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Steel Dragon's "Tales of Orea"
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<blockquote data-quote="steeldragons" data-source="post: 5589424" data-attributes="member: 92511"><p><strong>Welford at last!</strong></p><p></p><p>Another day and night passed. Through a combination of Erevan and Fen’s skills of woodcraft, Duor’s skill in stealth, and plain old luck, the "Riverbank band" was able to avoid any further interactions with the rear-guard and foraging groups of the goblin force. When they came to the river that flowed from Lake Enkort to the D’Evand, they had the happy surprise of noting the massive amount of tracks, goblins, hobgoblins, zarx and wagons moving to the southwest. </p><p> </p><p> This concerned Fen as his hometown was situated along the lake at the other end of this tributary, but supposed (and hoped) that the army would be making for the ford at Snake’s Cross. It was the easiest passage over/past the river, neither wide nor deep, easily traversed by the water-shy goblins and their supply wagons.</p><p> </p><p> This boded very well as far as Braddok was concerned as it lent them an additional half-day (at least) to get ahead of the advance forces. “We’ll beat them as far as Welford for sure now.”</p><p> </p><p> Erevan cast his disc spell and shuttled the companions, 1 by 1, across the wide and deep Enkort river near the D’Evand.</p><p> </p><p> By midday on the their third day since leaving Silver Falls, including a welcome uneventful passage through the marshlands that extended west from the Enkort outlet, the landbound group came to where the river Imerlis came to the D’Evand. </p><p> </p><p> Other than a momentary encounter with an overzealous river snake which was quickly run off by Coerraine’s skillful spear, the “Barge crew” continued without incident. Though at one point Haelan was concerned by some rustling reeds on the river’s north side…nothing came of it and Coerraine supposed it was nothing more than the local wildlife getting a drink. “Wish Fen were here to make sure,” replied the Halfling.</p><p> </p><p> In the late morning of the formerly chilly night, the river was shrouded in fog which burned off slowly. Braddok and the others watched as the barge with their companions emerged from the mist like something out of legend. The barge came to a slow halt at the muddy opening to the larger river. </p><p> </p><p> Alraia was especially happy with the news that the army had veered south to cross the last river and hoped their journey the rest of the way to Welford would pass without incident. “We’re so close.” thought the magess,. She toyed with the small parchment square for a moment which was their only reason for making this accursed journey. She looked again at the arcane markings surrounding Vertior’s seal in the wax. She observed one of the symbols was similar to something she’d seen in the elf mage’s spellbook…something she had not understood before. A shrinking spell, if she wasn’t mistaken. She tucked the parchment back in her waterproof scroll case and the reunited band carried on.</p><p> </p><p> The terrain this far upriver was hilly without the luxury of the dense woods they had been passing through/by in previous day. Haelan, particularly, thought the landscape was lovely and did not wonder at all why anyone would choose to live in such countryside. As the afternoon lengthened, the hills became small mountains. Braddok was similarly please in this as it seemed that this would both hinder the army’s movement and increase the chances it might pass Welford without notice. </p><p> </p><p> “Regardless,” Coerraine pointed out, “we must alert the people of Welford and help defend them if necessary. As well as carry on to Evandrial to warn Erevan’s people.”</p><p> </p><p> “And we shall, Goldshield.” Said Alaria. The wizardess had become rather invigorated at the thought of traveling to the elf realm, aside from the fact that she was heartened by Erevan’s assertions that a warband, or even an army of goblins could never pierce the realm of Miralosta. If war were to break out, thought the mage, she would be in a well-fortified area as opposed to some farming village. She had not worked all of these years to explore the outer realms just to fall to a goblin’s spear on some dusty road.