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Stonetop RPG - Session post-mortems
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<blockquote data-quote="Manbearcat" data-source="post: 8588683" data-attributes="member: 6696971"><p>The session was awesome and several things stuck but the only 2 system things that I was waiting to see in action was (a) this iteration of the Defend move and (b) a Trys Storm-Marked playbook move (both featured significantly in this session!).</p><p></p><p>I particularly liked the (phalanx-like) teamwork of you and Trys . When you kept your 1 Defense and used it to draw the Reach advantage (Reach vs Trys’ Close) attack to you so Trys didn’t have to Defy Danger in order to Clash? That was particularly awesome and a change in the Defend move from DW to ST (that you can retain Hold and spend it later so long as you don’t go on the offensive).</p><p></p><p>Both of you guys’ combat play was exemplary.</p><p></p><p>Another thing that stood out was the thematic move of Trys after failing her “Storm Markings” playbook move:</p><p></p><p></p><p>[HR][/HR]</p><p></p><p><strong>When you roil with anger</strong>, you do +1 damage until you calm down. But when you try to control your temper, roll +WIS: on a 10+, you keep your cool and act as you wish; on a 7-9, choose 1 from the list below; on a 6-, you just lose it—tell the GM what damn fool thing you end up doing.</p><p></p><p>* Take some deep breaths and count to ten, fuming all the while.</p><p></p><p>* Vent your rage, but tell us how and on what.</p><p></p><p>When you are struck by lightning or an electrical discharge, mark 1, take no damage, and suffer no ill effects (your gear, alas, has no such protection):</p><p></p><p></p><p>[HR][/HR]</p><p></p><p></p><p>This put everything (and I mean everything…all of the NPCs, but particularly the vulnerable ones at camp) back at risk after a pair of social move results led to > yes, but here are some terms that aren’t great > renegotiation = new terms but a different brand of “not great” (eg physical entanglement for you leading to downstream spiritual entanglement sandwich via your deity and a demon with you in the middle).</p><p></p><p>You had the situation resolved socially. But the defiling terms were too much for her to allow you to accept, she roiled with anger > 6- on move > lost control and so she planted her flag and went all Reckless and said “I’ll risk it all to vanquish this tribe of Hill Folk and their demonic patronage.”</p><p></p><p>That almost went very very very sideways with a Garrett family slaughter. You had a huge save there.</p><p></p><p>I loved the juxtaposition of Harmony (you) vs Recklessness (her) and I’m interested to see more of it.</p><p></p><p>In essence she got you guys off with everything you wanted…but it was razor’s edge thin. It needed a few huge moves/fiction plays + results or it would have gone from the “a good chunk of what we want” your PC had established to “nearly none of what you want.”</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8588683, member: 6696971"] The session was awesome and several things stuck but the only 2 system things that I was waiting to see in action was (a) this iteration of the Defend move and (b) a Trys Storm-Marked playbook move (both featured significantly in this session!). I particularly liked the (phalanx-like) teamwork of you and Trys . When you kept your 1 Defense and used it to draw the Reach advantage (Reach vs Trys’ Close) attack to you so Trys didn’t have to Defy Danger in order to Clash? That was particularly awesome and a change in the Defend move from DW to ST (that you can retain Hold and spend it later so long as you don’t go on the offensive). Both of you guys’ combat play was exemplary. Another thing that stood out was the thematic move of Trys after failing her “Storm Markings” playbook move: [HR][/HR] [B]When you roil with anger[/B], you do +1 damage until you calm down. But when you try to control your temper, roll +WIS: on a 10+, you keep your cool and act as you wish; on a 7-9, choose 1 from the list below; on a 6-, you just lose it—tell the GM what damn fool thing you end up doing. * Take some deep breaths and count to ten, fuming all the while. * Vent your rage, but tell us how and on what. When you are struck by lightning or an electrical discharge, mark 1, take no damage, and suffer no ill effects (your gear, alas, has no such protection): [HR][/HR] This put everything (and I mean everything…all of the NPCs, but particularly the vulnerable ones at camp) back at risk after a pair of social move results led to > yes, but here are some terms that aren’t great > renegotiation = new terms but a different brand of “not great” (eg physical entanglement for you leading to downstream spiritual entanglement sandwich via your deity and a demon with you in the middle). You had the situation resolved socially. But the defiling terms were too much for her to allow you to accept, she roiled with anger > 6- on move > lost control and so she planted her flag and went all Reckless and said “I’ll risk it all to vanquish this tribe of Hill Folk and their demonic patronage.” That almost went very very very sideways with a Garrett family slaughter. You had a huge save there. I loved the juxtaposition of Harmony (you) vs Recklessness (her) and I’m interested to see more of it. In essence she got you guys off with everything you wanted…but it was razor’s edge thin. It needed a few huge moves/fiction plays + results or it would have gone from the “a good chunk of what we want” your PC had established to “nearly none of what you want.” [/QUOTE]
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