Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6370284"><p>Fiddly and vague, two things I don't like in rules. Perhaps the DMG will clarify at greater length. Fiddly, vague and long, <strong>three</strong> things I don't like in rules. It makes sense from a normal perspective, I'll give it that. Sneaking around is hard. Still, I appreciate the understanding that this is by and large at DM discretion. In the clash of battle, how easily an opponent might see you slip into the underbrush or or if they might even hear you over the sounds of shouting, screaming and swords clashing. How well one might smell you in the rain (a light mist can do a lot of obscure the senses beyond sight alone), are all up to DM direction and I appreciate that, though I feel like if you are going to make rules so intent vague as to basically not have them, well, I don't <em>like</em> that.</p><p></p><p>However, as is the case with most pre-4th styled rules systems, these things are often easier at the table than the rules make them out to be, and I suspect this will be the case with Stealth.</p><p></p><p>One thing it does call into question is facing. I haven't seen rules for facing but the rules for Stealth basically imply that facing exists. An opponent whom who are substantially behind obviously does not know you are there, or if they know, will have an increased difficulty in tracking you if you move and may be unaware of your specific location at any time. I would almost be tempted to argue that we would need to count 180-degree or greater turns as part of the distance you can cover during your move action.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6370284"] Fiddly and vague, two things I don't like in rules. Perhaps the DMG will clarify at greater length. Fiddly, vague and long, [B]three[/B] things I don't like in rules. It makes sense from a normal perspective, I'll give it that. Sneaking around is hard. Still, I appreciate the understanding that this is by and large at DM discretion. In the clash of battle, how easily an opponent might see you slip into the underbrush or or if they might even hear you over the sounds of shouting, screaming and swords clashing. How well one might smell you in the rain (a light mist can do a lot of obscure the senses beyond sight alone), are all up to DM direction and I appreciate that, though I feel like if you are going to make rules so intent vague as to basically not have them, well, I don't [I]like[/I] that. However, as is the case with most pre-4th styled rules systems, these things are often easier at the table than the rules make them out to be, and I suspect this will be the case with Stealth. One thing it does call into question is facing. I haven't seen rules for facing but the rules for Stealth basically imply that facing exists. An opponent whom who are substantially behind obviously does not know you are there, or if they know, will have an increased difficulty in tracking you if you move and may be unaware of your specific location at any time. I would almost be tempted to argue that we would need to count 180-degree or greater turns as part of the distance you can cover during your move action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stealth in 5E
Top