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STK - Runes into a set of Claws/Brass Knuckles
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<blockquote data-quote="kalani" data-source="post: 6897161" data-attributes="member: 88085"><p>Unfortunately no. Firstly, I don't know what metal claws you are talking about. There is an <em>insignia of claws</em> in HotDQ - but that is a magical badge that adds +1 to your unarmed strikes & natural weapon attacks. It isn't a weapon however but a wondrous item. As an RC, and as someone who DM'd HotDQ, I can honestly say that I have never encountered any unique weapon types in that adventure (although there are a handful of unique magic items which lack a magic item rarity, such as a spear that casts <em>daylight</em>). </p><p></p><p>Even if tiger claws (or something similar) was a weapon type, unless the weapon is found in an "allowed rules source" for your character, you would not be able to use it. For example - the <em>monster hunter pack</em> is not an item that characters can purchase outside of the CoS hardcover adventure. </p><p></p><p>In CoS, there is a musket. However, as stated by the admins - since the musket (and other firearms) are only listed in the DMG & CoS (and since the DMG/CoS is not a player-resource), DMs who roll a +1 weapon on a magic item table could not choose to give the players a +1 musket. They would have to choose a weapon type from a legal player resource (in this case, only an option from the PHB).</p><p></p><p>The same holds true for other magic items such as the runes. If the PC chooses what item to imbue with a magic rune, they would need to choose an item they have previously purchased/gained from the PHB, or an item they gained while playing an adventure (such as the aforementioned musket). If OTOH, the DM chooses an item to add the rune to (similar to how a DM chooses the weapon type for a +1 weapon), the DM could only choose weapons from the PHB.</p></blockquote><p></p>
[QUOTE="kalani, post: 6897161, member: 88085"] Unfortunately no. Firstly, I don't know what metal claws you are talking about. There is an [I]insignia of claws[/I] in HotDQ - but that is a magical badge that adds +1 to your unarmed strikes & natural weapon attacks. It isn't a weapon however but a wondrous item. As an RC, and as someone who DM'd HotDQ, I can honestly say that I have never encountered any unique weapon types in that adventure (although there are a handful of unique magic items which lack a magic item rarity, such as a spear that casts [I]daylight[/I]). Even if tiger claws (or something similar) was a weapon type, unless the weapon is found in an "allowed rules source" for your character, you would not be able to use it. For example - the [I]monster hunter pack[/I] is not an item that characters can purchase outside of the CoS hardcover adventure. In CoS, there is a musket. However, as stated by the admins - since the musket (and other firearms) are only listed in the DMG & CoS (and since the DMG/CoS is not a player-resource), DMs who roll a +1 weapon on a magic item table could not choose to give the players a +1 musket. They would have to choose a weapon type from a legal player resource (in this case, only an option from the PHB). The same holds true for other magic items such as the runes. If the PC chooses what item to imbue with a magic rune, they would need to choose an item they have previously purchased/gained from the PHB, or an item they gained while playing an adventure (such as the aforementioned musket). If OTOH, the DM chooses an item to add the rune to (similar to how a DM chooses the weapon type for a +1 weapon), the DM could only choose weapons from the PHB. [/QUOTE]
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