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<blockquote data-quote="pming" data-source="post: 7349259" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Two things come to mind: Iron Kingdoms and their <em>gigantic</em> walking war machines (can't remember what they are called), and the BECMI module Earthshaker. </p><p></p><p>In Iron Kingdoms there was one adventure that I played in (friend was DM'ing that campaign) where we had to 'infiltrate' one of those massive "war machine/mech". There were shifting panels, rotating corridors/rooms, dangerous gears spinning all over the place, sudden blasts of steam, etc. It really had a cool feel to it. It was quite the challenge 'mapping' and at the same time trying not to get killed by the machinery! </p><p></p><p>In the (Companion?) module Earthshaker, the gnomes (yes...gnomes...) have constructed a redonkulously huge 'iron golem' that operates by steam, levers, pullies, gears and sprockets. The PC's are tasked with stopping it before it gets somewhere (a city?). We never played or DM'ed it, but I have it and have glanced through it a couple times. The goal, iirc, is that the PC's start in one of the 'feet' of Earthshaker and have to work/fight their way up to the control room (head/brain).</p><p></p><p>Anyway...for a big "steam punk" type adventure finale, something like that might be cool. Where the PC's have to fight their way up from the bottom, avoiding the guards as well as the gears/mechanisms of the thing, eventually reaching the top where they must kill the BBEG....or do they? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> A nice twist would be to see if one of them is willing to sacrifice himself. You know, the BBEG's last dieing breath he utters a self-destruct word (like <em>Code zero zero zero. Distruct. Zero"</em> or something... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ). Obviously the whole machine is warded against entering/exiting via magic (duh!), so the PC's have a choice. The only way to not level an entire city below (of COURSE the climax has to be RIGHT before the thing reaches it's destination), is to "invert the power flow runes....by hand". This will, obviously, cause the machine to release it's sphere of annihilation engine core (the undead were fused with magic such that when in contact with a Sphere, it releases a HUGE amount of energy...hello magical anti-mater drive! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ). The result will be that within seconds, everything in a (however big it is + an extra kilometer or so...which will <em>just</em> reach a bit inside the city walls...I mean, the other PC's have to have something to do...they have to get to the town and get people out/away from the blast zone; people don't want to just leave everything they own, so... hilarity ensues). Anyway, a PC has to remain in the control room and place both hands on two different runes to delay the explosion.</p><p></p><p>So, do the PC's come up with some very cleaver out-of-the-box thinking and save everyone? Do they eff things up and kill themselves and half a city? Do they do their darndest to save as much and as many people as they can before one altruistic PC releases the runes and self-destructs? Tune in next week! When you hear Niggles the Thief say <em>"Awww...dang it! I ain't got nuttin' but a tee-shirt outta dis one!"</em> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L Ming</p><p></p><p>PS: Dang. That <em>does</em> sound like a fun adventure! Sometimes my brain surprises me...sometimes. Usually it leaves me sorely dissapointed. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="pming, post: 7349259, member: 45197"] Hiya! Two things come to mind: Iron Kingdoms and their [I]gigantic[/I] walking war machines (can't remember what they are called), and the BECMI module Earthshaker. In Iron Kingdoms there was one adventure that I played in (friend was DM'ing that campaign) where we had to 'infiltrate' one of those massive "war machine/mech". There were shifting panels, rotating corridors/rooms, dangerous gears spinning all over the place, sudden blasts of steam, etc. It really had a cool feel to it. It was quite the challenge 'mapping' and at the same time trying not to get killed by the machinery! In the (Companion?) module Earthshaker, the gnomes (yes...gnomes...) have constructed a redonkulously huge 'iron golem' that operates by steam, levers, pullies, gears and sprockets. The PC's are tasked with stopping it before it gets somewhere (a city?). We never played or DM'ed it, but I have it and have glanced through it a couple times. The goal, iirc, is that the PC's start in one of the 'feet' of Earthshaker and have to work/fight their way up to the control room (head/brain). Anyway...for a big "steam punk" type adventure finale, something like that might be cool. Where the PC's have to fight their way up from the bottom, avoiding the guards as well as the gears/mechanisms of the thing, eventually reaching the top where they must kill the BBEG....or do they? ;) A nice twist would be to see if one of them is willing to sacrifice himself. You know, the BBEG's last dieing breath he utters a self-destruct word (like [I]Code zero zero zero. Distruct. Zero"[/I] or something... ;) ). Obviously the whole machine is warded against entering/exiting via magic (duh!), so the PC's have a choice. The only way to not level an entire city below (of COURSE the climax has to be RIGHT before the thing reaches it's destination), is to "invert the power flow runes....by hand". This will, obviously, cause the machine to release it's sphere of annihilation engine core (the undead were fused with magic such that when in contact with a Sphere, it releases a HUGE amount of energy...hello magical anti-mater drive! ;) ). The result will be that within seconds, everything in a (however big it is + an extra kilometer or so...which will [I]just[/I] reach a bit inside the city walls...I mean, the other PC's have to have something to do...they have to get to the town and get people out/away from the blast zone; people don't want to just leave everything they own, so... hilarity ensues). Anyway, a PC has to remain in the control room and place both hands on two different runes to delay the explosion. So, do the PC's come up with some very cleaver out-of-the-box thinking and save everyone? Do they eff things up and kill themselves and half a city? Do they do their darndest to save as much and as many people as they can before one altruistic PC releases the runes and self-destructs? Tune in next week! When you hear Niggles the Thief say [I]"Awww...dang it! I ain't got nuttin' but a tee-shirt outta dis one!"[/I] ;) ^_^ Paul L Ming PS: Dang. That [I]does[/I] sound like a fun adventure! Sometimes my brain surprises me...sometimes. Usually it leaves me sorely dissapointed. ;) [/QUOTE]
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