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General Tabletop Discussion
D&D Older Editions
Stonesky Delve - from OSRIC to 3.5 edition
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<blockquote data-quote="aboyd" data-source="post: 5984879" data-attributes="member: 44797"><p><span style="font-size: 22px">4. Long Slide</span></p><p></p><p><span style="font-size: 18px">Read-aloud text</span></p><p></p><p><em>The cave system meanders forward for a mere 25 feet, veering to the right, before dropping off into darkness again. Thankfully, you have about 8 feet of height in this passageway, and 10 feet of width. From what you can see, the colorations on the walls are reduced to scattered patches. The deeper you go, the smoother the walls become. Getting down in either direction will take effort -- the sheer drop behind you, or the extremely steep slide ahead.</em></p><p></p><p><span style="font-size: 18px">Movement</span></p><p></p><p>On the flat area leading to the slide, it's safe walking. However, the slide itself is so steep and smooth that no balance check should work. It requires a creature to have a climb speed to ascend or descend naturally. Barring that, the group will need climbing kits, ropes, pitons, etc. The slide is 45' down and is steep enough to do regular falling damage (a d6 per 10' or 4d6 total).</p><p></p><p><span style="font-size: 18px">Other</span></p><p></p><ul> <li data-xf-list-type="ul">listen check DC to hear the bats' shrill noises deep within the caves: 8 -- and if a listen of 12 or better is made, supply the additional note that they <em>also</em> hear the sound of falling water.</li> <li data-xf-list-type="ul">spot DC to note that the walls are so smooth that climbing will be more difficult: 12 -- and if a spot of 15 or better is made, supply the additional note that the good outcroppings of rock are all far back from the slide.</li> <li data-xf-list-type="ul">use rope DC to secure 50' rope near the slide, for rappelling: 15</li> <li data-xf-list-type="ul">use rope DC to secure at least 70' of rope far back from the slide where the outcroppings are good, for rappelling: 10</li> <li data-xf-list-type="ul">use rope DC to splice 2 ropes together (if needed): 15</li> <li data-xf-list-type="ul">climb DC to descend the slide leading to area 5 without a rope: 22</li> <li data-xf-list-type="ul">climb DC to descend the slide leading to area 5 using a normal rope: 7</li> <li data-xf-list-type="ul">climb DC to descend the wall leading to area 5 using a knotted rope: 2</li> </ul><p></p><p>Climb checks: For a person with a move speed of 30' normally, make 5 checks. For a person with a move speed of 20' normally, make 8 checks.</p></blockquote><p></p>
[QUOTE="aboyd, post: 5984879, member: 44797"] [SIZE="6"]4. Long Slide[/SIZE] [SIZE="5"]Read-aloud text[/SIZE] [i]The cave system meanders forward for a mere 25 feet, veering to the right, before dropping off into darkness again. Thankfully, you have about 8 feet of height in this passageway, and 10 feet of width. From what you can see, the colorations on the walls are reduced to scattered patches. The deeper you go, the smoother the walls become. Getting down in either direction will take effort -- the sheer drop behind you, or the extremely steep slide ahead.[/i] [SIZE="5"]Movement[/SIZE] On the flat area leading to the slide, it's safe walking. However, the slide itself is so steep and smooth that no balance check should work. It requires a creature to have a climb speed to ascend or descend naturally. Barring that, the group will need climbing kits, ropes, pitons, etc. The slide is 45' down and is steep enough to do regular falling damage (a d6 per 10' or 4d6 total). [SIZE="5"]Other[/SIZE] [list] [*]listen check DC to hear the bats' shrill noises deep within the caves: 8 -- and if a listen of 12 or better is made, supply the additional note that they [i]also[/i] hear the sound of falling water. [*]spot DC to note that the walls are so smooth that climbing will be more difficult: 12 -- and if a spot of 15 or better is made, supply the additional note that the good outcroppings of rock are all far back from the slide. [*]use rope DC to secure 50' rope near the slide, for rappelling: 15 [*]use rope DC to secure at least 70' of rope far back from the slide where the outcroppings are good, for rappelling: 10 [*]use rope DC to splice 2 ropes together (if needed): 15 [*]climb DC to descend the slide leading to area 5 without a rope: 22 [*]climb DC to descend the slide leading to area 5 using a normal rope: 7 [*]climb DC to descend the wall leading to area 5 using a knotted rope: 2 [/list] Climb checks: For a person with a move speed of 30' normally, make 5 checks. For a person with a move speed of 20' normally, make 8 checks. [/QUOTE]
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