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stonegod's Expedition to Castle Ravenloft: Ch. I [IC]
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<blockquote data-quote="stonegod" data-source="post: 3215792" data-attributes="member: 36973"><p><span style="font-size: 12px"><strong>Street Ambush: Round 4</strong></span></p><p></p><p>The font of tainted-turned-holy power continues to flow from Marot, striking the crone zombie. The undead stumbles in its attacks, but even severely wounded, continues on. <span style="font-size: 9px"><span style="color: slategrey">[AC 21 ranged touch through cover hits, 12 damage]</span></span></p><p></p><p>As he sees a number of the zombies drop, Jarrith feels like their luck is turning. He quickly drops his wand and moves to picks up his other rapier from the ground. The desiccated corpse tries to make use of the distraction, but fails. The Stalker tries to use the opening to his advantage, but a wave of nausea staggers him, making the thrust totally ineffectual. <span style="font-size: 9px"><span style="color: slategrey">[Natural 1 misses]</span></span></p><p></p><p><span style="color: DarkOrange">"I think we have a pretty good idea what's happened to the town, wouldn't you say? Ugh... I feel like I'm on fire!"</span></p><p></p><p>Janis, mimicked all around by her duplicate images, crackles with barely withheld electrical energies and with a backhand flick of the wrist tosses an arc of electricity toward the distracted wizened zombie. Blue-white sparks light up the square, causing the animated corpses to spasm briefly.<span style="font-size: 9px"><span style="color: slategray">[10 damage]</span></span></p><p></p><p><span style="color: sienna">"Daellin - take out the cowering zombie!"</span></p><p></p><p>Daellin steps up, shifting his target to the rebuked zombie. His hands a blur, the ranger fires another three shots. Two land, disorienting the foe. <span style="font-size: 9px"><span style="color: slategray">[AC 21 and 16 hit; 23 total damage before DR]</span></span></p><p></p><p>Sir Khensu steps to the right, blocking the zombies from moving towards the rest of the party. The shifter slashes at the crone undead, hoping to bring it down before the remaining zombies get past him. With a mighty chop, he lops of her distorted grandmotherly head and uses his momentum to also slash a gory blow on the wizened one. <span style="font-size: 9px"><span style="color: slategray">[AC 22 hits K6, 13 hp destroys it; AC 21 cleave hits K5, 10 hp]</span></span></p><p></p><p>Selase stands back, ready to provide assistance, but not wanting to distract the forward fighters.</p><p></p><p>The wizened zombie turns its hunger towards the paladin, a wrenching howl escaping its lips. The paladin, having overextended himself, cannot block the savage blow. Again, Khensu feels the brief filthy tingle as dead fingers tear his skin, but it quickly fades. <span style="font-size: 9px"><span style="color: slategray">[Khensu hit for 10 hp]</span></span></p><p></p><p>The other normal zombie and the magic-infused one remain cowering in awe and fear.</p><p></p><p><span style="font-size: 12px"><strong>Street Ambush: Round 5</strong></span></p><p style="text-align: center"><img src="http://www.enworld.org/attachment.php?attachmentid=26906" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="color: DarkOrchid">M</span>: 19</p><p><span style="color: DarkOrange">J</span>: 12 (15/26 hp, sickened, 4 turns checks left)</p><p>D: 12 (turned)</p><p><span style="color: plum">J</span>: 12 (<em>mirror image</em>, 57 rounds)</p><p><span style="color: SeaGreen">D</span>: 9</p><p><span style="color: Sienna">K</span>: 7 (29/47 hp, 4 rebukes left)</p><p><span style="color: Red">S</span>: 7</p><p>Z: 3 (J6: -58 hp [dead], K7: -65 hp [dead], K6: -52 hp [dead], K5: -20 hp [wounded], I7: -33 hp [moderately wounded])</p><p>C: 2 (K6: -20 hp [dead], K8: -28 hp [dead])</p><p></p><p><u>Map Key:</u> C: Rabid rat-like creatures, <span style="color: SeaGreen">D</span>: Daellin, D: Magic-infused undead, d: Edi, h: Horse, <span style="color: Cyan">h</span>: Luminous, <span style="color: DarkOrange">J</span>: Jarrith, <span style="color: plum">J</span>: Janis, <span style="color: sienna">K</span>: Khensu, <span style="color: DarkOrchid">M</span>: Marot, <span style="color: red">S</span>: Selase, Z: Plodding zombies</p><p><u>Conditions:</u> Mist grants concealment to creatures 30' away. <span style="color: cyan">Cyan Border</span>: <em>mirror image</em>, <span style="color: Green">Green Border</span>: sickened, <span style="color: red">Red Border</span>: Rebuked (7 rounds), Transparent: Dead, <span style="color: yellow">Yellow Border</span>: Turned (7 rounds).</p><p><span style="color: Slategray"></span></p><p><span style="color: Slategray">Please indicate your actions for round 5.</span></p></blockquote><p></p>
