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<blockquote data-quote="Viking Bastard" data-source="post: 6285402" data-attributes="member: 509"><p>I wouldn't say there isn't a DC beforehand as much as there isn't one until moments before the roll, and I tend to stick to a handful of DCs (Easy/Average/Hard) for most things.</p><p></p><p>I don't write out adventures or run modules, I have at most some notes, a head full of ideas, and perhaps a segment or two of a dungeon nicked from some old module (if I foresee some delving). I can see how Take 20 could feel less arbitrary if you're running an adventure path or a pre-made sandbox, where everything is pre-set and "out of the hands" of the DM, but otherwise it just strikes me like an obfuscation of what is essentially arbitrary DM decisions. </p><p></p><p>If one is going to be making judgment calls about what the PCs can or can not do, one should <em>own it</em> and not hide behind DCs.</p><p></p><p></p><p></p><p></p><p>I don't think of it like that, but close enough--functionally it's the same. The die roll isn't the randomness of the character, or the action, but the randomness of the universe in which the action takes place.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 6285402, member: 509"] I wouldn't say there isn't a DC beforehand as much as there isn't one until moments before the roll, and I tend to stick to a handful of DCs (Easy/Average/Hard) for most things. I don't write out adventures or run modules, I have at most some notes, a head full of ideas, and perhaps a segment or two of a dungeon nicked from some old module (if I foresee some delving). I can see how Take 20 could feel less arbitrary if you're running an adventure path or a pre-made sandbox, where everything is pre-set and "out of the hands" of the DM, but otherwise it just strikes me like an obfuscation of what is essentially arbitrary DM decisions. If one is going to be making judgment calls about what the PCs can or can not do, one should [i]own it[/i] and not hide behind DCs. I don't think of it like that, but close enough--functionally it's the same. The die roll isn't the randomness of the character, or the action, but the randomness of the universe in which the action takes place. [/QUOTE]
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