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Starting with The Indomitable Fire Forest of Innenotdar in WotBS
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4828128" data-attributes="member: 20805"><p>Congratulations on joining the WoBS fan club!</p><p></p><p></p><p>The Scouring of Gates Pass is important primarily as a means to anchor the PCs to the city and 'up the stakes' of the war in a personal way. There are a couple places they go/see and people they meet that will pop up in later adventures. I think it would be relatively easy to up the ante and turn the module into a shortened, higher level version. You really need to have only 4 or 5 encounters to set the story line. Meet the resistance, grab the box, meet the rogue, and survive the hunt.</p><p></p><p>Those are the bare minimums and will leave out some of the local flavour. You will also need to find a way to ingratiate your party to the resistance as some future modules fall a bit weak on the 'why are we doing this?' answer.</p><p></p><p>As to the other continents... the only impact is if the PC's fail horribly and the BBEG rules the world at the end of the arc <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I am running the game in Eberron's early history and using the continent of Sarlona. I don't expect the PCs to go anywhere else, but if they get thier hands on the Torch they just might shy off to Xendrik or something silly.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4828128, member: 20805"] Congratulations on joining the WoBS fan club! The Scouring of Gates Pass is important primarily as a means to anchor the PCs to the city and 'up the stakes' of the war in a personal way. There are a couple places they go/see and people they meet that will pop up in later adventures. I think it would be relatively easy to up the ante and turn the module into a shortened, higher level version. You really need to have only 4 or 5 encounters to set the story line. Meet the resistance, grab the box, meet the rogue, and survive the hunt. Those are the bare minimums and will leave out some of the local flavour. You will also need to find a way to ingratiate your party to the resistance as some future modules fall a bit weak on the 'why are we doing this?' answer. As to the other continents... the only impact is if the PC's fail horribly and the BBEG rules the world at the end of the arc :) I am running the game in Eberron's early history and using the continent of Sarlona. I don't expect the PCs to go anywhere else, but if they get thier hands on the Torch they just might shy off to Xendrik or something silly. [/QUOTE]
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