Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
stonegod's Expedition to Castle Ravenloft [Old RG]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Isida Kep'Tukari" data-source="post: 3171170" data-attributes="member: 4441"><p><strong><span style="color: DarkOrchid"> Maraat Jaasakah - Marot "The Deadly" </span></strong></p><p>Male Human Warlock 5/ Enlightened Spirit 1 [Complete Mage pg. 61]</p><p>NG Medium human</p><p><strong>Init</strong> +2; <strong>Senses</strong> darkvision 30 ft. (including magical darkness); Listen +3 Spot +3</p><p><strong>Auras:</strong> Aura of Courage (immune to fear, each ally within 10 ft. of him gains +4 moral bonus on saves against fear), Aura of Meance (any hostile creature within 5 ft. radius of Maraat takes a -2 penalty on attacks, AC, and saves for 24 hours or until it successfully hits him).</p><p><strong>Languages</strong> Common, Draconic, Abyssal</p><p><strong>AP</strong> 8</p><p>---------------------------------------------------------------------------------------</p><p><strong>AC </strong>18, touch 13, flat-footed 16; +5 armor, +2 Dex, +1 sacred</p><p><strong>ACP:</strong> -1</p><p><strong>hp</strong> 34(7 HD); <strong>DR</strong> 1/cold iron</p><p><strong>Immune:</strong> Fear</p><p><strong>Resist</strong> n/a</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +5, <strong>Will</strong> +8; +1 from <em>vest of resistance</em>, +2 to Fort saves from rat familiar</p><p><strong>Weaknesses</strong> n/a</p><p>---------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> <em>+1 heavy mace</em> +6 (1d8+2/x2) or</p><p><strong>Ranged</strong> <em>eldritch blast</em> +6 (4d6/x2/60 ft. or 250 ft.)</p><p><strong>Atk Options</strong> <em>hideous blow</em>, <em>eldritch spear</em>, or <em>spirit blast</em></p><p><strong>Special Actions</strong> deceive item, aura of menace (hostile creatures with 5 ft. take –2 penalty on attacks, AC, and saves for 24 hours or until it hits you)</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +5</p><p><strong>Combat Gear</strong> 5 potions of <em>cure light wounds</em>, 2 MW daggers, <em>+1 death ward chain shirt, +1 heavy mace</em></p><p><strong>Invocations Known</strong> (CL 6th, +6 ranged touch, +5 melee touch):</p><ul> <li data-xf-list-type="ul">Least—<em>eldritch blast</em> (3d6)</li> <li data-xf-list-type="ul">Least—<em>devil’s sight</em> </li> <li data-xf-list-type="ul">Least—<em>eldritch spear</em> </li> <li data-xf-list-type="ul">Least – <em>hideous blow</em></li> <li data-xf-list-type="ul">Least—<em>beguiling influence</em> </li> <li data-xf-list-type="ul">Least – <em>spirit blast</em> [ComMag pg. 61]</li> </ul><p><strong>Spell-like Abilities</strong> (CL 6th):</p><ul> <li data-xf-list-type="ul">1/day—<em>disguise self, ghost sound, open/close</em> (Save DC 13/14)</li> </ul><p>---------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 12, Dex 14, Con 12, Int 14 Wis 12, Cha 16</p><p><strong>SQ</strong> <em>detect magic</em> at will, deceive item</p><p><strong>Feats </strong> Touch of Deception [PGtE], Persuasive, Obtain Familiar [ComArc], Extra Invocation [ComArc]</p><p><strong>Skills</strong> Bluff +17, Concentration +6, Diplomacy +12, Disguise +11 [additional +2 synergy to remain in character], Intimidate +19, Knowledge (arcana) +4, Knowledge (religion) +10, Knowledge (the planes) +10, Listen +3, Spellcraft +3, Spot +3, Use Magic Device +14 </p><p><strong>Possessions</strong> Death-eater, <em>+1 death ward [ComArc] chain shirt</em> – 4,250gp. This elegant breastplate is worked with subtle images of flames consuming ghostly forms. 