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<blockquote data-quote="was" data-source="post: 6348532" data-attributes="member: 24488"><p>Basically, you have ultraconservative religious figures out there who are still using the issue to raise money for their churches. These are the same type of people as those who burned My Little Pony books because of the 'evil' magic they contained during the same period. If you actually compare the vague and highly questionable numbers of these anti-DND groups to actual national statistics, you will discover that kids are still far more likely to commit suicide if they play football, or are involved in cheerleading, than if they play DnD.</p><p></p><p><strong>"What Do Studies Show about Suicide and Criminal Acts by Gamers?"</strong></p><p></p><p> Michael Stackpole calculated expected suicide rates by gamers during the early years of Dungeons and Dragons. He used BADD's estimate of 4 million gamers worldwide. Assuming that fantasy role game playing had no effect on youth suicide rate, one would have expected about 500 gamers would have committed suicide each year. As of 1987, BADD had documented an average of 7 per year. It would appear that playing D&D could be promoted as a public health measure, because it drastically lowers the suicide rate among youth. 5,25 </p><p></p><p> Suzanne Abyeta & James Forest studied the criminal tendencies of "gamers" and found that they committed fewer than average numbers of crimes for individuals of the same age. 6</p><p> </p><p> The Association of Gifted-Creative Children of California surveyed psychological autopsies of adolescent suicides and were unable to find any that were linked to these games. Their National Association has endorsed Dungeons and Dragons for its educational content. 7,8</p><p> </p><p> The American Association of Suicidology, 9 the Center for Disease Control, 10 and Health & Welfare (Canada) 11 have conducted extensive studies into teen suicide. They have found no link to fantasy role playing games. </p><p></p><p> Dr. S. Kenneth Schonbert studied over 700 adolescent suicides and found none which had fantasy role playing games as a factor. 12</p><p> </p><p> The Committee for the Advancement of Role-Playing Games has investigated every suicide or criminal case that BADD advanced, and has been unable to find any caused by role playing games. </p><p></p><p>for further research, start here:</p><p></p><p><a href="http://www.seads.net/airpga/docs/DnD%20info%20Ocult%20-%20religion%20-%20Sui.htm" target="_blank">http://www.seads.net/airpga/docs/DnD info Ocult - religion - Sui.htm</a></p><p><a href="http://www.rpgstudies.net/stackpole/pulling_report.html#Lies" target="_blank">http://www.rpgstudies.net/stackpole/pulling_report.html#Lies</a></p><p><a href="http://www.rpgstudies.net/#4" target="_blank">http://www.rpgstudies.net/#4</a></p><p><a href="https://web.archive.org/web/20120204055634/http://www.usask.ca/relst/jrpc/art9-roleplaying.html" target="_blank">https://web.archive.org/web/20120204055634/http://www.usask.ca/relst/jrpc/art9-roleplaying.html</a></p></blockquote><p></p>
[QUOTE="was, post: 6348532, member: 24488"] Basically, you have ultraconservative religious figures out there who are still using the issue to raise money for their churches. These are the same type of people as those who burned My Little Pony books because of the 'evil' magic they contained during the same period. If you actually compare the vague and highly questionable numbers of these anti-DND groups to actual national statistics, you will discover that kids are still far more likely to commit suicide if they play football, or are involved in cheerleading, than if they play DnD. [B]"What Do Studies Show about Suicide and Criminal Acts by Gamers?"[/B] Michael Stackpole calculated expected suicide rates by gamers during the early years of Dungeons and Dragons. He used BADD's estimate of 4 million gamers worldwide. Assuming that fantasy role game playing had no effect on youth suicide rate, one would have expected about 500 gamers would have committed suicide each year. As of 1987, BADD had documented an average of 7 per year. It would appear that playing D&D could be promoted as a public health measure, because it drastically lowers the suicide rate among youth. 5,25 Suzanne Abyeta & James Forest studied the criminal tendencies of "gamers" and found that they committed fewer than average numbers of crimes for individuals of the same age. 6 The Association of Gifted-Creative Children of California surveyed psychological autopsies of adolescent suicides and were unable to find any that were linked to these games. Their National Association has endorsed Dungeons and Dragons for its educational content. 7,8 The American Association of Suicidology, 9 the Center for Disease Control, 10 and Health & Welfare (Canada) 11 have conducted extensive studies into teen suicide. They have found no link to fantasy role playing games. Dr. S. Kenneth Schonbert studied over 700 adolescent suicides and found none which had fantasy role playing games as a factor. 12 The Committee for the Advancement of Role-Playing Games has investigated every suicide or criminal case that BADD advanced, and has been unable to find any caused by role playing games. for further research, start here: [url]http://www.seads.net/airpga/docs/DnD%20info%20Ocult%20-%20religion%20-%20Sui.htm[/url] [url]http://www.rpgstudies.net/stackpole/pulling_report.html#Lies[/url] [url]http://www.rpgstudies.net/#4[/url] [url]https://web.archive.org/web/20120204055634/http://www.usask.ca/relst/jrpc/art9-roleplaying.html[/url] [/QUOTE]
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