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<blockquote data-quote="Imaro" data-source="post: 3906931" data-attributes="member: 48965"><p>I see a few possible problems with this approach. The first being that 90% of an adventure is usually combat and terrain/area, both areas where 4e is purported to be making very fundamental changes. If the nature of both combat and how terrain and area affect combat have been based on new paradigms...well then I think that makes it much harder to create an adventure without knowing what this paradigms are. Kind of like the Creature Collection and their often incorrect guesstimates of CR.</p><p></p><p>Another problem is that even outside of combat you are fundamentally creating challenges for characters with no yardstick for their capabilities, and without knowng that how do you even begin to construct any type of challenge.</p><p></p><p>Third...manpower and cost. It could become twice as expensive to create a module in this way if numerous corrections/rewritting/redesigning is necessary once the rules are released.</p><p></p><p>I find the claim that you could "convert" Burnt Offerings in a weekend without actually having seen the 4e rules kind of jumping the gun. Of course you don't have to deal with layout, distribution channels, expectations of your fanbase (as far as quality and balance control), etc.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3906931, member: 48965"] I see a few possible problems with this approach. The first being that 90% of an adventure is usually combat and terrain/area, both areas where 4e is purported to be making very fundamental changes. If the nature of both combat and how terrain and area affect combat have been based on new paradigms...well then I think that makes it much harder to create an adventure without knowing what this paradigms are. Kind of like the Creature Collection and their often incorrect guesstimates of CR. Another problem is that even outside of combat you are fundamentally creating challenges for characters with no yardstick for their capabilities, and without knowng that how do you even begin to construct any type of challenge. Third...manpower and cost. It could become twice as expensive to create a module in this way if numerous corrections/rewritting/redesigning is necessary once the rules are released. I find the claim that you could "convert" Burnt Offerings in a weekend without actually having seen the 4e rules kind of jumping the gun. Of course you don't have to deal with layout, distribution channels, expectations of your fanbase (as far as quality and balance control), etc. [/QUOTE]
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