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<blockquote data-quote="Nail" data-source="post: 2504273" data-attributes="member: 224"><p>I thought I'd add this in:</p><p></p><p>A few sessions ago, we (I'm playing, not DMing) were exploring a long-dead wizard's storehouse. We openned one door to find a room with a pedestal in its center, surrounded by 5 stone statues. The stautes were "extrodinarily well carved", depicting 5 well-armored warriors with dragon-emblazoned full plate.</p><p></p><p>From the doorway we tried a battery of tests, including detect magic, detect evil, see invisible, etc. The only thing magical was a ring lieing atop the pedestal. </p><p></p><p>Of course, we were not so easily taken in. We knew that as soon as we got into the room and made a grab for the ring, the stautes would animate and attack. They were probably golems, right? ......you can see where this is going. The statues turned out to be real warriors with continuous <em>statue</em> spells on them. (Ftr 12's, it turned out, with <em>Nondetection</em> or some such running as well.)</p><p></p><p>Was that fact interesting? Sure! But did it slow us down in the eventual slaughter of the poor warriors? Nope. In fact, I can't really tell you how that spell helped them out like other 7th level spells might. Essentially they could turn into statues after they had finished their attack, but before we had our turns. Of course, that meant their ACs were abyssmal (no movement, so Dex 0), so the little bit of DR was useless. Three rounds later we were done with the statue-warriors, little the worse for wear.</p><p></p><p><em>Statue</em> is a lame spell.</p></blockquote><p></p>
[QUOTE="Nail, post: 2504273, member: 224"] I thought I'd add this in: A few sessions ago, we (I'm playing, not DMing) were exploring a long-dead wizard's storehouse. We openned one door to find a room with a pedestal in its center, surrounded by 5 stone statues. The stautes were "extrodinarily well carved", depicting 5 well-armored warriors with dragon-emblazoned full plate. From the doorway we tried a battery of tests, including detect magic, detect evil, see invisible, etc. The only thing magical was a ring lieing atop the pedestal. Of course, we were not so easily taken in. We knew that as soon as we got into the room and made a grab for the ring, the stautes would animate and attack. They were probably golems, right? ......you can see where this is going. The statues turned out to be real warriors with continuous [i]statue[/i] spells on them. (Ftr 12's, it turned out, with [i]Nondetection[/i] or some such running as well.) Was that fact interesting? Sure! But did it slow us down in the eventual slaughter of the poor warriors? Nope. In fact, I can't really tell you how that spell helped them out like other 7th level spells might. Essentially they could turn into statues after they had finished their attack, but before we had our turns. Of course, that meant their ACs were abyssmal (no movement, so Dex 0), so the little bit of DR was useless. Three rounds later we were done with the statue-warriors, little the worse for wear. [i]Statue[/i] is a lame spell. [/QUOTE]
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