30lbs</p><p><em>+1 heavy mace</em> – 2,312gp; 8lbs</p><p><em>Cloak of Charisma +2</em> – 4,000gp</p><p><em>Vest of resistance</em> – 1,000gp</p><p><s>6</s> 5 potions of <em>cure light wounds</em> – 300gp</p><p>2 MW daggers – 604gp; 2lbs</p><p>Backpack - 2gp; 2lbs</p><p>Silver holy symbol (Silver Flame) – 25gp; 1lb</p><p>Courtier’s outfit and jewelry – 80gp; 6lbs</p><p>Disguise kit – 50gp; 8lbs</p><p>Bedroll - 5sp; 5lbs</p><p>Waterskin - 1gp; 4lbs</p><p>50 ft. silk rope - 10gp; 5lbs</p><p>Trail rations (20 days worth) - 10gp; 20lbs</p><p>Belt pouch - 1gp; ½ lb</p><p>Tent – 10gp; 20 lbs</p><p>Flint and steel – 1gp </p><p>Traveler’s outfit (Free)</p><p></p><p>Light warhorse, saddle, saddlebags, bit and bridle – 166gp</p><p></p><p>Money: 177gp, 5sp</p><p>---------------------------------------------------------------------------------------</p><p><strong>Anuine, albino rat familiar:</strong> Tiny magical beast; HD 1d8: hp 13; Init +2; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 17 (+2 size, +2 Dex, +3 natural), touch 14, flat-footed 15; Base Atk +4; Grp -8; Atk: bite +6 melee (1d3-4); full Atk bite +6 melee (1d3-4); Space/Reach 2 ½ ft./0 ft.; SQ low-light vision, darkvision and magical darkness 30 ft., scent, alertness, improved evasion, empathic link, share invocations, deliver touch invocations, speak with master; AL NG; SV Fort +2, Ref +4, Will +6; Str 2, Dex 15, Con 10, Int 8, Wis 12, Cha 2.</p><p></p><p><em>Skills and Feats:</em> Balance +10, Bluff +7, Climb +12, Concentration +5, Diplomacy +4, Disguise +1 [additional +2 synergy to remain in character], Hide +14, Intimidate +9, Knowledge (arcana) +1, Knowledge (religion) +7, Knowledge (the planes) +7, Listen +1, Move Silently +10, Spellcraft +0, Spot +1, Swim +10, Use Magic Device +5; Weapon Finesse.</p><p></p><p><strong>Background</strong> - I belong to the Ghaash'kala, and I owe them my life. I was raised by them since I was five years of age. I love our sar'malaan Gan'dal Homm, and I respect our kizshmit Svash Ramaal. I learned all they had to teach me when my mother brought me out of the Demon Wastes, and I know all I know of honor by the hands of the Jaasakah tribe.</p><p></p><p>Yet each breath I draw now spits upon all they stand for. I dishonor them each day I live. Even so, I feel I must, and yet I curse my own weakness that led me to choose life over honorable death at the hands of my tribe. I was only thirteen when I began to show the signs of sakah; those touched by the rakshasa rajahs. My mother was fair, my dead father similar, so she said. I bore hair of fire-red, an unnatural shade the color of dancing flames that never graced a human head before. Powers began to flow through me, giving me power at my very fingertips. Dark arrows of light, shadowed essence that gave me a silver tongue, fell magic that let me see in the deepest darkness...</p><p></p><p>This was not the power of dragon magic, or magic wrought through words or runes, nor was it the clean power of Kalok Shash, the cleansing flame. Gan'dal Homm told me my power rose from the rakshasas themselves, and that I had been chosen to be their agent of darkness. I cried when my fate was foretold. My mother did not live out the night after the news. I spent the night huddled in a pit, bound hand and foot, awaiting the dawn for the death it would bring me. But something with me rebelled. A white-furred rat came and gnawed through my bonds, urging me in my mind to flee my tribe before my blood was spilled. Crying, I took my new companion with me and fled into the night, my own dark powers protecting me. </p><p></p><p>My own cowardice has protected me from death at the hands of my adopted family. And their own teachings have led me to protect the lives of many more. Somehow I am determined to honor them as well as I can. I may be a pawn of the rakshasas, but I will do nothing but good with my powers, no matter what comes.