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Story Hour
Steel Dragon's "Tales of Orea"
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<blockquote data-quote="steeldragons" data-source="post: 5533060" data-attributes="member: 92511"><p>Well, I am writing it to be able to be applied (as I try to do with all things "Orea") system neutral.</p><p></p><p>Basically, it was an old school "water weird" that I added the hydra-look/properties to just to make it interesting. </p><p></p><p>For play purposes, any attack that did more than 6hp "dissipated" the neck/head and it was replaced with 2. </p><p></p><p>It could only be hit be "magic weapons", hence why Coerraine's spear could harm it with the +1 from Haelan's Bless spell, while Fen's spear (prior to the casting) passed right through it.</p><p></p><p>Also, any attack by the creature that hit by 4 or more on the role counted as an "ensnaring" attack to drag the character underwater to drown them (the basic water weird attack).</p><p></p><p>In essence, the characters weren't supposed to be able to defeat it. heh heh. I would have been exceptionally surprised if they had been able to defeat it on their own/using sheer force. </p><p></p><p>As in the story, they were supposed to purify the pearl to win the battle...hence the none too subtle "tip" from Trihna...which Alaria picked up on nicely. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Had they not "engaged" it and backed off from the well/pool it was in, it would have dissipated...until they got close again. So, maybe if a party spends some time to step back and analyze the situation instead of just charging in, they might not need the tip.</p><p></p><p>I'm a pretty firm believer in letting the characters encounter things in the world...not simply "level appropriate" things. Fighting is not<em> always </em>the best course of action in my games. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5533060, member: 92511"] Well, I am writing it to be able to be applied (as I try to do with all things "Orea") system neutral. Basically, it was an old school "water weird" that I added the hydra-look/properties to just to make it interesting. For play purposes, any attack that did more than 6hp "dissipated" the neck/head and it was replaced with 2. It could only be hit be "magic weapons", hence why Coerraine's spear could harm it with the +1 from Haelan's Bless spell, while Fen's spear (prior to the casting) passed right through it. Also, any attack by the creature that hit by 4 or more on the role counted as an "ensnaring" attack to drag the character underwater to drown them (the basic water weird attack). In essence, the characters weren't supposed to be able to defeat it. heh heh. I would have been exceptionally surprised if they had been able to defeat it on their own/using sheer force. As in the story, they were supposed to purify the pearl to win the battle...hence the none too subtle "tip" from Trihna...which Alaria picked up on nicely. :) Had they not "engaged" it and backed off from the well/pool it was in, it would have dissipated...until they got close again. So, maybe if a party spends some time to step back and analyze the situation instead of just charging in, they might not need the tip. I'm a pretty firm believer in letting the characters encounter things in the world...not simply "level appropriate" things. Fighting is not[I] always [/I]the best course of action in my games. ;) --SD [/QUOTE]
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