</p><p> </p><p> Exhausted in the late evening, which were getting shorter by the day, the band crested a high hill to look down on a secluded valley full of plowed fields, neatly trimmed orchards, and pastures with sheep and cows being herded back to their respective barns. There was a small collection of buildings, some double-storied, sat at the far end of the vale. The “town” was not far from the shore of a broad and long lake and the whole of the vale was surrounded on its other three sides by high rocky hills...or “small mountains” according to Duor. It seemed the only entry to the community was over the relatively low hill they now crossed. Wisps of white-grey smoke rose from various chimneys across the valley as the chill of the coming night was already clinging to the evening. </p><p> </p><p> “Welcome to Welford, my lady,” said Braddok with a bow and flourish. “Your task is near complete,” he added with a smile. </p><p> </p><p> “Shouldn’t be difficult to find a green witch.” Duor said.</p><p> </p><p> “Don’t be silly, Duor. The witch isn’t actually green…I mean, is she Alaria?” </p><p> </p><p> Alaria grinned at the innocently gullable Halfling priest. “It can wait til the morrow. And no, Haelan, I do not believe so...but you never know” She added with an uncharacteristic wink. “First, we must find the mayor or whoever is in charge here and give them warning. Then, I think a well earned respite in front of a proper fireplace and some hot meals.”</p><p> </p><p> This bolstered everyone’s spirits and the group made their way through the winding dirt road to the town at the western side of the valley.</p><p></p><p></p><p>A simple polite inquiry to some curious farmers brought the band to the “Inn at the Lake” at the eastern edge of town.. While Duor and the druid garnered some curious staring, the rest of the group seemed not to draw any attention. Friendly waves and smiles and “Good day to you” were met with similar well-meant responses. </p><p> </p><p> They arrived at the inn first. A nondescript two-story building of timbers and stucco separated a bit down the road from the town, proper. Outside the structure hung a simple sign shaped and painted to look like a frothy mug of ale.</p><p> </p><p> “Yes. This’ll do nicely.” Smiled Duor.</p><p> </p><p> Unoriginal names aside, the common room and tavern were comfortable looking with two separate fireplaces (neither as large as the grand hearth of the Ruby Scabbard, but filled the room with welcome warmth. Scents of baked goods and grilled meats filled the inn's lower floor.</p><p></p><p></p><p>They acquired rooms for Alaria, the two human men, Fen and Erevan did not object to sharing a room and a final one for the dwarf and halfling to share. To the shorter folk’s delight, the innkeeper was pleased to tell them they had couple of “Stout-folk” rooms available which were not currently in use.</p><p> </p><p> All of the group was happy to drop their gear and raise their flagons and glasses. The elfvine here, Alaria noted, was of better quality than that in Hawkview. "The ale's not dwarven." said Duor with mock disappointment. After his second lengthy gulping, he amended, *Hic* "But it'll do."</p><p></p><p></p><p>The rooms on the second floor offered some pleasant views of Lake Imerlis over the lower buildings nearer the lake and below the slope on which the inn sat. The innkeeper was savy enough to make sure the “fancy lady” had one of these rooms, as did the elf and half-elf. The others were positioned directly across the narrow hall, at Coerraine’s insistence.</p><p> </p><p> After securing their boarding, and some quick refreshment, Alaria, Coerraine and Braddok went to go see “Constable Bertram” who the innkeeper, a portly man in a heavily smeared and stained apron named Grahm, instructed them would be the man to see about any possible “trouble.”</p><p> </p><p> The inquiry about "who was responsible for any trouble in town" rose a questioning look from the man who answered, “Are yeh ‘specting trouble, good travelers? The Lake Inn is no place for trouble, just good hearts looking for good cheer.”</p><p> </p><p> “We hope not.” Answered Alaria with a soothing smile. "We simply wish to share soem news from the road."</p><p></p><p> </p><p> The innkeeper merely nodded and added, “Ah, well that’s a breeze off the lake <a local idiom meaning “good news”>. What with the witch gone missin’, the folk have been a bit on edge these past days.”</p><p> </p><p> This caused Alaria to stop dead in her exiting tracks. Braddok and Coerraine shared a concerned glance.</p><p> </p><p> “Did you say, ‘the witch has gone missing’?” questioned Alaria. “You don’t mean the<em> Green</em> Witch…the Green Witch of Welford?”</p><p> </p><p> “Indeed. The very same, miss. Not been seen since Arinane <the greater moon> was at her fullest.” Replied Grahm.</p><p> </p><p> “It’s only been a few days since then,” offered Braddok, attempting to calm what he was sure was Alaria’s saddened heart. He was incorrect…about calming and about her being sad.