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<blockquote data-quote="justinsluder" data-source="post: 4011554" data-attributes="member: 51"><p><strong>The Butler</strong></p><p></p><p>Phillip (Secondary) and Douglas (Primary), male ettinoid (shared) Cloistered Cleric 5 (Secondary) and Rgr 5 (Primary): CR 7; Medium monstrous humanoid (augmented human); HD 7d8+35; hp 91; Init +10; Spd 30 ft.; AC 21 (+6 Dex, +1 natural, +4 armor) touch 16, flat-footed 15; BAB/Grap +6/+11; Atk 2 MW Morningstars +12 melee (1d8+5, x2) or MW Composite (Str 20) Longbow +13 ranged (1d8+5, x3, 165 ft.) or MW Composite (Str 20) Longbow +14 ranged (1d8+6, x3, 30 ft. maximum) or MW Composite (Str 20) Longbow +11/+11 ranged (1d8+5, x3, 165 ft.) or MW Composite (Str 20) Longbow +12/+12 ranged (1d8+6, x3, 30 ft. maximum); S/R 5 ft./5 ft.; SA - combat style (archery), favored enemies (human +4, elf +2), rebuke undead 6/day (+5 turn, 2d6+8 HD), spells; SQ - animal companion, darkvision 90 ft., lore +11, superior two-weapon fighting, wild empathy +9; AL LE; SV Fort +9, Ref +13, Will +12/+10 (+14/+12 against mind-affecting effects); Str 20, Dex 22, Con 20, Int 15/19, Wis 16/16, Cha 14/16.</p><p> Skills (Phillip): Bluff +7, Concentration +10, Craft (any one) +9, Decipher Script +9, Diplomacy +9, Heal +8, Intimidate +9, Knowledge (arcane, planes) +9, Knowledge (history, religion) +14, Listen +8, Spellcraft +11, Spot +8.</p><p> Skills (Douglas): Climb +10, Handle Animal +8, Hide +13, Jump +9, Knowledge (dungeoneering, geography) +7, Knowledge (nature) +14, Listen +10, Move Silently +13, Ride +8, Search +7, Spot +15, Survival +8 (+10 to find/follow tracks, checks underground, natural aboveground environments, and to keep from getting lost or to avoid hazards), Swim +10.</p><p> Feats (Phillip): Craft Wondrous Item, Improved Initiative, Iron WillB, Multiple Head Casting.</p><p> Feats (Douglas): AlertnessB, EnduranceB, Point Blank Shot, Quick Draw, Rapid ShotB, Stealthy, TrackB.</p><p> Cleric Spells Prepared (CL 5th; DC 13 + spell level)</p><p> 3rd - animate dead, cure serious wounds, nondetectionD</p><p> 2nd - bear’s endurance, cure moderate wounds, invisiblityD, lesser restoration</p><p> 1st - bane, detect secret doorsD, entropic shield, shield of faith x2</p><p> 0 - detect poison x5</p><p> D: Domain Spell; Domains: Knowledge (all Knowledge skills are class skills, +1 caster level for Divination spells), Magic (use spell completion and spell trigger items as an arcane caster of ½ your cleric level), Trickery (add Bluff, Disguise and Hide as class skills).</p><p> Ranger Spells Prepared (CL 2nd; DC 13 + spell level)</p><p> 1st - longstrider</p><p> Languages (Phillip): Abyssal, Common, Elven, Giant, Infernal, Orc.</p><p> Languages (Douglas): Common, Elven, Giant, Terran.</p><p> Possessions: 2 MW Morningstars, MW Composite (Str 20) Longbow, Quiver (50 Arrows), Mithral Shirt, boots of elvenkind, gloves of dexterity +2, hawkeye goggles (ranged attacks are at 150% normal ranged, +5 competence bonus on Spot checks) (worn by Douglas which usually has a Nystul‘s magic aura spell cast on it by Phillip), arcane wand of dispel magic (1d20+5, 25 charges), wand of cure light wounds (1d8+4, 20 charges, spell component pouch.</p><p></p><p></p><p>I hope he/they aren't to complex. If so I can work something else up. Also, I may have missed something with the stats, sorry and let me know and I'll fix it.