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Steam Punk Campaign thoughts on final boss
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<blockquote data-quote="AtomicPope" data-source="post: 7349905" data-attributes="member: 64790"><p>The plot of the campaign module Tomb of Annihilation is built around a techno-magical device (Soulmonger) that captures souls, preventing resurrection. There are plenty of useful encounters to cherry pick. One such encounter you might be interested in is the undead fetus of a Titan - Atropal. The full stats and write up for 5e can be found in Tomb of Annihilation. The monster is only CR13 so it would be a mini boss in your campaign. Or perhaps the Atropal is the "past" version of the villain you have to face. The "future" could be a Death Titan (just reskin an Empyrean with Necrotic attacks). To prevent the "future" from occurring they have to take on a legendary Storm Giant (Storm Giant Quintessant from Volo's Guide to Monsters. Just swap out lightning and thunder damage for necrotic and psychic). Maybe they have to destroy the machine that is bringing the "future" to the present time. In this way they have to fight the "future" version but only for a few rounds as they scramble to shut down the machine. Fighting a CR 23 Titan (Empryean is in Monster Manual) would be TPK, unless it was just a few rounds while the PCs hurried to send it back to the future. Princes of the Apocalypse do this with the Princes of Elemental Evil. The PCs only have to fight for 2 or 3 rounds but even that could kill half a party. The PCs are really destroying the ritual portal that is bringing them to the Forgotten Realms.</p><p></p><p>To keep the steampunk feel you should look into traps and lairs. With lairs you can create environmental effects that would mimic the sort of things you could expect in a mad scientist's laboratory: crackling electricity, alchemical explosions, and robotic servo-arms. As previously mentioned, you can reskin monsters: shocking grasp is a techno-glove, firebolt is a ray pistol, etc. Using the Warlocks from Volo's Guide would be a great alternative to magic. Give them a Shield Guardian as a mechanical robot guardian and they're VERY durable and scary. Warlocks use rechargeable spell slots. Unlike standard casters this lends itself to a technological origin.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 7349905, member: 64790"] The plot of the campaign module Tomb of Annihilation is built around a techno-magical device (Soulmonger) that captures souls, preventing resurrection. There are plenty of useful encounters to cherry pick. One such encounter you might be interested in is the undead fetus of a Titan - Atropal. The full stats and write up for 5e can be found in Tomb of Annihilation. The monster is only CR13 so it would be a mini boss in your campaign. Or perhaps the Atropal is the "past" version of the villain you have to face. The "future" could be a Death Titan (just reskin an Empyrean with Necrotic attacks). To prevent the "future" from occurring they have to take on a legendary Storm Giant (Storm Giant Quintessant from Volo's Guide to Monsters. Just swap out lightning and thunder damage for necrotic and psychic). Maybe they have to destroy the machine that is bringing the "future" to the present time. In this way they have to fight the "future" version but only for a few rounds as they scramble to shut down the machine. Fighting a CR 23 Titan (Empryean is in Monster Manual) would be TPK, unless it was just a few rounds while the PCs hurried to send it back to the future. Princes of the Apocalypse do this with the Princes of Elemental Evil. The PCs only have to fight for 2 or 3 rounds but even that could kill half a party. The PCs are really destroying the ritual portal that is bringing them to the Forgotten Realms. To keep the steampunk feel you should look into traps and lairs. With lairs you can create environmental effects that would mimic the sort of things you could expect in a mad scientist's laboratory: crackling electricity, alchemical explosions, and robotic servo-arms. As previously mentioned, you can reskin monsters: shocking grasp is a techno-glove, firebolt is a ray pistol, etc. Using the Warlocks from Volo's Guide would be a great alternative to magic. Give them a Shield Guardian as a mechanical robot guardian and they're VERY durable and scary. Warlocks use rechargeable spell slots. Unlike standard casters this lends itself to a technological origin. [/QUOTE]
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