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Steel Dragon's "Tales of Orea"
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<blockquote data-quote="steeldragons" data-source="post: 5529927" data-attributes="member: 92511"><p>Umm. I dunno. What do you think is/was unusual? </p><p></p><p>The party was all (has attempted to be written as) 1st level characters. The game is an amalgam of 1 and 2e rules with some homebrew rulings (particularly in the working of magic) in the mix. I'd be happy to outline those if you like?</p><p></p><p>For example, for purposes of the narrative, all characters start 1st level with full hit points +Con. bonuses as applicable. So Alaria had 4hp, Haelan had 8hp, Braddok had 11hp to start.</p><p></p><p>Following the retrieval of the pearl, everyone except Fen, Coerraine and Erevan has made it to 2nd...so there should be some indications of that in the upcoming installments...really should only notable by the spellcasting abilities of Alaria and Haelan.</p><p></p><p>A brief breakdown, since I do like/want to avoid "crunch" would be as follows.</p><p></p><p>Alaria: Mage/2. Hp 7 (up from 4). No armor. Wpn. staff. Spells: 4 0lvl, 3 1lvl (2 1lvl as a 2nd lvl mage +1 from Int. bonus). Magic: Ring of Protection +1, Wand of Lightning Bolts (3 uses), Potion of Water Breathing, Scroll w/2 1lvl spells, scroll w/ 2 2lvl, also carrying the crystalline orb they don't know anything about yet and the small unknown "item" in her package being taken to Welford. (that does seem like an awful lot of magic for a 2nd lvl mage, but I was kind of expecting some of her initial items to get used up by now...it all evens out in the wash.)</p><p></p><p>Braddok: Fighter/2. Hp 15 (up from 12). Chain & Shield. Wpn. Long sword, Short bow, dagger. Magic: Potion of Water Breathing.</p><p></p><p>Haelan: Cleric/2. Hp 11 (up from 8). Chain & Shield +1. Wpn. Mace. Spells: 4 1lvl (2 1lvl +2 Wis. bonus). Magic: Shield +1, Potion of Water breathing, carries the Potions of Healing & Neautralize Poison (3 uses each).</p><p></p><p>Erevan: Fighter-Mage/1-1. Hp 7 (max d10 + max d4 divided by 2, no Con. bonus). Leather. Wpn. Long bow, Long sword, dagger. Spells: 1 1lvl. Magic: Potion of Water Breathing.</p><p> </p><p>Duor: Thief/2. Hp. 13 (up from 9, Duor has a +3 Con bonus). Leather. Wpn. Short sword, Dagger, Dagger +1, Hand crossbow. Thieve's Skills are a bit more "free form" in my game, so Duor is very good with climbing, traps, hiding in shadows...he's..."less good" (otherwise known as "pretty crappy", hahaha) with things like moving silently and pickpocketing. Magic: Dagger +1, Potion of Water Breathing.</p><p></p><p>Shall I keep going on with this or has this somehow answered your question(s)? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="steeldragons, post: 5529927, member: 92511"] Umm. I dunno. What do you think is/was unusual? The party was all (has attempted to be written as) 1st level characters. The game is an amalgam of 1 and 2e rules with some homebrew rulings (particularly in the working of magic) in the mix. I'd be happy to outline those if you like? For example, for purposes of the narrative, all characters start 1st level with full hit points +Con. bonuses as applicable. So Alaria had 4hp, Haelan had 8hp, Braddok had 11hp to start. Following the retrieval of the pearl, everyone except Fen, Coerraine and Erevan has made it to 2nd...so there should be some indications of that in the upcoming installments...really should only notable by the spellcasting abilities of Alaria and Haelan. A brief breakdown, since I do like/want to avoid "crunch" would be as follows. Alaria: Mage/2. Hp 7 (up from 4). No armor. Wpn. staff. Spells: 4 0lvl, 3 1lvl (2 1lvl as a 2nd lvl mage +1 from Int. bonus). Magic: Ring of Protection +1, Wand of Lightning Bolts (3 uses), Potion of Water Breathing, Scroll w/2 1lvl spells, scroll w/ 2 2lvl, also carrying the crystalline orb they don't know anything about yet and the small unknown "item" in her package being taken to Welford. (that does seem like an awful lot of magic for a 2nd lvl mage, but I was kind of expecting some of her initial items to get used up by now...it all evens out in the wash.) Braddok: Fighter/2. Hp 15 (up from 12). Chain & Shield. Wpn. Long sword, Short bow, dagger. Magic: Potion of Water Breathing. Haelan: Cleric/2. Hp 11 (up from 8). Chain & Shield +1. Wpn. Mace. Spells: 4 1lvl (2 1lvl +2 Wis. bonus). Magic: Shield +1, Potion of Water breathing, carries the Potions of Healing & Neautralize Poison (3 uses each). Erevan: Fighter-Mage/1-1. Hp 7 (max d10 + max d4 divided by 2, no Con. bonus). Leather. Wpn. Long bow, Long sword, dagger. Spells: 1 1lvl. Magic: Potion of Water Breathing. Duor: Thief/2. Hp. 13 (up from 9, Duor has a +3 Con bonus). Leather. Wpn. Short sword, Dagger, Dagger +1, Hand crossbow. Thieve's Skills are a bit more "free form" in my game, so Duor is very good with climbing, traps, hiding in shadows...he's..."less good" (otherwise known as "pretty crappy", hahaha) with things like moving silently and pickpocketing. Magic: Dagger +1, Potion of Water Breathing. Shall I keep going on with this or has this somehow answered your question(s)? :) [/QUOTE]
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