</p><p> </p><p> The wizardess from R’Hath turned to the kindly innkeeper, her scowl dark as a stormcloud. “I’ve been traveling through danger and death for over TWO WEEKS to deliver a package to the Green Witch and you’re telling me she’s not even HERE?!?!” the air around Alaria shimmered and sparked with arcane energies.</p><p> </p><p> Grahm shrunk back, his eyes wide. He raised a small round wooden tray to his mouth, as if the meager “shield” might protect him from an onslaught of magical fury. “I…I know not…” stumbled the poor simple man, “ I know not where she might be. Only that she’s not been seen.”</p><p> </p><p> Braddok grabbed Alaria by the shoulders and gently edged her towards the door. He smiled an apology to the innkeeper. “Apologies, good ‘keeper. It has been a trying journey, for my lady. We’ll go see Constable Bertram now.” Then, partly to Alaria, “He might have some information where the Green Witch might be found.”</p><p> </p><p> The charged air around Alaria subsided and she allowed herself to be “led” from the inn, shaking Braddok’s hands off of her as they returned to the dirt road that continued into town.</p><p> </p><p> Haelan, Duor and the elf-folk settled into their chairs and enjoyed their respite…which for Duor included twice more ale than the rest and for Haelan included twice the food.</p><p> </p><p> The humans found Constable Bertram in his office, as Grahm had instructed. He was sitting at a desk in a large open room that seemed to take up the whole of the building's first floor. There was a small barred cell to one side. it was empty.</p><p></p><p></p><p>A “deputy” guardsman was there also at a desk closer to the front door. He asked for the party’s names and business and presumed from their "heaavy arms" that they were there for a "permit."</p><p></p><p></p><p>They were instructed that open carrying or use of weapons, “including the use of magic, magess” was not permissible within the town without a permit and they were wise to come “check in” with the office. Annoyed but uninterested in argument, Alaria paid the fees. "Of course, the good Redstar Knight” was most welcome to lend his skill to the town's guardianship as he saw fit and need not pay the fee. Coerraine bowed and thanked the deputy for this honor. The mention of the Hilltender, Haelan, garnered a chuckle from the deputy. The constable smiled and waived his fee saying, “Sure, the halfling priest is fine. Anything else we can help you with, travelers?”</p><p> </p><p></p><p>Braddok opened his mouth but was unable to utter a syllable before Alaria jumped in, “Where is the Green Witch? I have urgent business with her from my master.”</p><p> </p><p> The deputy looked to Bertram. The constable returned the look then looked to his desk and said softly, “I’m afraid we do not know, my lady.”</p><p> </p><p> “Well have you investigated? Where does she live? I have urgent business! I must find her!” Alaria said a bit too excitedly.</p><p> </p><p> Bertram held up his hands to calm the wizard. “I see that, my lady. And would be happy to help. But it is not unheard of for the lady Rhea to go afield at a moment’s notice. Welford is ever in her debt and appreciative of her company and power. But she does not answer to us.”</p><p> </p><p> “This has happened before?” asked Coerraine, attempting to direct attention away from Alaria, around whom the air was again beginning to shimmer.</p><p> </p><p> “Indeed.” Returned Bertram. The deputy spoke up then to say, “Her ladyship is a good friend to the Dragonmage and has often lent her counsel and wisdom to his cause. It it likely she passed into Daenfrii. But she always returns after not much time.”</p><p> </p><p> “Time neither I nor Welford have, I’m afraid.” Said Alaria, glaring at the deputy.</p><p> </p><p> This led to the explanation of what they had found at Silver Falls, and what little they knew of the goblinoid force making its way, presumably, to the realm of the Miralostae.</p><p> </p><p> This did not sit well with the constable at all and he asked the members if they would bring their whole band to meet with the mayor the following morning. </p><p> </p><p> Alaria agreed after the constable told them where the cottage of the Green Witch was located (on a lonely hill north of the town near the northern mountain). “We will come to your meeting after we have investigated the witch’s cottage ourselves.” She stipulated.</p><p></p><p></p><p>The constable agreed, adding that should any "harmful elements" arise in Welford, they should feel free to utilize any weapons or magic at their disposal. He stopped short of refunding their fees, of course. When Braddok asked about that, Bertram nodded and thought seriously for a moment. "IF what you say is so and you are able to aid in the defense of Welford in any meaningful way, I will be happy to refund your arms' fees."</p><p></p><p></p><p>Figuring this was good enough, the three adventurers returned to the inn.</p><p> </p><p> The rest of the evening and night was spent trying to life Alaria’s darkened spirits. Disheartened she sought the comfort of her bed early. The rest of the company enjoyed the food and fire and drink and, eventually, attempted to drag the very drunk dwarf to his room.</p><p></p><p><em><strong>Next time, "We're off to see the Green Witch..."</strong></em></p></blockquote><p></p>
