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<blockquote data-quote="VenerableBede" data-source="post: 8589148" data-attributes="member: 7032917"><p>Take the Chaplain herald and run with it in whatever direction you want <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> You have my blessing, and if I see it in GPG, I will point at it and say, "Hah! It <em>was</em> a good idea!"</p><p></p><p>I've been tinkering with a warlock that gets a minion—kind of like Beastmaster, but with a customizable aberration/undead. So I wouldn't recommend warlock specifically, but I love all archetypes that grant a permanent minion.</p><p></p><p><em>In particular</em>, I like minions that feel like an extension of their master, if that makes sense, and will get excited for one regardless of the class. (For an example of what I mean, something in between Beastmaser/Stitcher "pets" and Echo Knight Echo. On one end, the Echo from Echo Knight fighter [<em>love</em> that archetype—a few balancing issues with some of its abilities, but honestly I personally would never change it] allows you to create a thing that you manipulate that really and truly feels like an extension of you... but it's not really a minion or it's own creature. On the other end of the spectrum, the Beastmaster ranger and the Stitcher artificer both have "pets" that supplement the master, but feel very much like their own thing. I like ideas that run in the middle for any given class, a minion that is capable of doing its own thing [and that grows and changes as the master levels up rather than remaining mostly static save for improving hit points or whatever] but has features that actively reward the master and minion for doing things in concert with each other. Be really interested to see what someone else's take on something like this would be.)</p></blockquote><p></p>
[QUOTE="VenerableBede, post: 8589148, member: 7032917"] Take the Chaplain herald and run with it in whatever direction you want :) You have my blessing, and if I see it in GPG, I will point at it and say, "Hah! It [I]was[/I] a good idea!" I've been tinkering with a warlock that gets a minion—kind of like Beastmaster, but with a customizable aberration/undead. So I wouldn't recommend warlock specifically, but I love all archetypes that grant a permanent minion. [I]In particular[/I], I like minions that feel like an extension of their master, if that makes sense, and will get excited for one regardless of the class. (For an example of what I mean, something in between Beastmaser/Stitcher "pets" and Echo Knight Echo. On one end, the Echo from Echo Knight fighter [[I]love[/I] that archetype—a few balancing issues with some of its abilities, but honestly I personally would never change it] allows you to create a thing that you manipulate that really and truly feels like an extension of you... but it's not really a minion or it's own creature. On the other end of the spectrum, the Beastmaster ranger and the Stitcher artificer both have "pets" that supplement the master, but feel very much like their own thing. I like ideas that run in the middle for any given class, a minion that is capable of doing its own thing [and that grows and changes as the master levels up rather than remaining mostly static save for improving hit points or whatever] but has features that actively reward the master and minion for doing things in concert with each other. Be really interested to see what someone else's take on something like this would be.) [/QUOTE]
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