Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
State of the mystic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tglassy" data-source="post: 7607711" data-attributes="member: 6855204"><p>I kind of like where Mearls was going with it in his Happy Hour, with the Psion having cantirps that he upgraded with Spell Slots. That could be very useful, and have a lot of utility. Like having a cantrip that allowed a short, five-ten foot teleport, but using a spell slot and a specific "Spell" to upgrade it to 20 or 30 ft, or to add a damage effect, or to add invisibility at the end or something. </p><p></p><p>I think the main problem right now is to figure out where Psions fit in the game. Every class fits somewhere, with some classes combining roles in unique ways. Fighters fight, Rogues are skills, Clerics heal and Wizards cast spells. Barbarians, Rangers, Sorcerers and Druids are the “Nature” version of those, basically, and can fulfill those functions but do so slightly differently. (These are of course oversimplifications, and don’t include the subclasses, which further mixes things, but bear with me.)</p><p></p><p>Then you have the hybrid classes. Paladin are Fighter/Clerics, Monks are Fighter/Rogues, Bards are Rogue/Wizard/Clerics, and potentially Fighter/Rogue/Wizard/Clerics, so all around backup. Warlocks are…well, whatever they want to be, depending on the build, but they can't be all of it at once. I guess they could be considered the “Fighter/Wizard”, what with being the only class beside Fighter that naturally gets four attacks that are separate, and each add the ability score to damage (Eldritch Blast). </p><p></p><p>Artificer seems to fill a good niche, being that they make magic weapons that can help the party, something no one else can do. They are like Rogue/Wizards, which we don’t have above, unless you make a specific Warlock build. </p><p></p><p>So we’ve got:</p><p>Combat: Fighter/Barbarian</p><p>Skills: Rogue/Ranger</p><p>Casting: Wizard/Sorcerer</p><p>Healing: Cleric/Druid</p><p></p><p>Hybrids:</p><p>Combat/Skills: Monk</p><p>Combat/Casting: Warlock</p><p>Combat/Healing: Paladin</p><p>Skills/Casting: Artificer</p><p>Skills/Healing: ??</p><p>Casting/Healing: ??</p><p>All-in-one: Bard</p><p></p><p>Psions were always dependent on the build, and were always versatile. They could be combatants or casters. We don’t really need another “More Different Wizard”. The playtest was so over general, I literally played four different characters from it, a Striker, a Healer, a Caster and a Fighter. It could be any of the four main classes, and could mix and match wherever it wanted. If they’re going to do Psion, they need to make it do things no one else can do. We don’t have a Cleric/Wizard or a Rogue/Cleric yet. Maybe the Psion would fit the Cleric/Wizard slot well, focusing on healing and casting together, though I don’t know how different that would be from just being a Cleric, or a Divine Soul Sorcerer. </p><p></p><p>Then again, they’re a lot like monks, in that Monks focus on their own inner strength to enhance their combat utility, and Monks would be Combat/Skill, so having Psions, who are monks who focus more on increasing the mind’s powers, be the Skill/Healing would be interesting. Healing being buffs and debuffs, in this case. Sort of the Cleric version of the Monk. </p><p></p><p>I don’t know, I’m spitballing here. I’m just saying it needs to fit it’s own niche and do it’s own thing, like the Artificer has.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7607711, member: 6855204"] I kind of like where Mearls was going with it in his Happy Hour, with the Psion having cantirps that he upgraded with Spell Slots. That could be very useful, and have a lot of utility. Like having a cantrip that allowed a short, five-ten foot teleport, but using a spell slot and a specific "Spell" to upgrade it to 20 or 30 ft, or to add a damage effect, or to add invisibility at the end or something. I think the main problem right now is to figure out where Psions fit in the game. Every class fits somewhere, with some classes combining roles in unique ways. Fighters fight, Rogues are skills, Clerics heal and Wizards cast spells. Barbarians, Rangers, Sorcerers and Druids are the “Nature” version of those, basically, and can fulfill those functions but do so slightly differently. (These are of course oversimplifications, and don’t include the subclasses, which further mixes things, but bear with me.) Then you have the hybrid classes. Paladin are Fighter/Clerics, Monks are Fighter/Rogues, Bards are Rogue/Wizard/Clerics, and potentially Fighter/Rogue/Wizard/Clerics, so all around backup. Warlocks are…well, whatever they want to be, depending on the build, but they can't be all of it at once. I guess they could be considered the “Fighter/Wizard”, what with being the only class beside Fighter that naturally gets four attacks that are separate, and each add the ability score to damage (Eldritch Blast). Artificer seems to fill a good niche, being that they make magic weapons that can help the party, something no one else can do. They are like Rogue/Wizards, which we don’t have above, unless you make a specific Warlock build. So we’ve got: Combat: Fighter/Barbarian Skills: Rogue/Ranger Casting: Wizard/Sorcerer Healing: Cleric/Druid Hybrids: Combat/Skills: Monk Combat/Casting: Warlock Combat/Healing: Paladin Skills/Casting: Artificer Skills/Healing: ?? Casting/Healing: ?? All-in-one: Bard Psions were always dependent on the build, and were always versatile. They could be combatants or casters. We don’t really need another “More Different Wizard”. The playtest was so over general, I literally played four different characters from it, a Striker, a Healer, a Caster and a Fighter. It could be any of the four main classes, and could mix and match wherever it wanted. If they’re going to do Psion, they need to make it do things no one else can do. We don’t have a Cleric/Wizard or a Rogue/Cleric yet. Maybe the Psion would fit the Cleric/Wizard slot well, focusing on healing and casting together, though I don’t know how different that would be from just being a Cleric, or a Divine Soul Sorcerer. Then again, they’re a lot like monks, in that Monks focus on their own inner strength to enhance their combat utility, and Monks would be Combat/Skill, so having Psions, who are monks who focus more on increasing the mind’s powers, be the Skill/Healing would be interesting. Healing being buffs and debuffs, in this case. Sort of the Cleric version of the Monk. I don’t know, I’m spitballing here. I’m just saying it needs to fit it’s own niche and do it’s own thing, like the Artificer has. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
State of the mystic
Top