[QUOTE="steeldragons, post: 5589424, member: 92511"] [b]Welford at last![/b] Another day and night passed. Through a combination of Erevan and Fen’s skills of woodcraft, Duor’s skill in stealth, and plain old luck, the "Riverbank band" was able to avoid any further interactions with the rear-guard and foraging groups of the goblin force. When they came to the river that flowed from Lake Enkort to the D’Evand, they had the happy surprise of noting the massive amount of tracks, goblins, hobgoblins, zarx and wagons moving to the southwest. This concerned Fen as his hometown was situated along the lake at the other end of this tributary, but supposed (and hoped) that the army would be making for the ford at Snake’s Cross. It was the easiest passage over/past the river, neither wide nor deep, easily traversed by the water-shy goblins and their supply wagons. This boded very well as far as Braddok was concerned as it lent them an additional half-day (at least) to get ahead of the advance forces. “We’ll beat them as far as Welford for sure now.” Erevan cast his disc spell and shuttled the companions, 1 by 1, across the wide and deep Enkort river near the D’Evand. By midday on the their third day since leaving Silver Falls, including a welcome uneventful passage through the marshlands that extended west from the Enkort outlet, the landbound group came to where the river Imerlis came to the D’Evand. Other than a momentary encounter with an overzealous river snake which was quickly run off by Coerraine’s skillful spear, the “Barge crew” continued without incident. Though at one point Haelan was concerned by some rustling reeds on the river’s north side…nothing came of it and Coerraine supposed it was nothing more than the local wildlife getting a drink. “Wish Fen were here to make sure,” replied the Halfling. In the late morning of the formerly chilly night, the river was shrouded in fog which burned off slowly. Braddok and the others watched as the barge with their companions emerged from the mist like something out of legend. The barge came to a slow halt at the muddy opening to the larger river. Alraia was especially happy with the news that the army had veered south to cross the last river and hoped their journey the rest of the way to Welford would pass without incident. “We’re so close.” thought the magess,. She toyed with the small parchment square for a moment which was their only reason for making this accursed journey. She looked again at the arcane markings surrounding Vertior’s seal in the wax. She observed one of the symbols was similar to something she’d seen in the elf mage’s spellbook…something she had not understood before. A shrinking spell, if she wasn’t mistaken. She tucked the parchment back in her waterproof scroll case and the reunited band carried on. The terrain this far upriver was hilly without the luxury of the dense woods they had been passing through/by in previous day. Haelan, particularly, thought the landscape was lovely and did not wonder at all why anyone would choose to live in such countryside. As the afternoon lengthened, the hills became small mountains. Braddok was similarly please in this as it seemed that this would both hinder the army’s movement and increase the chances it might pass Welford without notice. “Regardless,” Coerraine pointed out, “we must alert the people of Welford and help defend them if necessary. As well as carry on to Evandrial to warn Erevan’s people.” “And we shall, Goldshield.” Said Alaria. The wizardess had become rather invigorated at the thought of traveling to the elf realm, aside from the fact that she was heartened by Erevan’s assertions that a warband, or even an army of goblins could never pierce the realm of Miralosta. If war were to break out, thought the mage, she would be in a well-fortified area as opposed to some farming village. She had not worked all of these years to explore the outer realms just to fall to a goblin’s spear on some dusty road. Exhausted in the late evening, which were getting shorter by the day, the band crested a high hill to look down on a secluded valley full of plowed fields, neatly trimmed orchards, and pastures with sheep and cows being herded back to their