</p><p></p><p>Also, check out the updated Ettinoid <a href="http://www.theblackfang.org/Ettinoid.html" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="justinsluder, post: 4011554, member: 51"] [b]The Butler[/b] Phillip (Secondary) and Douglas (Primary), male ettinoid (shared) Cloistered Cleric 5 (Secondary) and Rgr 5 (Primary): CR 7; Medium monstrous humanoid (augmented human); HD 7d8+35; hp 91; Init +10; Spd 30 ft.; AC 21 (+6 Dex, +1 natural, +4 armor) touch 16, flat-footed 15; BAB/Grap +6/+11; Atk 2 MW Morningstars +12 melee (1d8+5, x2) or MW Composite (Str 20) Longbow +13 ranged (1d8+5, x3, 165 ft.) or MW Composite (Str 20) Longbow +14 ranged (1d8+6, x3, 30 ft. maximum) or MW Composite (Str 20) Longbow +11/+11 ranged (1d8+5, x3, 165 ft.) or MW Composite (Str 20) Longbow +12/+12 ranged (1d8+6, x3, 30 ft. maximum); S/R 5 ft./5 ft.; SA - combat style (archery), favored enemies (human +4, elf +2), rebuke undead 6/day (+5 turn, 2d6+8 HD), spells; SQ - animal companion, darkvision 90 ft., lore +11, superior two-weapon fighting, wild empathy +9; AL LE; SV Fort +9, Ref +13, Will +12/+10 (+14/+12 against mind-affecting effects); Str 20, Dex 22, Con 20, Int 15/19, Wis 16/16, Cha 14/16. Skills (Phillip): Bluff +7, Concentration +10, Craft (any one) +9, Decipher Script +9, Diplomacy +9, Heal +8, Intimidate +9, Knowledge (arcane, planes) +9, Knowledge (history, religion) +14, Listen +8, Spellcraft +11, Spot +8. Skills (Douglas): Climb +10, Handle Animal +8, Hide +13, Jump +9, Knowledge (dungeoneering, geography) +7, Knowledge (nature) +14, Listen +10, Move Silently +13, Ride +8, Search +7, Spot +15, Survival +8 (+10 to find/follow tracks, checks underground, natural aboveground environments, and to keep from getting lost or to avoid hazards), Swim +10. Feats (Phillip): Craft Wondrous Item, Improved Initiative, Iron WillB, Multiple Head Casting. Feats (Douglas): AlertnessB, EnduranceB, Point Blank Shot, Quick Draw, Rapid ShotB, Stealthy, TrackB. Cleric Spells Prepared (CL 5th; DC 13 + spell level) 3rd - animate dead, cure serious wounds, nondetectionD 2nd - bear’s endurance, cure moderate wounds, invisiblityD, lesser restoration 1st - bane, detect secret doorsD, entropic shield, shield of faith x2 0 - detect poison x5 D: Domain Spell; Domains: Knowledge (all Knowledge skills are class skills, +1 caster level for Divination spells), Magic (use spell completion and spell trigger items as an arcane caster of ½ your cleric level), Trickery (add Bluff, Disguise and Hide as class skills). Ranger Spells Prepared (CL 2nd; DC 13 + spell level) 1st - longstrider Languages (Phillip): Abyssal, Common, Elven, Giant, Infernal, Orc. Languages (Douglas): Common, Elven, Giant, Terran. Possessions: 2 MW Morningstars, MW Composite (Str 20) Longbow, Quiver (50 Arrows), Mithral Shirt, boots of elvenkind, gloves of dexterity +2, hawkeye goggles (ranged attacks are at 150% normal ranged, +5 competence bonus on Spot checks) (worn by Douglas which usually has a Nystul‘s magic aura spell cast on it by Phillip), arcane wand of dispel magic (1d20+5, 25 charges), wand of cure light wounds (1d8+4, 20 charges, spell component pouch. I hope he/they aren't to complex. If so I can work something else up. Also, I may have missed something with the stats, sorry and let me know and I'll fix it. Also, check out the updated Ettinoid [URL=http://www.theblackfang.org/Ettinoid.html]here[/URL]. [/QUOTE]
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