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Stat this up # 1
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<blockquote data-quote="Cleon" data-source="post: 6081587" data-attributes="member: 57383"><p>Me too, but let's see what Freyar thinks before adding it to the <a href="http://www.enworld.org/forum/showthread.php?330259-Stat-this-up-1&p=6072778&viewfull=1#post6072778" target="_blank"><strong>Shroomling Working Draft</strong></a>.</p><p></p><p>Shall we make the Venom's save DC Charisma-based with a racial bonus like the Trance Quills save DC?</p><p></p><p>We should specify that poison resistance is effective against the Pesticide.</p><p></p><p>e.g.:</p><p></p><p><strong>Spores (Su)</strong></p><p><em>Pesticide:</em> As a standard action, a shroomling can spit out a puff of spores with a range of 40 ft. which explodes in a 10 ft. burst. All creatures within the burst must succeed at a DC X Fortitude save or be nauseated for 1 round and then sickened for 1d4 rounds. In addition, the spores do 3d6 damage to any Vermin within the burst, or 6d6 to any swarm of Vermin. The damage is halved if the Vermin succeed at the Fortitude save. Pesticide spores are treated as a poison attack by creatures with immunity or resistance to poison.</p><p></p><p><strong>Quills (Su)</strong></p><p><em>Venom:</em> A venom quill does normal shortspear damage and transmits a nasty poison (injury, DC X Fortitude save, initial and secondary damage 1d3 Con, or 1d6 Con if the target is a Vermin). This venom is supernaturally fast, so the secondary damage takes effect after 1 round, not the 1 minute delay of standard poison. The save DC is Charisma-based and includes a +Y racial bonus.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6081587, member: 57383"] Me too, but let's see what Freyar thinks before adding it to the [URL="http://www.enworld.org/forum/showthread.php?330259-Stat-this-up-1&p=6072778&viewfull=1#post6072778"][B]Shroomling Working Draft[/B][/URL]. Shall we make the Venom's save DC Charisma-based with a racial bonus like the Trance Quills save DC? We should specify that poison resistance is effective against the Pesticide. e.g.: [B]Spores (Su)[/B] [I]Pesticide:[/I] As a standard action, a shroomling can spit out a puff of spores with a range of 40 ft. which explodes in a 10 ft. burst. All creatures within the burst must succeed at a DC X Fortitude save or be nauseated for 1 round and then sickened for 1d4 rounds. In addition, the spores do 3d6 damage to any Vermin within the burst, or 6d6 to any swarm of Vermin. The damage is halved if the Vermin succeed at the Fortitude save. Pesticide spores are treated as a poison attack by creatures with immunity or resistance to poison. [B]Quills (Su)[/B] [I]Venom:[/I] A venom quill does normal shortspear damage and transmits a nasty poison (injury, DC X Fortitude save, initial and secondary damage 1d3 Con, or 1d6 Con if the target is a Vermin). This venom is supernaturally fast, so the secondary damage takes effect after 1 round, not the 1 minute delay of standard poison. The save DC is Charisma-based and includes a +Y racial bonus. [/QUOTE]
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