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Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth Checks - How do you handle them?
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<blockquote data-quote="DEFCON 1" data-source="post: 7035384" data-attributes="member: 7006"><p>There are two situations we're talking about there... 1) The party moving stealthily across the dungeon/landscape just to avoid notice in general... and 2) The party moving stealthily around an obvious target they see that could possibly hear/see them and who they want to avoid.</p><p></p><p>For 1) it's easy... the party makes Dexterity (Stealth) checks... I use whatever "Group Stealth" modifiers to all the rolls as I see fit... and the party is told they're moving as silently as they can. Whether or not they get noticed depends on whatever is out there they eventually run into, and whether they have a Passive Perception higher than the group's or any individual's check. Or if someone out there is actually "on guard" looking for threats, then I let that creature also make an Active Perception check if their Passive one didn't have them notice the group.</p><p></p><p>For 2) it's pretty much the same thing. Individuals make Dexterity (Stealth) checks and I then internal decide whether I'm taking each checks separately or combining them in whatever "Group check" formula I'm going with. It is then compared to the Passive and/or Active Perception check of the target to be avoided, and the narration of that target's reaction (or lack thereof) makes it pretty clear whether or not the group was successful. Unless of course the target is really smart and I also make a Charisma (Deception) check on the part of the target to see if they can not give away that they noticed the party, and whether they can then alert the rest of the guards without the party noticing that.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7035384, member: 7006"] There are two situations we're talking about there... 1) The party moving stealthily across the dungeon/landscape just to avoid notice in general... and 2) The party moving stealthily around an obvious target they see that could possibly hear/see them and who they want to avoid. For 1) it's easy... the party makes Dexterity (Stealth) checks... I use whatever "Group Stealth" modifiers to all the rolls as I see fit... and the party is told they're moving as silently as they can. Whether or not they get noticed depends on whatever is out there they eventually run into, and whether they have a Passive Perception higher than the group's or any individual's check. Or if someone out there is actually "on guard" looking for threats, then I let that creature also make an Active Perception check if their Passive one didn't have them notice the group. For 2) it's pretty much the same thing. Individuals make Dexterity (Stealth) checks and I then internal decide whether I'm taking each checks separately or combining them in whatever "Group check" formula I'm going with. It is then compared to the Passive and/or Active Perception check of the target to be avoided, and the narration of that target's reaction (or lack thereof) makes it pretty clear whether or not the group was successful. Unless of course the target is really smart and I also make a Charisma (Deception) check on the part of the target to see if they can not give away that they noticed the party, and whether they can then alert the rest of the guards without the party noticing that. [/QUOTE]
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Stealth Checks - How do you handle them?
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