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<blockquote data-quote="Infiniti2000" data-source="post: 2497237" data-attributes="member: 31734"><p>I point out again, what does an actual statue have to do with anything? If I call the spell Xyz and change the other purely flavor references to statue to Xyz, then what do you get? Exactly my interpretation. Nothing about the spell ever says that the person in fact becomes an statue object. A spell's name (like the name of a feat, special ability or whatever) is never rules text. It's pure flavor. It should help you remember what the spell does, but that's it.</p><p> </p><p>So, the caster is animated (a living creature presumably) before casting the spell. What makes this spell cause him to lose his animation? Remember that he does not become an unmoving statue by the spell description. He only gains hardness 8 from becoming solid stone. If you want, you can say he becomes a <em>moving </em>statue, but that's flavor and however you describe it should not alter the game mechanics. But, your description of the spell is forcing you to attribute game mechanics and that's not correct.</p><p> </p><p>(Please note, if you like the unmoving statue idea and it works for you, go for it. I'm not trying to change your mind and get you to run it differently; I'm just arguing what I feel is the RAW and quite honestly the way I would run it.)</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2497237, member: 31734"] I point out again, what does an actual statue have to do with anything? If I call the spell Xyz and change the other purely flavor references to statue to Xyz, then what do you get? Exactly my interpretation. Nothing about the spell ever says that the person in fact becomes an statue object. A spell's name (like the name of a feat, special ability or whatever) is never rules text. It's pure flavor. It should help you remember what the spell does, but that's it. So, the caster is animated (a living creature presumably) before casting the spell. What makes this spell cause him to lose his animation? Remember that he does not become an unmoving statue by the spell description. He only gains hardness 8 from becoming solid stone. If you want, you can say he becomes a [i]moving [/i]statue, but that's flavor and however you describe it should not alter the game mechanics. But, your description of the spell is forcing you to attribute game mechanics and that's not correct. (Please note, if you like the unmoving statue idea and it works for you, go for it. I'm not trying to change your mind and get you to run it differently; I'm just arguing what I feel is the RAW and quite honestly the way I would run it.) [/QUOTE]
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