</p><p></p><p>When I left the Demon Wastes, I ran straight into the Last War. But luck, or Kalok Shash's favor, was still with me, and I found myself in the holy land of Thrane. Here Kalok Shash's other face, the Silver Flame, illuminated me within. Though I was stranger than snake feet to them, the Silver Flame could find no evil in my heart, and no harm in my thoughts. With great reluctance, I was sent to prove myself against the undead hoards of Karrnath.</p><p></p><p>Here was a place where my dark powers could be put to good use. While they destroyed, they also cleansed, and I felt as if I were doing real good for the first time in my life. Many years I battled against Karrnath for Thrane, and even those who cared not for me in the beginning began to offer me bits of kindness. I gathered scars of the mind and of the skin, and yet I could not stop in the face of such overwhelming force... or my own determination to prove my own worth.</p><p></p><p>The Treaty of Thronehold was hard on many warriors, for how could they rest when the armies that had committed such atrocities still ran at large? Yet the destruction of fair Cyre, and the creation of the Mournland, was enough to cool the bloodlust of even the heartiest. I have drifted as I may in these last two years, seeking employment with others of Thrane to clear pockets of rogue undead and foul demon-spawn. Yet now with no greater cause before me, I wonder and fear if the rajahs might try to reclaim their pawn...</p><p></p><p><strong>Primary Role/Distinguishing Abilities</strong> - Party face and blaster. I intend to take Beguiling Influence and Eldritch Spear, as well as Devil's Sight and Darkness, eventually. He would also take Obtain Familiar as a feat, and Touch of Deception (PGtE pg. 35) to represent his tainted heritage. I would have him be human, but obviously a little bit not human as well. </p><p></p><p><strong>Quirks</strong> - I see Maraat as having a silver tongue that he is not always entirely comfortable with. He was raised to consider the powers that he developed to be demon-touched abominations. While he knows he can help change people's attitudes for the better, he tends to agonize over the ethics of them. He was also raised a barbarian, then spent the next several years in a military theocracy. He doesn't do "frivolous" entertainment, and has several odd customs he goes through daily in an attempt to "purify" himself.</p><p></p><p></p><p>[sblock=Advancement]<strong>Maraat</strong></p><p><strong>Male Human Warlock 5/Enlightened Spirit 1</strong></p><p><em>Medium Humanoid</em></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Region:</strong> Demon Wastes</p><p><strong>Deity:</strong> Kalok Shash (Silver Flame)</p><p><strong>Height:</strong> 5' 4''</p><p><strong>Weight:</strong> 156lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Red</p><p><strong>Age:</strong> 25</p><p></p><p><strong>Str:</strong> 12 (+1) [4 points]</p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 12 (+1) [4 points] </p><p><strong>Int:</strong> 14 (+2) [6 points]</p><p><strong>Wis:</strong> 12 (+1) [4 points]</p><p><strong>Cha:</strong> 18 (+4) [8 points, +1 level, +2 cloak]</p><p></p><p><strong>Class and Racial Abilities:</strong> Extra feat at 1st level, extra 4 skill points at 1st level, 1 additional skill point at each subsequent level. <em>Eldritch blast</em> 4d6, least invocations, <em>detect magic</em> at will, DR 1/cold iron, deceive item. Aura of Courage (immune to fear, allies within 10ft gains +4 moral bonus on saving throws against fear), Aura of Menace (hostile creatures with 5 ft. take –2 penalty on attacks, AC, and saves for 24 hours or until it hits you), Spirit Blast (extra 3 points of damage to undead and can affect incorporeal creatures normally), spirit armor +1 (+1 sacred bonus to AC). Proficient with light armor and simple weapons (but not shields).