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Statting Up Aditi/Lady of Pain
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<blockquote data-quote="Willie the Duck" data-source="post: 9103111" data-attributes="member: 6799660"><p>It's not that she is a sacred cow, it's that it seems like fundamentally missing the point about (from a Doylist perspective) what she is and why she exists. D&D, early on, leaned heavily (much to Rob K's and EGG's frustration, it seems) into D&D gawds being things you could fight using the combat rules, and who could fight each other and so on (and do fight each other, and vie for power, etc., often leaving entire prime material planes devastated or irreparably altered in their wake). This becomes a tragedy of the commons situation with someplace like Sigil, as if it ends up being the battleground for vying deific superpowers, it makes it hard for it to be anything else. Thus is introduced a character outside of those deific battles, of which we know nothing else, and who does nothing but strongly (and enforceably, preferably through unknown means) saying, 'not here.' She exists so that the part of the game focusing on gawds and elder demons (and maybe the PCs) fighting each other and taking over each others domains and such don't force out people wanting stories about rival philosophical factions in neighboring coffee shops in Sigil getting into fistfights from mattering (because even if they don't matter anywhere else in the game, they matter here).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9103111, member: 6799660"] It's not that she is a sacred cow, it's that it seems like fundamentally missing the point about (from a Doylist perspective) what she is and why she exists. D&D, early on, leaned heavily (much to Rob K's and EGG's frustration, it seems) into D&D gawds being things you could fight using the combat rules, and who could fight each other and so on (and do fight each other, and vie for power, etc., often leaving entire prime material planes devastated or irreparably altered in their wake). This becomes a tragedy of the commons situation with someplace like Sigil, as if it ends up being the battleground for vying deific superpowers, it makes it hard for it to be anything else. Thus is introduced a character outside of those deific battles, of which we know nothing else, and who does nothing but strongly (and enforceably, preferably through unknown means) saying, 'not here.' She exists so that the part of the game focusing on gawds and elder demons (and maybe the PCs) fighting each other and taking over each others domains and such don't force out people wanting stories about rival philosophical factions in neighboring coffee shops in Sigil getting into fistfights from mattering (because even if they don't matter anywhere else in the game, they matter here). [/QUOTE]
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