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<blockquote data-quote="LiquidBlue" data-source="post: 3137777" data-attributes="member: 40911"><p><strong>Joru plays the Tourist</strong></p><p></p><p>Joru leaves the Inn with the rest of his group. Upon seeing the magical abatement, he quietly shares a verse. The language is an odd and seems to reverberate in unexpected ways.</p><p></p><p>[sblock=Aquan]<span style="color: Teal">Simply flows the mighty power,</span></p><p><span style="color: Teal">from its path turns none.</span></p><p><span style="color: Teal"></span></p><p><span style="color: Teal">Time is long and with each hour,</span></p><p><span style="color: Teal">earth fall, water run.</span>[/sblock]</p><p></p><p>For a small moment the small gnome seems to be distressed, but almost immediately his normal, expansive demeanor returns.</p><p></p><p></p><p></p><p><span style="color: Teal">This is a good sign. This city seems to be welcoming to travelers and strangers. I have been to cities that have not shared such a sentiment.</span></p><p></p><p>Joru enters the building sporting the "Maps and Guides" sign. (OOC: <em>Or at least he will try</em>)</p><p></p><p>OOC: <em>Assuming that Joru enters the building, and there is someone there to assist him, he will then say the following.</em></p><p></p><p><span style="color: Teal">"We are new arrivals to Fallon. We have business in the area known as <em>the caves</em>. I would like to buy a map of the city, and if available, a map with details of <em>the caves</em> and its surroundings."</span></p><p></p><p>Pausing, the gnome continues:</p><p></p><p><span style="color: Teal">"What can you tell me about Fallon? Of what must strangers to the city be aware? If the wage is reasonable, I think we may be interested in a guide."</span></p><p></p><p>[sblock=OOC]I don't mind the DM moving the story along. Without visual clues, or immediate feedback it is extremely hard to gauge the difference between essential role-playing and simply spinning one's wheels. I think that if the players have some role playing they want to get done, they will make it happen. So don't worry too much about setting an accelerated pace.[/sblock]</p></blockquote><p></p>
[QUOTE="LiquidBlue, post: 3137777, member: 40911"] [b]Joru plays the Tourist[/b] Joru leaves the Inn with the rest of his group. Upon seeing the magical abatement, he quietly shares a verse. The language is an odd and seems to reverberate in unexpected ways. [sblock=Aquan][COLOR=Teal]Simply flows the mighty power, from its path turns none. Time is long and with each hour, earth fall, water run.[/COLOR][/sblock] For a small moment the small gnome seems to be distressed, but almost immediately his normal, expansive demeanor returns. [COLOR=Teal]This is a good sign. This city seems to be welcoming to travelers and strangers. I have been to cities that have not shared such a sentiment.[/COLOR] Joru enters the building sporting the "Maps and Guides" sign. (OOC: [I]Or at least he will try[/I]) OOC: [I]Assuming that Joru enters the building, and there is someone there to assist him, he will then say the following.[/I] [COLOR=Teal]"We are new arrivals to Fallon. We have business in the area known as [I]the caves[/I]. I would like to buy a map of the city, and if available, a map with details of [I]the caves[/I] and its surroundings."[/COLOR] Pausing, the gnome continues: [COLOR=Teal]"What can you tell me about Fallon? Of what must strangers to the city be aware? If the wage is reasonable, I think we may be interested in a guide."[/COLOR] [sblock=OOC]I don't mind the DM moving the story along. Without visual clues, or immediate feedback it is extremely hard to gauge the difference between essential role-playing and simply spinning one's wheels. I think that if the players have some role playing they want to get done, they will make it happen. So don't worry too much about setting an accelerated pace.[/sblock] [/QUOTE]
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