</p><p></p><p><strong>Hit Dice:</strong> 7d6+7</p><p><strong>HP:</strong> 34</p><p><strong>AC:</strong> 18 (+5 armor, +2 Dex, +1 sacred)</p><p><strong>ACP:</strong> -1</p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +5 [+1 base, +1 Con, +1 vest, +2 rat familiar]</p><p>Reflex +4 [+1 base, +2 Dex, +1 vest]</p><p>Will +8 [+7 base, +1 Wis, +1 vest]</p><p></p><p><strong>BAB:</strong> +4</p><p><strong>Melee Atk:</strong> +6 (1d8+2/20/x2/B, <em>+1 heavy mace</em>) </p><p><strong>Ranged Atk:</strong> +6 (3d6/x2/60 ft. or 250 ft./<em>eldritch blast</em>)</p><p></p><p><strong>Skills:</strong></p><p>Bluff +17 [5 ranks, +4 Cha, +2 Persuasive, +6 Beguiling Influence]</p><p>Concentration +6 [5 ranks, +1 Con]</p><p>Diplomacy +12 [0 ranks, +4 Cha, +2 synergy, +6 Beguiling Influence]</p><p>Disguise +11 [5 ranks, +4 Cha, +2 from disguise kit, additional +2 synergy to remain in character]</p><p>Intimidate +19 [5 ranks, +4 Cha, +2 synergy, +2 Persuasive, +6 Beguiling Influence]</p><p>Knowledge (arcana) +4 [2 ranks, +2 Int] <em>(+1 rank at level 7)</em></p><p>Knowledge (religion) +10 [8 ranks, +2 Int] <em>(+1 rank at level 7)</em></p><p>Knowledge (the planes) +10 [8 ranks, +2 Int]</p><p>Listen +1 [0 ranks, +1 Wis]</p><p>Spellcraft +3 [1 rank, +2 Int]</p><p>Spot +1 [0 ranks, +1 Wis]</p><p>Use Magic Device +14 [10 ranks, +4 Cha] <em>(+2 ranks at level 7)</em></p><p></p><p><strong>Feats:</strong></p><p>Touch of Deception (human bonus 1st level) [PGtE, pg. 35]</p><p>Persuasive (1st level) </p><p>Obtain Familiar (3rd level) [ComArc, pg. 81]</p><p>Extra Invocation (6th level) [ComArc pg. 79]</p><p></p><p><strong>Languages:</strong> Common, Draconic, Abyssal</p><p></p><p><strong>Invocations Known</strong> </p><p>Save DC +3</p><p><em>Least</em> – Devil’s Sight, Beguiling Influence, Eldritch Spear, Hideous Blow</p><p></p><p><strong>Equipment</strong></p><p>Death-eater, <em>+1 death ward [ComArc] chain shirt</em> – 4,250gp. This elegant breastplate is worked with subtle images of flames consuming ghostly forms. 30lbs</p><p><em>+1 heavy mace</em> – 2,312gp 8lbs</p><p><em>Cloak of Charisma +2</em> – 4,000gp</p><p><em>Vest of resistance</em> – 1,000gp</p><p><s>6</s> 5 potions of <em>cure light wounds</em> – 300gp</p><p>2 MW daggers – 604gp 2lbs</p><p>Backpack - 2gp 2lbs</p><p>Silver holy symbol (Silver Flame) – 25gp 1lb</p><p>Courtier’s outfit and jewelry – 80gp 6lbs</p><p>Disguise kit – 50gp 8lbs</p><p>Bedroll - 5sp 5lbs</p><p>Waterskin - 1gp 4lbs</p><p>50 ft. silk rope - 10gp 5lbs</p><p>Trail rations (20 days worth) - 10gp 20lbs</p><p>Belt pouch - 1gp ½ lb</p><p>Tent – 10gp 20 lbs</p><p>Flint and steel – 1gp </p><p>Traveler’s outfit (Free)</p><p></p><p>Light warhorse, saddle, saddlebags, bit and bridle – 166gp</p><p></p><p></p><p><strong>Money</strong></p><p>177.5gp[/sblock]</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 3171170, member: 4441"] [b][COLOR=DarkOrchid] Maraat Jaasakah - Marot "The Deadly" [/COLOR][/b] Male Human Warlock 5/ Enlightened Spirit 1 [Complete Mage pg. 61] NG Medium human [b]Init[/b] +2; [b]Senses[/b] darkvision 30 ft. (including magical darkness); Listen +3 Spot +3 [b]Auras:[/b] Aura of Courage (immune to fear, each ally within 10 ft. of him gains +4 moral bonus on saves against fear), Aura of Meance (any hostile creature within 5 ft. radius of Maraat takes a -2 penalty on attacks, AC, and saves for 24 hours or until it successfully hits him). [b]Languages[/b] Common, Draconic, Abyssal [b]AP[/b] 8 --------------------------------------------------------------------------------------- [b]AC [/b]18, touch 13, flat-footed 16; +5 armor, +2 Dex, +1 sacred [b]ACP:[/b] -1 [b]hp[/b] 34(7 HD); [b]DR[/b] 1/cold iron [b]Immune:[/b] Fear [b]Resist[/b] n/a [b]Fort[/b] +6, [b]Ref[/b] +5, [b]Will[/b] +8; +1 from [I]vest of resistance[/I], +2 to Fort saves