fast. Once the images have downloaded into his program, those issues seem to go away.</p><p></p><p>You will have players drop from time to time. 99% of the time they can get back on pretty quickly.</p><p></p><p>I do recommend using some form of VoIP. We don't actually, but, we do have our instant messengers on, so, if issues do cause major problems, we can still communicate quickly.</p><p></p><p>I would recommend creating a wiki (PbWiki is a great and very easy one, although Obsidian Portal is directly catering to gamers). And, having a throwaway message board, like Proboards doesn't hurt either. It's surprising how much play you can do between sessions over a message board.</p><p></p><p>One place I do very much disagree with amnuxoll is in the RP heavy or sandbox style games. I've found that neither is true. RP heavy works great over the internet IME. People tend to find it much easier to stay in character, there are far less distractions, and because you're not actually sitting together, people can be a lot less shy. My experience has been the complete opposite of amnuxoll. </p><p></p><p>To be honest, high combat campaigns tend to be a pain over the internet until you get everyone on board with macroing their combat rolls. Waiting for someone to key in attacks every round can be excruciatingly slow. It's taken me years to beat my players into submission and get them down to about 1 minute per turn on average. And that's still glacially slow.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4858396, member: 22779"] I've been playing online pretty much exclusively for about six years now. I'll second most of what amnuxoll says. That's pretty much nailing it on the head. Now, I have not had anywhere near the issues with Maptool that he had. Of my five players, one has lag issues from time to time, but, I think that's because his internet is not so fast. Once the images have downloaded into his program, those issues seem to go away. You will have players drop from time to time. 99% of the time they can get back on pretty quickly. I do recommend using some form of VoIP. We don't actually, but, we do have our instant messengers on, so, if issues do cause major problems, we can still communicate quickly. I would recommend creating a wiki (PbWiki is a great and very easy one, although Obsidian Portal is directly catering to gamers). And, having a throwaway message board, like Proboards doesn't hurt either. It's surprising how much play you can do between sessions over a message board. One place I do very much disagree with amnuxoll is in the RP heavy or sandbox style games. I've found that neither is true. RP heavy works great over the internet IME. People tend to find it much easier to stay in character, there are far less distractions, and because you're not actually sitting together, people can be a lot less shy. My experience has been the complete opposite of amnuxoll. To be honest, high combat campaigns tend to be a pain over the internet until you get everyone on board with macroing their combat rolls. Waiting for someone to key in attacks every round can be excruciatingly slow. It's taken me years to beat my players into submission and get them down to about 1 minute per turn on average. And that's still glacially slow. [/QUOTE]
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