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General Tabletop Discussion
Character Builds & Optimization
Starting new campaign.... rolled good stats, help me pick a character!
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<blockquote data-quote="Blue" data-source="post: 7605696" data-attributes="member: 20564"><p>I have to admit that I'd be tempted to go base human, pop all of those 14s to 15 (and the 15 to 16) and then as I hit ASIs use nifty half-feats to bring them up to 16s. (Since you mentioned variant human I'm assuming you're using feats.)</p><p></p><p>Talking out-loud:</p><p></p><p>Your highest is INT. However, almost all of the others can get up to the +3 modifier range if picking a +2 ability race. not sure how set-in-stone your choice of a variant human is.</p><p></p><p>With Dex and Str your low, traditional melee won't work that well. You mention Hexblade - with a +2 Chr race like half elf that works nicely.</p><p></p><p>You should probably stay away from light armor. Medium armor works okay but would work better if your dex was a 14, and you have the strength for some (but not all) heavy armors. Your AC will likely suffer a bit compared to a point-buy (not a bad thing, just a mention from the wonderfully organic method of rolling in order) so I'm not sure I'd suggest a front-liner without other mitigation (hill dwarf cleric in heavy armor, for instance) </p><p></p><p>You are set for multiclassing (if allowed) except Dex requirements. Paladin/Hexblade might work out well.</p><p></p><p>If you can use UA, the newest Artificer article has a subclass with Int-to-attack. To hit that weapon-wielder concept.</p><p></p><p>May also want to play with skill monkey ideas since you have great ability scores to support any skill. A bard who gets Jack-of-All-trades can make you competent at lots of things even if you aren't trained.</p></blockquote><p></p>
[QUOTE="Blue, post: 7605696, member: 20564"] I have to admit that I'd be tempted to go base human, pop all of those 14s to 15 (and the 15 to 16) and then as I hit ASIs use nifty half-feats to bring them up to 16s. (Since you mentioned variant human I'm assuming you're using feats.) Talking out-loud: Your highest is INT. However, almost all of the others can get up to the +3 modifier range if picking a +2 ability race. not sure how set-in-stone your choice of a variant human is. With Dex and Str your low, traditional melee won't work that well. You mention Hexblade - with a +2 Chr race like half elf that works nicely. You should probably stay away from light armor. Medium armor works okay but would work better if your dex was a 14, and you have the strength for some (but not all) heavy armors. Your AC will likely suffer a bit compared to a point-buy (not a bad thing, just a mention from the wonderfully organic method of rolling in order) so I'm not sure I'd suggest a front-liner without other mitigation (hill dwarf cleric in heavy armor, for instance) You are set for multiclassing (if allowed) except Dex requirements. Paladin/Hexblade might work out well. If you can use UA, the newest Artificer article has a subclass with Int-to-attack. To hit that weapon-wielder concept. May also want to play with skill monkey ideas since you have great ability scores to support any skill. A bard who gets Jack-of-All-trades can make you competent at lots of things even if you aren't trained. [/QUOTE]
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Starting new campaign.... rolled good stats, help me pick a character!
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