from rat familiar [b]Weaknesses[/b] n/a --------------------------------------------------------------------------------------- [b]Speed[/b] 30 ft. [b]Melee[/b] [I]+1 heavy mace[/I] +6 (1d8+2/x2) or [b]Ranged[/b] [I]eldritch blast[/I] +6 (4d6/x2/60 ft. or 250 ft.) [b]Atk Options[/b] [I]hideous blow[/I], [I]eldritch spear[/I], or [i]spirit blast[/i] [b]Special Actions[/b] deceive item, aura of menace (hostile creatures with 5 ft. take –2 penalty on attacks, AC, and saves for 24 hours or until it hits you) [b]Base Atk[/b] +4; [b]Grp[/b] +5 [b]Combat Gear[/b] 5 potions of [I]cure light wounds[/I], 2 MW daggers, [I]+1 death ward chain shirt, +1 heavy mace[/I] [b]Invocations Known[/b] (CL 6th, +6 ranged touch, +5 melee touch): [list] [*]Least—[i]eldritch blast[/i] (3d6) [*]Least—[i]devil’s sight[/i] [*]Least—[i]eldritch spear[/i] [*]Least – [I]hideous blow[/I] [*]Least—[i]beguiling influence[/i] [*]Least – [I]spirit blast[/I] [ComMag pg. 61] [/list] [b]Spell-like Abilities[/b] (CL 6th): [list][*]1/day—[i]disguise self, ghost sound, open/close[/i] (Save DC 13/14)[/list] --------------------------------------------------------------------------------------- [b]Abilities[/b] Str 12, Dex 14, Con 12, Int 14 Wis 12, Cha 16 [b]SQ[/b] [I]detect magic[/I] at will, deceive item [b]Feats [/b] Touch of Deception [PGtE], Persuasive, Obtain Familiar [ComArc], Extra Invocation [ComArc] [b]Skills[/b] Bluff +17, Concentration +6, Diplomacy +12, Disguise +11 [additional +2 synergy to remain in character], Intimidate +19, Knowledge (arcana) +4, Knowledge (religion) +10, Knowledge (the planes) +10, Listen +3, Spellcraft +3, Spot +3, Use Magic Device +14 [b]Possessions[/b] Death-eater, [I]+1 death ward [ComArc] chain shirt[/I] – 4,250gp. This elegant breastplate is worked with subtle images of flames consuming ghostly forms. 30lbs [I]+1 heavy mace[/I] – 2,312gp; 8lbs [I]Cloak of Charisma +2[/I] – 4,000gp [I]Vest of resistance[/I] – 1,000gp [S]6[/S] 5 potions of [I]cure light wounds[/I] – 300gp 2 MW daggers – 604gp; 2lbs Backpack - 2gp; 2lbs Silver holy symbol (Silver Flame) – 25gp; 1lb Courtier’s outfit and jewelry – 80gp; 6lbs Disguise kit – 50gp; 8lbs Bedroll - 5sp; 5lbs Waterskin - 1gp; 4lbs 50 ft. silk rope - 10gp; 5lbs Trail rations (20 days worth) - 10gp; 20lbs Belt pouch - 1gp; ½ lb Tent – 10gp; 20 lbs Flint and steel – 1gp Traveler’s outfit (Free) Light warhorse, saddle, saddlebags, bit and bridle – 166gp Money: 177gp, 5sp --------------------------------------------------------------------------------------- [b]Anuine, albino rat familiar:[/b] Tiny magical beast; HD 1d8: hp 13; Init +2; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 17 (+2 size, +2 Dex, +3 natural), touch 14, flat-footed 15; Base Atk +4; Grp -8; Atk: bite +6 melee (1d3-4); full Atk bite +6 melee (1d3-4); Space/Reach 2 ½ ft./0 ft.; SQ low-light vision, darkvision and magical darkness 30 ft., scent, alertness, improved evasion, empathic link, share invocations, deliver touch invocations, speak with master; AL NG; SV Fort +2, Ref +4, Will +6; Str 2, Dex 15, Con 10, Int 8, Wis 12, Cha 2. [i]Skills and Feats:[/i] Balance +10, Bluff +7, Climb +12, Concentration +5, Diplomacy +4, Disguise +1 [additional +2 synergy to remain in character], Hide +14, Intimidate +9, Knowledge (arcana) +1, Knowledge (religion) +7, Knowledge (the planes) +7, Listen +1, Move Silently +10, Spellcraft +0, Spot +1, Swim +10, Use Magic Device +5; Weapon Finesse. [B]Background[/B] - I belong to the Ghaash'kala, and I owe them my life. I was raised by them since I was five years of age. I love our sar'malaan Gan'dal Homm, and I respect our kizshmit Svash Ramaal. I learned all they had to teach me when my mother brought me out of the Demon Wastes, and I know all I know of honor by the hands of the Jaasakah tribe. Yet