[QUOTE="stonegod, post: 3215792, member: 36973"] [size=3][b]Street Ambush: Round 4[/b][/size] The font of tainted-turned-holy power continues to flow from Marot, striking the crone zombie. The undead stumbles in its attacks, but even severely wounded, continues on. [size=1][color=slategrey][AC 21 ranged touch through cover hits, 12 damage][/color][/size] As he sees a number of the zombies drop, Jarrith feels like their luck is turning. He quickly drops his wand and moves to picks up his other rapier from the ground. The desiccated corpse tries to make use of the distraction, but fails. The Stalker tries to use the opening to his advantage, but a wave of nausea staggers him, making the thrust totally ineffectual. [size=1][color=slategrey][Natural 1 misses][/color][/size] [color=DarkOrange]"I think we have a pretty good idea what's happened to the town, wouldn't you say? Ugh... I feel like I'm on fire!"[/color] Janis, mimicked all around by her duplicate images, crackles with barely withheld electrical energies and with a backhand flick of the wrist tosses an arc of electricity toward the distracted wizened zombie. Blue-white sparks light up the square, causing the animated corpses to spasm briefly.[size=1][color=slategray][10 damage][/color][/size] [color=sienna]"Daellin - take out the cowering zombie!"[/color] Daellin steps up, shifting his target to the rebuked zombie. His hands a blur, the ranger fires another three shots. Two land, disorienting the foe. [size=1][color=slategray][AC 21 and 16 hit; 23 total damage before DR][/color][/size] Sir Khensu steps to the right, blocking the zombies from moving towards the rest of the party. The shifter slashes at the crone undead, hoping to bring it down before the remaining zombies get past him. With a mighty chop, he lops of her distorted grandmotherly head and uses his momentum to also slash a gory blow on the wizened one. [size=1][color=slategray][AC 22 hits K6, 13 hp destroys it; AC 21 cleave hits K5, 10 hp][/color][/size] Selase stands back, ready to provide assistance, but not wanting to distract the forward fighters. The wizened zombie turns its hunger towards the paladin, a wrenching howl escaping its lips. The paladin, having overextended himself, cannot block the savage blow. Again, Khensu feels the brief filthy tingle as dead fingers tear his skin, but it quickly fades. [size=1][color=slategray][Khensu hit for 10 hp][/color][/size] The other normal zombie and the magic-infused one remain cowering in awe and fear. [size=3][b]Street Ambush: Round 5[/b][/size] [center][img]http://www.enworld.org/attachment.php?attachmentid=26906[/img][/center] [color=DarkOrchid]M[/color]: 19 [color=DarkOrange]J[/color]: 12 (15/26 hp, sickened, 4 turns checks left) D: 12 (turned) [color=plum]J[/color]: 12 ([i]mirror image[/i], 57 rounds) [color=SeaGreen]D[/color]: 9 [color=Sienna]K[/color]: 7 (29/47 hp, 4 rebukes left) [color=Red]S[/color]: 7 Z: 3 (J6: -58 hp [dead], K7: -65 hp [dead], K6: -52 hp [dead], K5: -20 hp [wounded], I7: -33 hp [moderately wounded]) C: 2 (K6: -20 hp [dead], K8: -28 hp [dead]) [u]Map Key:[/u] C: Rabid rat-like creatures, [color=SeaGreen]D[/color]: Daellin, D: Magic-infused undead, d: Edi, h: Horse, [color=Cyan]h[/color]: Luminous, [color=DarkOrange]J[/color]: Jarrith, [color=plum]J[/color]: Janis, [color=sienna]K[/color]: Khensu, [color=DarkOrchid]M[/color]: Marot, [color=red]S[/color]: Selase, Z: Plodding zombies [u]Conditions:[/u] Mist grants concealment to creatures 30' away. [color=cyan]Cyan Border[/color]: [i]mirror image[/i], [color=Green]Green Border[/color]: sickened, [color=red]Red Border[/color]: Rebuked (7 rounds), Transparent: Dead, [color=yellow]Yellow Border[/color]: Turned (7 rounds). [COLOR=Slategray] Please indicate your actions for round 5.[/COLOR] [/QUOTE]
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