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General Tabletop Discussion
Character Builds & Optimization
Statting up a new 5e character, Paladin/Sorcerer, needs some help fleshing it out
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<blockquote data-quote="Ark the Pie King" data-source="post: 7278940" data-attributes="member: 6874479"><p>Ahoy! This is a new character for a campaign I'm joining. They had a member drop out, so I'm filling in the new opening. The party is currently 6th level. I really love Final Fantasy jack of all trades Red Mage types, and this seemed like a pretty interesting and effective way to build a gish. I have to warn, I'm super new to 5e, having only played a single session about 6 months ago, so my understanding of a lot of the rules may be off, and I might not know all the options available to me.</p><p></p><p>I know it might not be optimal, but I think I want to go Half-Elf and use a Rapier. Pump dex, and bite the bullet with a 13 str. I think my point buy might look something like:</p><p></p><p>Str: 13</p><p>Dex: 16</p><p>Con: 14</p><p>Int: 9</p><p>Wis: 8</p><p>Cha: 16</p><p></p><p>This is without an ability score increase. It looks...I'm not sure. Wrong somehow. I feel a little weird dumping Wis and Int like that, especially since I don't consider her especially stupid in my mind, but I guess them's the breaks because of the bizarre multiclassing stat rules.</p><p></p><p>I'll be starting at Paladin 2/Sorcerer 6. I'm having some trouble picking which Sorcerer type to go with, and Metamagic. Quicken Spell is a given because of action economy, but the other I don't really know just yet. I'm more concerned with Sorcerer type. I imagine Dragon is the best choice for AC, but Phoenix looks like it gets some pretty neat toys. I really wish there were more solid options for lightning and cold types, because Sea Sorcerer looks super interesting, but I can't really see it working long term.</p><p></p><p>Anyway, that's what I've got so far. I'm looking forward to the feedback and assistance!</p></blockquote><p></p>
[QUOTE="Ark the Pie King, post: 7278940, member: 6874479"] Ahoy! This is a new character for a campaign I'm joining. They had a member drop out, so I'm filling in the new opening. The party is currently 6th level. I really love Final Fantasy jack of all trades Red Mage types, and this seemed like a pretty interesting and effective way to build a gish. I have to warn, I'm super new to 5e, having only played a single session about 6 months ago, so my understanding of a lot of the rules may be off, and I might not know all the options available to me. I know it might not be optimal, but I think I want to go Half-Elf and use a Rapier. Pump dex, and bite the bullet with a 13 str. I think my point buy might look something like: Str: 13 Dex: 16 Con: 14 Int: 9 Wis: 8 Cha: 16 This is without an ability score increase. It looks...I'm not sure. Wrong somehow. I feel a little weird dumping Wis and Int like that, especially since I don't consider her especially stupid in my mind, but I guess them's the breaks because of the bizarre multiclassing stat rules. I'll be starting at Paladin 2/Sorcerer 6. I'm having some trouble picking which Sorcerer type to go with, and Metamagic. Quicken Spell is a given because of action economy, but the other I don't really know just yet. I'm more concerned with Sorcerer type. I imagine Dragon is the best choice for AC, but Phoenix looks like it gets some pretty neat toys. I really wish there were more solid options for lightning and cold types, because Sea Sorcerer looks super interesting, but I can't really see it working long term. Anyway, that's what I've got so far. I'm looking forward to the feedback and assistance! [/QUOTE]
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Statting up a new 5e character, Paladin/Sorcerer, needs some help fleshing it out
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