each breath I draw now spits upon all they stand for. I dishonor them each day I live. Even so, I feel I must, and yet I curse my own weakness that led me to choose life over honorable death at the hands of my tribe. I was only thirteen when I began to show the signs of sakah; those touched by the rakshasa rajahs. My mother was fair, my dead father similar, so she said. I bore hair of fire-red, an unnatural shade the color of dancing flames that never graced a human head before. Powers began to flow through me, giving me power at my very fingertips. Dark arrows of light, shadowed essence that gave me a silver tongue, fell magic that let me see in the deepest darkness... This was not the power of dragon magic, or magic wrought through words or runes, nor was it the clean power of Kalok Shash, the cleansing flame. Gan'dal Homm told me my power rose from the rakshasas themselves, and that I had been chosen to be their agent of darkness. I cried when my fate was foretold. My mother did not live out the night after the news. I spent the night huddled in a pit, bound hand and foot, awaiting the dawn for the death it would bring me. But something with me rebelled. A white-furred rat came and gnawed through my bonds, urging me in my mind to flee my tribe before my blood was spilled. Crying, I took my new companion with me and fled into the night, my own dark powers protecting me. My own cowardice has protected me from death at the hands of my adopted family. And their own teachings have led me to protect the lives of many more. Somehow I am determined to honor them as well as I can. I may be a pawn of the rakshasas, but I will do nothing but good with my powers, no matter what comes. When I left the Demon Wastes, I ran straight into the Last War. But luck, or Kalok Shash's favor, was still with me, and I found myself in the holy land of Thrane. Here Kalok Shash's other face, the Silver Flame, illuminated me within. Though I was stranger than snake feet to them, the Silver Flame could find no evil in my heart, and no harm in my thoughts. With great reluctance, I was sent to prove myself against the undead hoards of Karrnath. Here was a place where my dark powers could be put to good use. While they destroyed, they also cleansed, and I felt as if I were doing real good for the first time in my life. Many years I battled against Karrnath for Thrane, and even those who cared not for me in the beginning began to offer me bits of kindness. I gathered scars of the mind and of the skin, and yet I could not stop in the face of such overwhelming force... or my own determination to prove my own worth. The Treaty of Thronehold was hard on many warriors, for how could they rest when the armies that had committed such atrocities still ran at large? Yet the destruction of fair Cyre, and the creation of the Mournland, was enough to cool the bloodlust of even the heartiest. I have drifted as I may in these last two years, seeking employment with others of Thrane to clear pockets of rogue undead and foul demon-spawn. Yet now with no greater cause before me, I wonder and fear if the rajahs might try to reclaim their pawn... [B]Primary Role/Distinguishing Abilities[/B] - Party face and blaster. I intend to take Beguiling Influence and Eldritch Spear, as well as Devil's Sight and Darkness, eventually. He would also take Obtain Familiar as a feat, and Touch of Deception (PGtE pg. 35) to represent his tainted heritage. I would have him be human, but obviously a little bit not human as well. [B]Quirks[/B] - I see Maraat as having a silver tongue that he is not always entirely comfortable with. He was raised to consider the powers that he developed to be demon-touched abominations. While he knows he can help change people's attitudes for the better, he tends to agonize