Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
stonegod's Expedition to Castle Ravenloft: Ch. I [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="stonegod" data-source="post: 4019576" data-attributes="member: 36973"><p>The night sky was now filled with three moons, though it would be a few hours until the first full moon arose. Janis and Tessa's efforts ease most if not all the aches of the party. <span style="font-size: 9px"><span style="color: slategray">[<em>lessor vigor</em>: 17hp healed; CMW 14hp]</span></span> Ashlyn returns to her feet, a bit unsteady at first, but hale enough.</p><p></p><p>Examining the dead, a few surprises are in order. The invisible witch, once her spell ends, turns out to be the beautiful Katrina, and two of the other witches might be her seen-at-a-distance brothers. The old man Andrzej is not to be seen. Of the others, Janis and Ashlyn pick out a some familiar faces---villagers that had wounds tended or that had blended into the crowd. What is disturbing, however, is the... things growing on them. Beneath the pink head scarf she always wore, Katrina bears sharp, molted ears belonging more in nightmare than on flesh. The others are similarly marked, with jaws of purple fangs or legs that bend the wrong way in orange. Clear on each of them is the scarring showing where each was crudely and painfully attached. </p><p></p><p>The Crone, her death solidified, also has a different cast now that she is at rest. If anything, her features are even more twisted, with sickening green flesh, dark hair that recalls thorny brambles, and a hideous visage. A hag to be sure. But Janis is quick to point out that such a creature is rarely alone---even if they worked separately, two more of the coven may yet haunt Barovia.</p><p></p><p>Now cool, the group also gets a better look at the Symbol. A disc of platinum, it is cast as a stylized sun, a red crystal at its heart. Inscribed around the crystal are symbols in a powerful script, though not draconic or any other such tongue known to the group. Marot does not need to use his vision to feel the latent magic in it; just being near it gives a feeling of peace and holiness. However, it feels incomplete---dormant. The words of Madam Eva ring clear in the party's mind: <span style="color: yellowgreen">"You must bring the symbol home, to the last remaining shred of sacred ground in the defiled castle."</span></p><p></p><p><span style="font-size: 9px"><span style="color: slategray">[The Symbol acts like a holy symbol for any good faith. It probably has some other minor powers, but like the sword, its full potential is not yet realized.]</span></span></p><p></p><p>As the night grew deeper, the heroes decided what to do....</p><p><u>Status</u></p><p></p><p><span style="color: darkorange">J</span>: 31/31, 5/5 turns</p><p><span style="color: plum">J</span>: 35/35, 1 Con damage, 10/11 AP</p><p><span style="color: lime">L</span>: 37/55, 10/11 AP</p><p><span style="color: teal">T</span>: 35/35</p><p><span style="color: cyan">A</span>: 28/49; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP</p><p><span style="color: darkorchid">M</span>: 30/46, 7/8 AP</p><p><span style="color: plum">b</span>: 51/51</p></blockquote><p></p>
[QUOTE="stonegod, post: 4019576, member: 36973"] The night sky was now filled with three moons, though it would be a few hours until the first full moon arose. Janis and Tessa's efforts ease most if not all the aches of the party. [size=1][color=slategray][[i]lessor vigor[/i]: 17hp healed; CMW 14hp][/color][/size][color=slategray][/color] Ashlyn returns to her feet, a bit unsteady at first, but hale enough. Examining the dead, a few surprises are in order. The invisible witch, once her spell ends, turns out to be the beautiful Katrina, and two of the other witches might be her seen-at-a-distance brothers. The old man Andrzej is not to be seen. Of the others, Janis and Ashlyn pick out a some familiar faces---villagers that had wounds tended or that had blended into the crowd. What is disturbing, however, is the... things growing on them. Beneath the pink head scarf she always wore, Katrina bears sharp, molted ears belonging more in nightmare than on flesh. The others are similarly marked, with jaws of purple fangs or legs that bend the wrong way in orange. Clear on each of them is the scarring showing where each was crudely and painfully attached. The Crone, her death solidified, also has a different cast now that she is at rest. If anything, her features are even more twisted, with sickening green flesh, dark hair that recalls thorny brambles, and a hideous visage. A hag to be sure. But Janis is quick to point out that such a creature is rarely alone---even if they worked separately, two more of the coven may yet haunt Barovia. Now cool, the group also gets a better look at the Symbol. A disc of platinum, it is cast as a stylized sun, a red crystal at its heart. Inscribed around the crystal are symbols in a powerful script, though not draconic or any other such tongue known to the group. Marot does not need to use his vision to feel the latent magic in it; just being near it gives a feeling of peace and holiness. However, it feels incomplete---dormant. The words of Madam Eva ring clear in the party's mind: [color=yellowgreen]"You must bring the symbol home, to the last remaining shred of sacred ground in the defiled castle."[/color] [size=1][color=slategray][The Symbol acts like a holy symbol for any good faith. It probably has some other minor powers, but like the sword, its full potential is not yet realized.][/color][/size][color=slategray][/color] As the night grew deeper, the heroes decided what to do.... [u]Status[/u] [color=darkorange]J[/color]: 31/31, 5/5 turns [color=plum]J[/color]: 35/35, 1 Con damage, 10/11 AP [color=lime]L[/color]: 37/55, 10/11 AP [color=teal]T[/color]: 35/35 [color=cyan]A[/color]: 28/49; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP [color=darkorchid]M[/color]: 30/46, 7/8 AP [color=plum]b[/color]: 51/51 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
stonegod's Expedition to Castle Ravenloft: Ch. I [IC]
Top