respective barns. There was a small collection of buildings, some double-storied, sat at the far end of the vale. The “town” was not far from the shore of a broad and long lake and the whole of the vale was surrounded on its other three sides by high rocky hills...or “small mountains” according to Duor. It seemed the only entry to the community was over the relatively low hill they now crossed. Wisps of white-grey smoke rose from various chimneys across the valley as the chill of the coming night was already clinging to the evening. “Welcome to Welford, my lady,” said Braddok with a bow and flourish. “Your task is near complete,” he added with a smile. “Shouldn’t be difficult to find a green witch.” Duor said. “Don’t be silly, Duor. The witch isn’t actually green…I mean, is she Alaria?” Alaria grinned at the innocently gullable Halfling priest. “It can wait til the morrow. And no, Haelan, I do not believe so...but you never know” She added with an uncharacteristic wink. “First, we must find the mayor or whoever is in charge here and give them warning. Then, I think a well earned respite in front of a proper fireplace and some hot meals.” This bolstered everyone’s spirits and the group made their way through the winding dirt road to the town at the western side of the valley. A simple polite inquiry to some curious farmers brought the band to the “Inn at the Lake” at the eastern edge of town.. While Duor and the druid garnered some curious staring, the rest of the group seemed not to draw any attention. Friendly waves and smiles and “Good day to you” were met with similar well-meant responses. They arrived at the inn first. A nondescript two-story building of timbers and stucco separated a bit down the road from the town, proper. Outside the structure hung a simple sign shaped and painted to look like a frothy mug of ale. “Yes. This’ll do nicely.” Smiled Duor. Unoriginal names aside, the common room and tavern were comfortable looking with two separate fireplaces (neither as large as the grand hearth of the Ruby Scabbard, but filled the room with welcome warmth. Scents of baked goods and grilled meats filled the inn's lower floor. They acquired rooms for Alaria, the two human men, Fen and Erevan did not object to sharing a room and a final one for the dwarf and halfling to share. To the shorter folk’s delight, the innkeeper was pleased to tell them they had couple of “Stout-folk” rooms available which were not currently in use. All of the group was happy to drop their gear and raise their flagons and glasses. The elfvine here, Alaria noted, was of better quality than that in Hawkview. "The ale's not dwarven." said Duor with mock disappointment. After his second lengthy gulping, he amended, *Hic* "But it'll do." The rooms on the second floor offered some pleasant views of Lake Imerlis over the lower buildings nearer the lake and below the slope on which the inn sat. The innkeeper was savy enough to make sure the “fancy lady” had one of these rooms, as did the elf and half-elf. The others were positioned directly across the narrow hall, at Coerraine’s insistence. After securing their boarding, and some quick refreshment, Alaria, Coerraine and Braddok went to go see “Constable Bertram” who the innkeeper, a portly man in a heavily smeared and stained apron named Grahm, instructed them would be the man to see about any possible “trouble.” The inquiry about "who was responsible for any trouble in town" rose a questioning look from the man who answered, “Are yeh ‘specting trouble, good travelers? The Lake Inn is no place for trouble, just good hearts looking for good cheer.” “We hope not.” Answered Alaria with a soothing smile. "We simply wish to share soem news from the road." The innkeeper merely nodded and added, “Ah, well that’s a breeze off the lake <a local idiom meaning “good news”>. What with the witch gone missin’, the folk have been a bit on edge these past days.” This caused Alaria to stop dead in her exiting tracks. Braddok and Coerraine shared a concerned glance. “Did you say, ‘the witch has gone missing’?” questioned Alaria. “You don’t mean the[I] Green[/I] Witch…the Green Witch of Welford?” “Indeed. The very same, miss. Not been seen since Arinane <the greater moon> was at her fullest.” Replied Grahm. “It’s only been a few days since then,” offered Braddok, attempting to calm what he was sure was Alaria’s saddened heart. He was incorrect…about calming and about her being sad. The wizardess from R’Hath turned to the kindly innkeeper, her scowl dark as a stormcloud. “I’ve been traveling through danger and death for over TWO WEEKS to deliver a package to the Green Witch and you’re telling me she’s not even HERE?!?!” the air around Alaria shimmered and sparked