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Stealth in 5E
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<blockquote data-quote="I'm A Banana" data-source="post: 6370224" data-attributes="member: 2067"><p>So the usual way 5e treats those edge cases:</p><p></p><ul> <li data-xf-list-type="ul"> Scent or keen senses is handled by advantage on Perception (see, for instance, the Worg in the DMG rules). I would totally be into having keen senses or scent meaning that you need to meet more prerequisites to be able to be hidden (like, if the wolf can smell you, maybe you need to hide your scent with a Nature check or something as well). I mean, that's historically part of the reason we humans domesticated dogs, after all -- their hearing and smell make it harder for someone to sneak up on us. That'd nerf sneaking more than rolling twice, but really it would just reward intel-gathering and skill diversity -- you can't just show up and sneak past everything. </li> <li data-xf-list-type="ul"> Hiding with light obscurement seems to imply that characters who are able to do that are able to be unseen in light obscurement if they try to be. If you can Stealth in a special situation, it's a situation where you can choose to become unseen that most people can't be unseen in.</li> <li data-xf-list-type="ul"> Distraction seems to be handled with specific abilities or DM judgement calls. A distraction that allows you to hide is enough that you become, at least for a moment, unseen from the distracted character.</li> </ul><p></p><p>Though there is another one: if you are both <em>Invisible</em> and under the effects of <em>Silence</em>, do you need to make a Stealth check to hide, or are you just automatically hidden? What could give your position away? (Myself, I think yes -- your actions in the world are still visible, so dust kicked up by your footsteps and the way your weight displaces the blades of grass and suchlike would still be covered by Stealth)</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6370224, member: 2067"] So the usual way 5e treats those edge cases: [LIST] [*] Scent or keen senses is handled by advantage on Perception (see, for instance, the Worg in the DMG rules). I would totally be into having keen senses or scent meaning that you need to meet more prerequisites to be able to be hidden (like, if the wolf can smell you, maybe you need to hide your scent with a Nature check or something as well). I mean, that's historically part of the reason we humans domesticated dogs, after all -- their hearing and smell make it harder for someone to sneak up on us. That'd nerf sneaking more than rolling twice, but really it would just reward intel-gathering and skill diversity -- you can't just show up and sneak past everything. [*] Hiding with light obscurement seems to imply that characters who are able to do that are able to be unseen in light obscurement if they try to be. If you can Stealth in a special situation, it's a situation where you can choose to become unseen that most people can't be unseen in. [*] Distraction seems to be handled with specific abilities or DM judgement calls. A distraction that allows you to hide is enough that you become, at least for a moment, unseen from the distracted character. [/LIST] Though there is another one: if you are both [I]Invisible[/I] and under the effects of [I]Silence[/I], do you need to make a Stealth check to hide, or are you just automatically hidden? What could give your position away? (Myself, I think yes -- your actions in the world are still visible, so dust kicked up by your footsteps and the way your weight displaces the blades of grass and suchlike would still be covered by Stealth) [/QUOTE]
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