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Starting WotBS with fifth-level characters
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<blockquote data-quote="OnlineDM" data-source="post: 5347040" data-attributes="member: 90804"><p>I'm looking for input from the community on this one. I'm about to serve as the dungeon master on a new campaign for my in-person D&D group and I've decided that I'd like to run War of the Burning Sky (I've been running it for months with my online group and I already have the maps and monsters set up in MapTool). However, the group is sick of low-level campaigns (we've done two short campaigns this year that each took us from level 1 to level 3) and we've decided to start with the characters at level 5.</p><p></p><p>What do you think would be the best way to do this? I see five choices, though I'm open to other options.</p><p></p><p>1. Start the story at the beginning, but skip over lots of encounters to get the party into the middle of the Fire Forest (where they're expected to the fifth level) pretty quickly. More role-playing, less combat. The encounters I do run will be leveled-up to be a reasonable challenge.</p><p>2. Start the story in the Fire Forest, giving the history in Gate Pass as back story.</p><p>3. Play from the beginning with the difficulty ramped up by four levels. Skip the Fire Forest and move straight to Seaquen.</p><p>4. Play the campaign straight through from the beginning, making every encounter more challenging forever.</p><p>5. Forget it and run something else instead.</p><p></p><p>I'm leaning toward option 1. If I do that, here's how I would run it:</p><p></p><ul> <li data-xf-list-type="ul">Meet Torrent as scripted. No bounty hunter attack.</li> <li data-xf-list-type="ul">Move through the firebombing as scripted, but no actual skill challenges (though I might still run the weasel hunt because it was so much fun with my online campaign).</li> <li data-xf-list-type="ul">Run my custom version of the depository encounter, with the party retrieving the case from the fake Rivereye (upping the difficulty level, of course).</li> <li data-xf-list-type="ul">Move straight to escaping from Gate Pass, either via the scripted route (unlikely) or the sewers/natural caves (my custom version).</li> <li data-xf-list-type="ul">Skip King Marben and probably the Gnolls and move to the Haddin/Crystin/Inquisitor encounter.</li> <li data-xf-list-type="ul">Go into the Fire Forest with the party still around level 5, maybe level 6. Ramp up difficulty as needed, and skip a few encounters to aim to have the party at level 8 as they leave the forest, as scripted.</li> </ul><p>What do you think?</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5347040, member: 90804"] I'm looking for input from the community on this one. I'm about to serve as the dungeon master on a new campaign for my in-person D&D group and I've decided that I'd like to run War of the Burning Sky (I've been running it for months with my online group and I already have the maps and monsters set up in MapTool). However, the group is sick of low-level campaigns (we've done two short campaigns this year that each took us from level 1 to level 3) and we've decided to start with the characters at level 5. What do you think would be the best way to do this? I see five choices, though I'm open to other options. 1. Start the story at the beginning, but skip over lots of encounters to get the party into the middle of the Fire Forest (where they're expected to the fifth level) pretty quickly. More role-playing, less combat. The encounters I do run will be leveled-up to be a reasonable challenge. 2. Start the story in the Fire Forest, giving the history in Gate Pass as back story. 3. Play from the beginning with the difficulty ramped up by four levels. Skip the Fire Forest and move straight to Seaquen. 4. Play the campaign straight through from the beginning, making every encounter more challenging forever. 5. Forget it and run something else instead. I'm leaning toward option 1. If I do that, here's how I would run it: [LIST] [*]Meet Torrent as scripted. No bounty hunter attack. [*]Move through the firebombing as scripted, but no actual skill challenges (though I might still run the weasel hunt because it was so much fun with my online campaign). [*]Run my custom version of the depository encounter, with the party retrieving the case from the fake Rivereye (upping the difficulty level, of course). [*]Move straight to escaping from Gate Pass, either via the scripted route (unlikely) or the sewers/natural caves (my custom version). [*]Skip King Marben and probably the Gnolls and move to the Haddin/Crystin/Inquisitor encounter. [*]Go into the Fire Forest with the party still around level 5, maybe level 6. Ramp up difficulty as needed, and skip a few encounters to aim to have the party at level 8 as they leave the forest, as scripted. [/LIST] What do you think? [/QUOTE]
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