with arcane energies. Grahm shrunk back, his eyes wide. He raised a small round wooden tray to his mouth, as if the meager “shield” might protect him from an onslaught of magical fury. “I…I know not…” stumbled the poor simple man, “ I know not where she might be. Only that she’s not been seen.” Braddok grabbed Alaria by the shoulders and gently edged her towards the door. He smiled an apology to the innkeeper. “Apologies, good ‘keeper. It has been a trying journey, for my lady. We’ll go see Constable Bertram now.” Then, partly to Alaria, “He might have some information where the Green Witch might be found.” The charged air around Alaria subsided and she allowed herself to be “led” from the inn, shaking Braddok’s hands off of her as they returned to the dirt road that continued into town. Haelan, Duor and the elf-folk settled into their chairs and enjoyed their respite…which for Duor included twice more ale than the rest and for Haelan included twice the food. The humans found Constable Bertram in his office, as Grahm had instructed. He was sitting at a desk in a large open room that seemed to take up the whole of the building's first floor. There was a small barred cell to one side. it was empty. A “deputy” guardsman was there also at a desk closer to the front door. He asked for the party’s names and business and presumed from their "heaavy arms" that they were there for a "permit." They were instructed that open carrying or use of weapons, “including the use of magic, magess” was not permissible within the town without a permit and they were wise to come “check in” with the office. Annoyed but uninterested in argument, Alaria paid the fees. "Of course, the good Redstar Knight” was most welcome to lend his skill to the town's guardianship as he saw fit and need not pay the fee. Coerraine bowed and thanked the deputy for this honor. The mention of the Hilltender, Haelan, garnered a chuckle from the deputy. The constable smiled and waived his fee saying, “Sure, the halfling priest is fine. Anything else we can help you with, travelers?” Braddok opened his mouth but was unable to utter a syllable before Alaria jumped in, “Where is the Green Witch? I have urgent business with her from my master.” The deputy looked to Bertram. The constable returned the look then looked to his desk and said softly, “I’m afraid we do not know, my lady.” “Well have you investigated? Where does she live? I have urgent business! I must find her!” Alaria said a bit too excitedly. Bertram held up his hands to calm the wizard. “I see that, my lady. And would be happy to help. But it is not unheard of for the lady Rhea to go afield at a moment’s notice. Welford is ever in her debt and appreciative of her company and power. But she does not answer to us.” “This has happened before?” asked Coerraine, attempting to direct attention away from Alaria, around whom the air was again beginning to shimmer. “Indeed.” Returned Bertram. The deputy spoke up then to say, “Her ladyship is a good friend to the Dragonmage and has often lent her counsel and wisdom to his cause. It it likely she passed into Daenfrii. But she always returns after not much time.” “Time neither I nor Welford have, I’m afraid.” Said Alaria, glaring at the deputy. This led to the explanation of what they had found at Silver Falls, and what little they knew of the goblinoid force making its way, presumably, to the realm of the Miralostae. This did not sit well with the constable at all and he asked the members if they would bring their whole band to meet with the mayor the following morning. Alaria agreed after the constable told them where the cottage of the Green Witch was located (on a lonely hill north of the town near the northern mountain). “We will come to your meeting after we have investigated the witch’s cottage ourselves.” She stipulated. The constable agreed, adding that should any "harmful elements" arise in Welford, they should feel free to utilize any weapons or magic at their disposal. He stopped short of refunding their fees, of course. When Braddok asked about that, Bertram nodded and thought seriously for a moment. "IF what you say is so and you are able to aid in the defense of Welford in any meaningful way, I will be happy to refund your arms' fees." Figuring this was good enough, the three adventurers returned to the inn. The rest of the evening and night was spent trying to life Alaria’s darkened spirits. Disheartened she sought the comfort of her bed early. The rest of the company enjoyed the food and fire and drink and, eventually, attempted to drag the very drunk dwarf to his room. [I][B]Next time, "We're off to see the Green Witch..."[/B][/I] [/QUOTE]
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