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stonegod's Expedition to Castle Ravenloft: Ch. III [IC] (Completed)
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<blockquote data-quote="stonegod" data-source="post: 5148098" data-attributes="member: 36973"><p><span style="color: slategray">[The balcony is about 10' up. A slippery climb, but not impossible. The curtain will certainly make it easier.]</span></p><p></p><p>As Jarrith goes to work on the door, Marot cuts down the curtain and its ties. The former is used for the Ravika's cold remains while the latter he ties to the "thrones" to use as rope. All but Khensu & Ashlyn can make it up easy, the bulky armor of the latter two requiring Marot's "assistance."</p><p></p><p>Jarrith goes to work on the lock and it is soon opened, the small poison needle trap at its base quickly found and dealt with. Opening the door, the find themselves in an impressive arcane workshop—and apparently, the final resting place of the necromancer.</p><p><img src="http://wizards.com/dnd/images/rl_gallery/100553.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>A sign of a recent battle mark the place: Two Karrnathi skeletons are shattered on the floor, and several books and alchemical pieces are strewn about; the smell of fire and the scorch marks on the wall indicate fire was also employed. The necromancer, body turned away from you, is slumped over the large cauldron in the center of the room, one arm dangling within. Blood weeps from the wounds you can see.</p><p></p><p><span style="color: slategray">[There are three doors on the northern wall (across from your entrance to the south) that lead from here.]</span></p></blockquote><p></p>
[QUOTE="stonegod, post: 5148098, member: 36973"] [color=slategray][The balcony is about 10' up. A slippery climb, but not impossible. The curtain will certainly make it easier.][/color] As Jarrith goes to work on the door, Marot cuts down the curtain and its ties. The former is used for the Ravika's cold remains while the latter he ties to the "thrones" to use as rope. All but Khensu & Ashlyn can make it up easy, the bulky armor of the latter two requiring Marot's "assistance." Jarrith goes to work on the lock and it is soon opened, the small poison needle trap at its base quickly found and dealt with. Opening the door, the find themselves in an impressive arcane workshop—and apparently, the final resting place of the necromancer. [img]http://wizards.com/dnd/images/rl_gallery/100553.jpg[/img] A sign of a recent battle mark the place: Two Karrnathi skeletons are shattered on the floor, and several books and alchemical pieces are strewn about; the smell of fire and the scorch marks on the wall indicate fire was also employed. The necromancer, body turned away from you, is slumped over the large cauldron in the center of the room, one arm dangling within. Blood weeps from the wounds you can see. [color=slategray][There are three doors on the northern wall (across from your entrance to the south) that lead from here.][/color] [/QUOTE]
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