over the ethics of them. He was also raised a barbarian, then spent the next several years in a military theocracy. He doesn't do "frivolous" entertainment, and has several odd customs he goes through daily in an attempt to "purify" himself. [sblock=Advancement][b]Maraat Male Human Warlock 5/Enlightened Spirit 1[/b] [I]Medium Humanoid[/I] [b]Alignment:[/b] Chaotic Good [b]Region:[/b] Demon Wastes [b]Deity:[/b] Kalok Shash (Silver Flame) [b]Height:[/b] 5' 4'' [b]Weight:[/b] 156lbs [b]Hair:[/b] Black [b]Eyes:[/b] Red [b]Age:[/b] 25 [b]Str:[/b] 12 (+1) [4 points] [b]Dex:[/b] 14 (+2) [6 points] [b]Con:[/b] 12 (+1) [4 points] [b]Int:[/b] 14 (+2) [6 points] [b]Wis:[/b] 12 (+1) [4 points] [b]Cha:[/b] 18 (+4) [8 points, +1 level, +2 cloak] [b]Class and Racial Abilities:[/b] Extra feat at 1st level, extra 4 skill points at 1st level, 1 additional skill point at each subsequent level. [I]Eldritch blast[/I] 4d6, least invocations, [I]detect magic[/I] at will, DR 1/cold iron, deceive item. Aura of Courage (immune to fear, allies within 10ft gains +4 moral bonus on saving throws against fear), Aura of Menace (hostile creatures with 5 ft. take –2 penalty on attacks, AC, and saves for 24 hours or until it hits you), Spirit Blast (extra 3 points of damage to undead and can affect incorporeal creatures normally), spirit armor +1 (+1 sacred bonus to AC). Proficient with light armor and simple weapons (but not shields). [b]Hit Dice:[/b] 7d6+7 [b]HP:[/b] 34 [b]AC:[/b] 18 (+5 armor, +2 Dex, +1 sacred) [b]ACP:[/b] -1 [b]Init:[/b] +2 (+2 Dex) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +5 [+1 base, +1 Con, +1 vest, +2 rat familiar] Reflex +4 [+1 base, +2 Dex, +1 vest] Will +8 [+7 base, +1 Wis, +1 vest] [b]BAB:[/b] +4 [b]Melee Atk:[/b] +6 (1d8+2/20/x2/B, [I]+1 heavy mace[/I]) [b]Ranged Atk:[/b] +6 (3d6/x2/60 ft. or 250 ft./[I]eldritch blast[/I]) [b]Skills:[/b] Bluff +17 [5 ranks, +4 Cha, +2 Persuasive, +6 Beguiling Influence] Concentration +6 [5 ranks, +1 Con] Diplomacy +12 [0 ranks, +4 Cha, +2 synergy, +6 Beguiling Influence] Disguise +11 [5 ranks, +4 Cha, +2 from disguise kit, additional +2 synergy to remain in character] Intimidate +19 [5 ranks, +4 Cha, +2 synergy, +2 Persuasive, +6 Beguiling Influence] Knowledge (arcana) +4 [2 ranks, +2 Int] [i](+1 rank at level 7)[/i] Knowledge (religion) +10 [8 ranks, +2 Int] [i](+1 rank at level 7)[/i] Knowledge (the planes) +10 [8 ranks, +2 Int] Listen +1 [0 ranks, +1 Wis] Spellcraft +3 [1 rank, +2 Int] Spot +1 [0 ranks, +1 Wis] Use Magic Device +14 [10 ranks, +4 Cha] [i](+2 ranks at level 7)[/i] [b]Feats:[/b] Touch of Deception (human bonus 1st level) [PGtE, pg. 35] Persuasive (1st level) Obtain Familiar (3rd level) [ComArc, pg. 81] Extra Invocation (6th level) [ComArc pg. 79] [b]Languages:[/b] Common, Draconic, Abyssal [b]Invocations Known[/b] Save DC +3 [I]Least[/I] – Devil’s Sight, Beguiling Influence, Eldritch Spear, Hideous Blow [b]Equipment[/b] Death-eater, [I]+1 death ward [ComArc] chain shirt[/I] – 4,250gp. This elegant breastplate is worked with subtle images of flames consuming ghostly forms. 30lbs [I]+1 heavy mace[/I] – 2,312gp 8lbs [I]Cloak of Charisma +2[/I] – 4,000gp [I]Vest of resistance[/I] – 1,000gp [S]6[/S] 5 potions of [I]cure light wounds[/I] – 300gp 2 MW daggers – 604gp 2lbs Backpack - 2gp 2lbs Silver holy symbol (Silver Flame) – 25gp 1lb Courtier’s outfit and jewelry – 80gp 6lbs Disguise kit – 50gp 8lbs Bedroll - 5sp 5lbs Waterskin - 1gp 4lbs 50 ft. silk rope - 10gp 5lbs Trail rations (20 days worth) - 10gp 20lbs Belt pouch - 1gp ½ lb Tent – 10gp 20 lbs Flint and steel – 1gp Traveler’s outfit (Free) Light warhorse, saddle, saddlebags, bit and bridle – 166gp [b]Money[/b] 177.5gp[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
stonegod's Expedition to Castle Ravenloft [Old RG]
Top