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Starting first 5e D&D game - need some help about amount of sessions for campaign
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<blockquote data-quote="Fellentos" data-source="post: 7284272" data-attributes="member: 6921414"><p><strong>@DEFCON 1</strong>: I'm getting your point that I shouldn't worry to much about the leveling up. I'm a bit hesistant to start at level 5 though. Everyone is doing this for the first time and I'd like to ease them in more without having to think about all the abilities they already have at level 5.</p><p></p><p><strong>@Nailen</strong>: I have the Lost Mines of Phandelver adventure. I was planning to change it a little bit to fit in the general backstory of the campaign and then use it for the levels 1 to 5. Perhaps the adventure you mentioned would help making it easier to connect the dots and use it for the levels thereafter. Thanks for the tip!</p><p></p><p><strong>@Ovinomancer</strong>: This could be quite the challenge, and I fear your are right about the problems that may occur. The players are not that invested in the games, but that may change. Two of them have played computer RPGs like me (and they like the story elements, but pretty combat focused), but they are unfamiliar with Dungeons and Dragons rule editions. My only experience is due to Baldurs Gate 1 & 2, Neverwinter Nights 2. Of the group I'm the most experienced but that isn't saying much. I have the PHB, DMG and MM but we have never done table-top like this.</p><p></p><p>I'm not too worried about people not showing up. We were always 100% attended with every game, but that's only due to having only 10 sessions a year. With more sessions that would no longer be the case.</p><p></p><p>I will have to change this session 0 approach like you mentioned. I was a bit short and clinical in my description of how I would go at it, I would just talk about it at the table giving more info about the game and how we would be doing this with the limited play options we have.</p><p></p><p>I'm not sure that using an online tabletop tool would help in ensuring we can have more sessions. It would definately make it easier to meet up but we live pretty close to eachother and the problem is more that each session would probably take 4 hours. Perhaps we can try have smaller sessions more often, but that wouldn't really help a lot I fear. I will discuss it with the group and see what they think.</p><p></p><p><strong>@Oofta</strong>: I think I have started overplanning and overthinking this already (they advised against it in the youtube DM movies for crying out loud!).</p><p></p><p>I like the "intro" / "recap" idea at the start of the next session</p><p></p><p><strong>@iserith</strong>: I would like to exchange ideas (I guess in PM) how to finish these self-contained 'episodes' in the time we have each session. I have a hard time framing that with XP gains so that each level feels earned.</p><p></p><p>---</p><p>Thanks everybody for replies. This really helps me in feeling more confident for starting this game.</p><p></p><p>All in all I have changed my way going into this:</p><p>- Go for more episodic / self-contained adventures</p><p>- Perhaps level each odd level so we get to see all the abilities, although I won't try that the first time.</p><p>- Have a session -1 before 0 before going further</p><p>- Don't plan everything at once, just plan one session at a time, get feedback and act on it</p><p>- Don't be too worried about leveling. Although personally I'd think getting a sense of improvement really helps getting hooked?</p><p></p><p>Anything I miss or more ideas?</p></blockquote><p></p>
[QUOTE="Fellentos, post: 7284272, member: 6921414"] [B]@DEFCON 1[/B]: I'm getting your point that I shouldn't worry to much about the leveling up. I'm a bit hesistant to start at level 5 though. Everyone is doing this for the first time and I'd like to ease them in more without having to think about all the abilities they already have at level 5. [B]@Nailen[/B]: I have the Lost Mines of Phandelver adventure. I was planning to change it a little bit to fit in the general backstory of the campaign and then use it for the levels 1 to 5. Perhaps the adventure you mentioned would help making it easier to connect the dots and use it for the levels thereafter. Thanks for the tip! [B]@Ovinomancer[/B]: This could be quite the challenge, and I fear your are right about the problems that may occur. The players are not that invested in the games, but that may change. Two of them have played computer RPGs like me (and they like the story elements, but pretty combat focused), but they are unfamiliar with Dungeons and Dragons rule editions. My only experience is due to Baldurs Gate 1 & 2, Neverwinter Nights 2. Of the group I'm the most experienced but that isn't saying much. I have the PHB, DMG and MM but we have never done table-top like this. I'm not too worried about people not showing up. We were always 100% attended with every game, but that's only due to having only 10 sessions a year. With more sessions that would no longer be the case. I will have to change this session 0 approach like you mentioned. I was a bit short and clinical in my description of how I would go at it, I would just talk about it at the table giving more info about the game and how we would be doing this with the limited play options we have. I'm not sure that using an online tabletop tool would help in ensuring we can have more sessions. It would definately make it easier to meet up but we live pretty close to eachother and the problem is more that each session would probably take 4 hours. Perhaps we can try have smaller sessions more often, but that wouldn't really help a lot I fear. I will discuss it with the group and see what they think. [B]@Oofta[/B]: I think I have started overplanning and overthinking this already (they advised against it in the youtube DM movies for crying out loud!). I like the "intro" / "recap" idea at the start of the next session [B]@iserith[/B]: I would like to exchange ideas (I guess in PM) how to finish these self-contained 'episodes' in the time we have each session. I have a hard time framing that with XP gains so that each level feels earned. --- Thanks everybody for replies. This really helps me in feeling more confident for starting this game. All in all I have changed my way going into this: - Go for more episodic / self-contained adventures - Perhaps level each odd level so we get to see all the abilities, although I won't try that the first time. - Have a session -1 before 0 before going further - Don't plan everything at once, just plan one session at a time, get feedback and act on it - Don't be too worried about leveling. Although personally I'd think getting a sense of improvement really helps getting hooked? Anything I miss or more ideas? [/QUOTE]
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Starting first 5e D&D game - need some help about amount of sessions for campaign
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